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☣BioHaze☣

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Everything posted by ☣BioHaze☣

  1. ☣BioHaze☣

    Steven Seagal - The Greatest Actor In The World

    I like your brand of bloody accent, you right cheeky tosser! Seriously, some British accents (the Queens English and all that included) is quite pleasing to the ear. "Bah-nah-nah". Anyway, New Yorkers don't have accents, you all do!! ;)
  2. ☣BioHaze☣

    Steven Seagal - The Greatest Actor In The World

    Speak clearly into the Bah-nah-nah.
  3. ☣BioHaze☣

    Stable Branch - 0.52 Discussion

    ^^^I haven't played much lately because I kept running through town after town with hardly any zombies in them at all....
  4. ☣BioHaze☣

    Are Bandits a bad thing?

    I haven't read all the replies here but the entire first page basically reads as if the current state of DayZ resembles the finished product. :facepalm: :facepalm: :facepalm: :facepalm:
  5. ☣BioHaze☣

    New Player, 20 hours in, I'm decently geared, now what?

    Hi! Never get attached to your gear. Welcome! Your current experience in DayZ is temporary. There are many things that will be tested as soon as in the next few months that may drastically change game play (new renderer/more zombies). One thing to do? *Wait 2 years for game to be finished. ;) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you really want to be a lab rat, try the experimental builds when those get rolling. Report bugs to the bug tracker if you have patience or relate your experiences in the relevant threads. Considering the age of DayZ mod and DayZ SA it is also good to use the search function for preexisting topics when you think you have something to add to the "grand conversation" that is DayZ dev. Follow the dev tracker and build number threads. Most of all... have fun! Try roleplaying hero (good), medic (good), survivor (neutral, speaks before shoots), TRUE Bandit (NON LETHAL thief, neutral/evil), murderer (is an evil fucking KoS murderer, basically). Sincerely, Never get attached to your gear.
  6. ☣BioHaze☣

    Jump and Grab Mechanic

    This is an old suggestion and one that was shot down pretty early in development (if I remember correctly). Considering gear/weight/stamina and a host of other factors I would consider it "inauthentic" for a character to jump while encumbered by much of anything besides normal clothing and a light backpack.
  7. ☣BioHaze☣

    shaking like crazy, cant stop

    Possible causes include but are not limited to. Generic Pain without message > find/eat painkillers. Cold without message > make fire. And yes, Morphine wouldn't hurt > that pun.
  8. That was some interesting information for someone who does not follow server policy or server conduct as closely. Thank you.
  9. ☣BioHaze☣

    A sign !

    *Welcome One "L".
  10. ☣BioHaze☣

    Would you support a desicion to replace the Infusion engine?

    I think DayZ has massive longevity and we may see iterations/new versions of this game on snazzier future engines. The more we support and play DayZ as it comes up, the longer it lives, progresses, and improves. Not to fly too far off topic, I would really like to see new equally large or larger maps added when the game is done. Dean mentioned a DayZ style map for all cultures was of interest to him. Western, Asian, African style DayZ's right? I would LOVE for maps to be built for where the debug plains start. Approach the area for a prompt to change servers and load the neighboring country or stay in Chernarus. Maybe future game engines would make this more feasible....
  11. It will be super exciting to see all elements of melee and zombie interaction improved! Speaking of which, I would LOVE to see a wide variety of infected AI types. At the very least like 3 different states of awareness, kind of like how we have standing and walking now but a bit more indepth as I believe the mod was. A zombie that just stands there with a set cone of awareness, maybe lolling his head around, good. A zombie that walks/runs a fixed small/large, pattern, good. A zombie that walks/runs a random small/large pattern, good. Crawling, crouching, zombies that drop themselves from 2nd story windows as you walk by. :P Different levels of interest in the animals is good. Edit: Oh yeah, and I believe they should be able to grab onto players for biting in some instances, even if they aren't trying to eat you....
  12. ☣BioHaze☣

    Stable Branch - 0.52 Discussion

    I like to cut random paths across parts of the map and just deal with what comes.... Earlier today I was randomly running through the northwest quarter of the map, deep in the woods, when suddenly.... A wild survivor appears! Just standing in a clearing in full gear hands down, unarmed, completely motionless I had a couple of seconds to think and instead of continuing to run or possibly kill the unlucky/defenseless guy for his gear I decided to chat with him. Me: Hey buddy! Logging in? It's really random just running into you here! Him: Yeah, I'm just logging in, and IT IS really random meeting you way up North here! (His delayed responses made me suspect that he is on teamspeak with friends.) Me: You're lucky I'm friendly, I could have easily killed a few times. I can't wait for there to be more zombies! I'm going to keep running, please don't shoot me in the back! Him: Ok, I won't shoot you! I then continued my trek along my original path.... I was so surprised by the encounter I never thought to screenshot. I hope that maybe this guy appreciates that everyone in DayZ isn't just a selfish murderer a little more, whether he was normally friendly or not.
  13. ☣BioHaze☣

