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☣BioHaze☣

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Everything posted by ☣BioHaze☣

  1. ☣BioHaze☣

    And yet another Bug with this broken game...

    You're right and you obviously are a very well informed contributor and we should all heed your wise advice and give up on DayZ altogether. No, wait. Scratch that and reverse it. Thank you whining ignorant guy #12,946 You've done so much to open my eyes! *You're actually the one who should leave DayZ and this forum and never come back. Good luck getting your money back.
  2. ☣BioHaze☣

    The state of current gameplay

    keyword search "thirst".
  3. ☣BioHaze☣

    Status Report 3 July 2018

    There is a default layer of fog on everything at a distance no matter where you are on the map. This was never the case before. That is what my post about fog was supposed to point out initially. It looks similar to the way old console shooters used fog to save processing power. The fog that actually appears in the more immediate environment is fine but I don't want my sight distance scaled down artificially.
  4. ☣BioHaze☣

    Exp Update 0.63.147489

    While we are taking stock of item names that need fixing.... Working boots should just be work boots. Slacks pants should just be slacks.
  5. ☣BioHaze☣

    Status Report 3 July 2018

    What's with all the fog in stress test? Are we testing console optimization? :P
  6. ☣BioHaze☣

    Is this even a game at this point?

    The latest article/blog post linked through steam is a perfect example of this. The person who wrote it obviously doesn't follow development or understand this dev process. Seriously, I wanted to write the guy pulling apart his entire review. https://www.pcgamer.com/i-returned-to-dayz-after-almost-4-years-but-it-feels-like-i-never-left/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0 What a bunch of garbage. Did Bohemia "ok" this for their games library page?
  7. ☣BioHaze☣

    Is this even a game at this point?

    Reminds me of this classic scene.
  8. ☣BioHaze☣

    Status Report 3 July 2018

    "God Money...."
  9. ☣BioHaze☣

    Status Report 3 July 2018

    Thanks devs, all! Enjoy your holidays/vacations. Many of us are excited for more content. I'm hoping we see some this week.... But I'm guessing vacations will keep that from happening? I'll just have to hurry up and wait.
  10. ☣BioHaze☣

    Spawn less food, allows us to go longer without food.

    I think we all pretty much are talking out our collective asses because the features and balance aren't in. It's impossible to judge the direction of the game when so much is still left to be implemented. Then of course there's modding. Which will bring you the version you want whether you like vanilla or not.
  11. ☣BioHaze☣

    Exp Update 0.63.147407

    From the November status report: "If you remember our 2015 roadmap, you probably think some features are missing. Taking a quick look at our goals for 2015 (when we originally wanted to reach BETA), that's correct - in order to not further hinder our plans for a functional core gameplay loop in BETA, we decided that some of those features will be added later in a form of free platform updates after 1.0: Vehicle modification Barricading Birds Aerial Transport (Specifically planes) Bikes/Motorbikes"
  12. ☣BioHaze☣

    Exp Update 0.63.147407

    There was nothing condescending about my post. I'm just trying to set the record straight. The last thing we need is more poorly informed players creating whining posts about things they don't fully understand.
  13. ☣BioHaze☣

    Exp Update 0.63.147407

    I am not wrong. Bicycles, motorcycles, and pick up trucks will not be part of 1.0. Other types of 4 wheeled vehicles will be in but there will not be 2 wheeled vehicles in 1.0 according to the devs themselves. I don't have patience to find the quote in an old status report right now but plenty of other contributors here know this is true as well.
  14. ☣BioHaze☣

    Exp Update 0.63.147407

    Bicycles, motorcycles, and pick up trucks will not be part of DayZ 1.0. This was stated in a status report months ago.
  15. ☣BioHaze☣

    Exp Update 0.63.147368

    Played about 4 hours with Luc, Gary, and IMT. Spawned in near Solnichny and went searching for a quick bite and the parts to make a bag. After looting for maybe 10 minutes, a random freshie came into the house I was in unannounced. I called out to him as he came towards the room I was in but he did not respond. Next thing I know he is standing in front of me trying to punch me out, and well, you can see how that ended. I was struggling to stay healthy and eventually met Luc. He gave me enough food to continue on. Here he can be seen in his super secret hidey hole. We then made a very round about route to Novoy Sobor where we encountered a neutral player who said he just came from Shakovka. After a brief exchange he went his own way, and soon we met up with Gary and IMT. ^IMT asks Luc, "How much did that mustache cost, hipster?". ^Gary tries desperately to play "Birdman of Altar", but the top railing was impossible to get over or through. (We were going to try to shoot him on his way down.) No crashes for me but I kept thinking there was more lag to the client than before. Many kicks were seen of other players but as far as I could tell, none of the people I played with experienced a kick. Everyone is anxious for more content and mechanics implemented.... Let's see what tomorrow brings!
  16. ☣BioHaze☣

    Hey, um why u do dis?

    I don't notice the head bob. Is it visible in 1PP? It doesn't make me motion sick, but I usually detest it just based on how it looks.
  17. ☣BioHaze☣

    Make Mobility more REALISITIC to the map.

    I LOVE this. Yet, you don't know shit about DayZ dev??? Thanks for NOTHING. You'll enjoy some mod, some day, but Vanilla may not be for you. Let me guess, in all your hours of "play" your usual play style consisted of.... suicide until you spawn near friends so you can go loot NWA and death match right? But you never submitted bug reports, read status reports, or contributed anything constructive to the discussion around DayZ dev? Why should we care when you add another whining thread to the forum?
  18. ☣BioHaze☣

    Make Mobility more REALISITIC to the map.

