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Your DayZ Team
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Everything posted by ☣BioHaze☣
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Thanks for all the hard work, Brian! Best of luck in your next endeavor. lol I'm left handed and MUST rebind controls. 10% of people are left handed... YES. Now we're talkin'! Release the hounds!
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I am left handed and I struggled to find key bindings that would work properly in offline mode and never found a good solution. This would make participating in stress tests very frustrating, and basically locks me out of the experience as it should be. I also use a left handed mouse and arrow keys, and I use many unusual key bindings for many actions in game. I believe they will eventually allow us to configure any action to any key binding.
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Oh man, yes! It was hilarious and terrifying at the same time! Most certainly possessed and desiring blood for the sacrifice. Last one.... "Blackhole Sun, won't you FISH! And wash away the pain.... Blackhole Sun, won't you fish, won't you fish, won't you fish...."
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Congrats to @emuthreat! I have a meager 1,254 DayZ screenshots.... but hey, 2 of them have been used on the official twitter in the past! :D Thanks for the information and hard work on stress test 1. I hope I can pitch in on the next few tests. This is one of my favorite screenshots taken on the first day trucks with removable parts were added to experimental. @ColdAtrophy and I spent maybe 6 or 8 hours scouring the map to find usable tires and I seemed to be the only person to figure out that tires had to be attached via the tire holders on the back.... I actually got thanks from redditers, via Tatanko! All that being said, after all of the hard work, the truck barely drove, the rear axle somehow became sunk into the map, and eventually it just burst into flames and died. Good times, good times....
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Thanks devs, all! I definitely thought we would have to wait until next Tuesday.... Good luck with those bugs!
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Are they so focused on getting a patch out today/this week that the status report takes a backseat? Or do they want to pair up a status report with the patch release next week?
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The stream was on the 14th so it's technically not a month yet, but if we don't see it tomorrow or Wednesday I think it will be past the month mark before we see the stress tests. I also agree with people who think that summer 2019 seems likely for 1.0. I do hope I'm wrong though.
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I feel like the devs have said 100+ should be the goal. I think anything over 200 might be too many....
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Thanks for hype!! You guys are awesome! :) I bet you release stress test builds while I'm on vacation in a few weeks, that would just be my luck.... Either way, I'm just glad the little alpha that could will be showing public progress again soon.
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Any info about the new Main Menu and character visual effects of ingame statuses and events?
☣BioHaze☣ replied to exwoll's topic in General Discussion
There will be added sway when aiming and injured, tired, or sick. -
0.63 Developer Live Stream - 14th March 2018
☣BioHaze☣ replied to Baty Alquawen's topic in News & Announcements
That's what crafting stations are for! XD -
0.63 Developer Live Stream - 14th March 2018
☣BioHaze☣ replied to Baty Alquawen's topic in News & Announcements
A stone knife can be more sharp than a scalpel. -
0.63 Developer Live Stream - 14th March 2018
☣BioHaze☣ replied to Baty Alquawen's topic in News & Announcements
"Loaded marches in the United States Army are known as ruck marches and are part of basic recruit training. In order to gain the Expert Infantryman Badge (a further qualification for existing infantry personnel) candidates must complete a ruck march of 19 kilometers (12 mi) within three hours, carrying a rifle and load. The total load (including the rifle) may be up to 31.75 kilograms (70 lb). The march is individual rather than in a squad, so an individual may achieve a better time than the three-hour requirement." - wiki Sounds to me like most people with 50+ pounds of gear wouldn't be able to sustain much over 4+5mph on foot for any prolonged period of time. Thereby you would hope a guy in a crafted leather outfit and no backpack holding an SMG should be able to run circles around the guy with the full military kit and full Alice backpack.... -
0.63 Developer Live Stream - 14th March 2018
☣BioHaze☣ replied to Baty Alquawen's topic in News & Announcements