    How to stay alive in the middle of Berezino experiment

    Try it on a 3PP server now. ;) All kidding aside, that was a really fun story and you didn't spell Berezino, "Berinzino". Good stuff, thanks for sharing!
  14. ☣BioHaze☣

    Average Lone Wolf Wouldnt Survive

    This. I also appreciate games that are made to draw people together. I get that from Nintendos mostly. When the game is closer to finished I may play with people regularly but not for quite awhile still, I imagine.
  15. ☣BioHaze☣

    Tired running around for trucks >=[

    SO many of you haven't got a clue as to what DayZ is going to become. Reading post after post of the same stuff just makes me: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Within the coming months vehicles will be polished, new models implemented, and parts/servicing parts will be implemented as well. Finding and maintaining vehicles is going to become increasing difficult as time goes on. Right now, with no parts to install and only gas needed, it's probably one of the EASIEST times we will have at using a functioning vehicle, whether buggy or not.
  16. ☣BioHaze☣

    special rounds for shotguns

    I would be happy with just: Beans bags (police) > Rubber/Plastic Slugs (police) > Rock Salt (cabins/farms) > Birdshot (cabins/farms) > Buckshot (everywhere) > Slugs (everywhere) Other stuff might be neat, even a rare blunderbus gun for an array of craftable ammo would be cool but complicated of course.
  17. ☣BioHaze☣

    So it's Saturday...

    I always read "this week" as a very flexible term coming from these devs. Definitely read that as "the next 7 days", and as stated above, Wednesday is the day I would hope/expect to see the roll out of the new anti-cheat and maybe an Experimental update.
  18. ☣BioHaze☣

    Getting Geared Fast

    We can agree to disagree here but I don't think you played the mod.... If you add enough zombies with polished AI and pathfinding you will find that survival as a new spawn will require hours of stealth and careful looting and any person who thinks they can fight their way alone through a horde of zombies without automatic weapons or a lot of backup is going to be sorely disappointed. Now add a chance for all sorts of infection, bone breaking, and disease from zombie contact and you'll start to get an idea of what the future holds. Shit, we don't even need to purify water yet....!
  19. ☣BioHaze☣

    so we just found this hacker

    Reddit / Eugen: Re: Cheaters and BattlEye. You should see a major improvement this week. ^^^^Most recent dev tracker post. There's a banwave a comin'.
  20. ☣BioHaze☣

    The worst kind of player

    you are going to get wiped many times before this game is finished (2 years from now) never get attached to your gear KoS if it's the only way you think you'll enjoy the game talk to people if you want a variety of experiences
  21. ☣BioHaze☣

    Getting Geared Fast

    He is well entitled to play anyway he wants, I was making a point about the core concepts of DayZ. Vanilla DayZ will never be about gearing up fast or myself and A LOT of long time players will lose interest fast. Maybe some of the private shard and modding shenanigans will have that shit in the distant future. Rampant instant PvP adds little to a survival horror game. Banditry, actually robbing people, does. Right now the current state of the Alpha is being treated like the mod to a degree and makes PvP the most interesting thing for most players. CoD policing has a purpose, so that when the game starts tilting towards basic survival, we can say I told you so....
  22. Because Teddy Bears are just a model and zombies require the new renderer....
  23. ☣BioHaze☣

    3 frendly player just doing survive

    "Have some fucking rice, baller!" Edit: I took these pics to show my love for pig to you. I had a shot from a deerstand and let the swine run free. Safe travels, Mr. Pig.
  24. ☣BioHaze☣

    A Returning Players Thoughts

    I'm most excited for the new renderer. I think/hope that if you gave the SA another 6 months you would/should see a massive improvement. I took 6 months off from DayZ and have been playing again a bit since around .45 and I've seen some interesting stuff added and tweaked and it's been fun/interesting for me to see what the devs test on us in experimental builds, which can be a unique short term DayZ experience of sorts. A really deep game can take 3+ years to make on average, right? If you think about what still needs to be added to DayZ and how ambitious their goals are and even the unusual path the SA took when launched, I would say the pace of development is at least fair as well. I am prepared for the possibility that things could "go bad" with DayZ but to judge the game at less than half done isn't really fair at all.
  25. ☣BioHaze☣

    Getting Geared Fast

    I was making a point in "cheeky" fashion there, man. If you want instant gratification death match, a lot of other "games that have guns" have less bugs/hackers, instant gear, and stiffer competition. I have a feeling that "getting geared fast" isn't anywhere on development roadmap currently.
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