    Please don't misinform. No bikes, motorcycles, or pick-up trucks will be in 1.0. Please go and read the status reports.
  19. ☣BioHaze☣

    Unconsciousness Lost

    I have had some of my most memorable and intense experiences because of the unconscious mechanic myself. One thing to remember is that .62 has different damage systems from .63 and shots that land on critical hit zones will kill instantly. If your friend was shot in the head or heart/lungs area it is instant death in .63 and will be until they implement armor ratings for helmets/clothing. As featured in the latest status report, we should be testing unconsciousness soon! I'm looking forward to rounding up melee weapons and going "punch for punch" with my friends... for science!
  20. ☣BioHaze☣

    So I took a hiatus...but saw this fancy new patch

    Oh, I understand now. You'll be wanting to play a modded version that's more PvP focused. Modding is still a ways off so maybe come back in a few months or simply just follow dev news until you hear modding has been implemented. I'm not sure you'll like vanilla DayZ SA. I'm not sure I'll like vanilla either. Let's hurry up and wait....
  21. ☣BioHaze☣

    Important Suggestions That Could Hugely Impact the Game

    Oh man, so much of what you posted about is merely Beta balancing and feature implementation. Please go read the past status reports.
  22. ☣BioHaze☣

    So I took a hiatus...but saw this fancy new patch

    Yeah but were you ever actually interested in testing the game? If you test most of the patches and read all of the status reports you will never be left wondering. In 2,000 hours did it ever occur to you that how you were playing might have to change? In the time it took you to post this thread you could have gone back and read some recent status reports to get a better grasp of the state of development. No one here is going to hold your hand and get you caught up on the months you were gone. People act like they love DayZ so much but can't be bothered to actually learn about the development or contribute to testing or the discussion in a proactive/constructive way.
  23. There's a clear correlation as far as acceptability is concerned. There was a long time on DayZ forum where you would have had many supporters in this thread but those people didn't have the intestinal fortitude to make it through the dev process. CoD kiddie, "most dangerous game" hunter, "survivalist" who thinks KoS is = survival, all produce the same impact on the player base. It creates a never ending game of pass the grief potato. It's a shame people aren't more creative or imaginative with this platform but at this point it's expected and basically indicative of the mentality of people at large, always choosing the path of least resistance, least thought.
  24. Yeah well, alcohol gets enough praise, don't you think? People get all bent out of shape when I say alcohol is a disgusting scourge that takes a massive social and economical toll on society. Do you know anybody who is dead because of drunk driving or alcoholism? I do. God forbid someone speaks the truth. I myself was nearly killed by a drunk driver when I was 20. I meet guys my age who drink and I look nearly 20 years younger than them. But because it's "socially acceptable" the truth about alcohol is drowned out. Funny, sounds like KoS in some ways huh? I agree that this subject is mostly a moot discussion and I try to stay out sometimes but I guess I like to see myself type or enjoy some of the debate.
  25. Even among my mostly neutral (until provoked) DayZ friends there is often discussion about whether we should adopt a more aggressive pro-KoS stance. Often it's decided that it is more interesting to talk first and see how things pan out. Some of these guys play KoS style for 1000's of hours but have said that they found they really enjoy the more mixed approach once they've seen it in action. I don't need to "judge" why people KoS. They have been posting why here for 6 years. Boredom. This is how my friends play. Someone KoS'd me, so now I KoS. Oh, I thought KoS was synonymous with survival? ^That's mostly what you'll hear if you ask. The guy who posted that it depended on his mood (among other things) is likely what I think most KoS players go by. There is little consideration for the context of the game or immersion and there's no way you can tell if a player is neutral or aggressive from how they dress or move. That's just bullshit justification to make you feel better for griefing. PongoZ KoS'd me while I was standing at the car wrecks outside Tisy and then was hunted and killed by emuthreat on that server multiple times. Now he's in here saying he doesn't KoS...? Sorry man, you can't have it both ways. KingOfTime KoS'd me while I was standing in a tent and later apologized in the forum after reading my account of the encounter saying he had just been KoS'd multiple times and had lashed out. Your gentlemens club analogy doesn't offer much in the way of supporting your arguments and is not truly accurate in describing the anti-KoS thoughts found in this thread. I simply don't do it, ever. That's the right way for me to play. Survival for me means not dying, which includes avoiding incoming fire at all costs. Force protection as defense is my last option when all else seems impossible. Yesterday, I avoided KoS twice by evading my assailants. I "won" because I survived. When it becomes a real fight, and I win, my victory is righteous. During the height of DayZ's popularity the "everyone KoS's" mentality was the prevailing wisdom here but strangely enough as years have progressed, the KoS types are the ones who burn out on DayZ (likely moving on to their next shooter) and the more dynamic players have stayed and fleshed out more and more diverse ways to enjoy the game. I expect things to shift back to KoS as order of the day when 1.0 is released. Camping sniper locations to kill fresh spawns from 400 meters with an SVD will come back into vogue.... So have no fear, your ungentlemanly club will surely sprout up again in due time! What really takes balls is being a true bandit and robbing people at gunpoint. As this is seen as more dangerous than simply taking a shot at someone who didn't see you, people opt for KoS. Many non-KoS players would much rather capitulate to a robber who got the drop on them than simply getting shot at and being flung into a mostly unfounded (as they see it) battle.
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