Furthermore, I would like all character running/jogging slowed down even further once vehicles are properly implemented. The more we have to sacrifice to make gains, the more those gains have meaning. If getting to Tisy on foot takes you 3 play sessions over as many days, you will cherish the loot you find there. This will also have the effect of making the map feel bigger again. The best games reward the difficult paths. If 2 infected are deadly, you will move slower, and with more stealth. If it took you a week to get a car running, you will guard it with your life. I find most shooters repetitive and uninspired games. I lose any empathy with the character when I can just respawn with no penalties or build up of my characters gear. Honestly, I hardly consider people who play only shooters gamers. DayZ gives me a reason to carry a gun in a game. DayZ makes me want to keep my character alive as long as possible. You cannot deny the visceral thrill that DayZ provides that no other game can. This is mostly due to the efforts you must make to build up and sustain your character and the more work that involves, the deeper the connection. -
0.63 Developer Live Stream - 14th March 2018
☣BioHaze☣ replied to Baty Alquawen's topic in News & Announcements
If you think the devs could have just "flipped a switch" and added properly functioning bikes you must not understand how the SA needed to be built. Without a perfect global view of the state of development you cannot in anyway say that you know what's most important to prioritize. People have incredibly selfish expectations of DayZ alpha and often cannot separate what they want from what the game needs. Also, before you start saying you are speaking for a silent majority, please take the time to make sure you speak with all parties involved. When you only hear (or listen to) the opinions of like minded people, your views for what you think the public at large actually want become skewed. -
0.63 Developer Live Stream - 14th March 2018
☣BioHaze☣ replied to Baty Alquawen's topic in News & Announcements
There was no specific numbers for player count given only a strong impression that player count and infected count will get boosts when optimizations happen. -
0.63 Developer Live Stream - 14th March 2018
☣BioHaze☣ replied to Baty Alquawen's topic in News & Announcements
I had to leave the stream at the 2 hour mark. :( How much longer did it go on? -
0.63 Developer Live Stream - 14th March 2018
☣BioHaze☣ replied to Baty Alquawen's topic in News & Announcements
(The stream) It's pleasantly surprising! :D -
0.63 Developer Live Stream - 14th March 2018
☣BioHaze☣ replied to Baty Alquawen's topic in News & Announcements
You may have misunderstood my statement somehow. I did not imply that I or anyone else strives for the lowest common denominator. I was merely saying that our world is subject to the influence of the lowest common denominator, like people's choices in food, music, and political leaders. Anywho, this stream has been great! It was pretty well focused and very informative. I'm a little sad that there's no infected but they are "in the shop", as we know. -
0.63 Developer Live Stream - 14th March 2018
☣BioHaze☣ replied to Baty Alquawen's topic in News & Announcements
Banana in chest holster confirmed!! :0 -
0.63 Developer Live Stream - 14th March 2018
☣BioHaze☣ replied to Baty Alquawen's topic in News & Announcements
People generally have tin ears, wooden palettes , and dim eyes/sensibilities, that's why the lowest common denominator rules our existence. Anyway, more on topic. I've moved Warren Buffet to 3pm, Elon Musk to 4, and changed my lunch plans with the Sultan of Brunei to dinner plans, all to be able to attend this live stream. -
0.63 Experimental Release Check list
☣BioHaze☣ replied to Baty Alquawen's topic in News & Announcements
This is basically what I was saying in my initial post. There is little left with which I can cobble together an accurate picture of what any new build will bring. In the past, I could at least guess at what I might see in subsequent builds and beyond. -
0.63 Experimental Release Check list
☣BioHaze☣ replied to Baty Alquawen's topic in News & Announcements
Of course you don't, you're too busy making assumptions. Empty cans (you remember when we pooped empty cans, right?), horde AI, contaminated zones, bullet extraction, buried loot, world containers, boats, should I continue? *Shrug* Believe me when I tell you I've KNOWN every aspect of what you think you're educating me about for a long long time. I also perfectly understood the meaning of the latest posts and what they meant for the first iteration of experimental beta. "Cest la vie, cest la Guerre", was meant to imply that I'm prepared for what may come no matter what the reasoning or the timing. Thanks for nothing "random guy #2,063" that will invariably disappear into the ether never to be heard from again.... Because you're so deeply invested in this process. -
0.63 Experimental Release Check list
☣BioHaze☣ replied to Baty Alquawen's topic in News & Announcements
Dear new guy, They didn't. That's why I added the question mark. So many things have been stripped out, put on hold, or completely unmentioned, that visualizing a final concept of 1.0 has become more difficult. Do not question my reading comprehension before you yourself understand my statements. I've forgotten more about DayZ Dev than most of you know. -
0.63 Experimental Release Check list
☣BioHaze☣ replied to Baty Alquawen's topic in News & Announcements
So much stuff is removed and postponed (indefinitely?), it's confusing to try imagine what will be left in DayZ 1.0. I used to be able to visualize the finished product based on features planned but now I'm not sure what to expect. C'est la vie, c'est la guerre.