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If anyone is doubting the legitimacy of Cherno Journo's project, allow me to put you at ease. I was skeptical and expecting an ambush myself when I agreed to an interview, but Cherno Journo was not only swift to reach our rendezvous, he was empathetic to my safety and was very swift with his questions. The only time he ever pulled out a gun was to help fight of Zed coming into the meeting place, and he never pointed it in my direction. Good man with a good plan. Tell him your stories - you may be surprised. I had a good bit of fun.
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Here are the Details on the Hero skin that everyone wants!
{CQF} PFC Demyan replied to {CQF} PFC Demyan's topic in DayZ Mod General Discussion
700,000 / 250 = wait til the standalone ;) -
Nah... STALKER bandits had much more personality and charm. At least they could play the guitar sometimes ;p
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Why does Rocket want us to have congenital insenssitivity?
{CQF} PFC Demyan replied to SillySil's topic in DayZ Mod General Discussion
I do not mean this in any offensive capacity, but games like DayZ that are made deliberately to be impressive, hardcore and pulse pounding cannot cater to many individuals with disabilities if they plan to retain what makes them so visceral and gripping. Working around such disabilities is not only spreading resources that are critical to the game's development thin, it is also difficult to do completely because it takes an acute understanding of HOW the disability manifests itself and in the instance of autism, it can change quite a bit from person to person. It would be much like trying to make an FPS for some that is epileptic, and trying to find the middle line -
S.T.A.L.K.E.R., and more importantly the iconic film that Andrei Tarkovsky made which inspired the games creation, are two of my most favorite pieces of media ever created. Whether the zombies or undead or infected, I think that it has boundless potential to frighten anyone who is human. George Romero's approach was timeless and classic. Imagine enterign a home, scavenging, when you see a person in the bathroom... an infected, staring at themselves in the mirror, clawing at their face to the point that they are bleeding or have caused themselves bodily harm, tears running down their face as they intone "Nuh, nuh, nuh..." over and over, knowing in some capacity that they are beyond saving but being terrified by it all the same. Then you take the next step to get a better look (as you cannot quite see who it is and perhaps their clothes are eerily similar to a players...) and they see you at the same time, and the homicidal, rabid rage or paranoia that has made them insane drives tghem to charge you into a wall... Or you enter a vehicle, windows tinted, and as you open the door you find an infected paying at the steering wheel, drooling on the broken corpse that has been jammed beneath their feet... Or you trying swimming to an island, and up from the waves come hands flailing in the water, trying to swim. A drowning player, or an infected trying to swim... you won't know unless you try to save them, for a boon of humanity, or a watery grave... Or an infected wandering the streets of Cherno at night, a flashlight in their hand, beam sweeping back and forth looking for things they cannot see. By blurring that line, the interaction between Survivors, Bandits abd Zed alike deepens and grows all the more disturbing.
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Cheater problem is getting bigger!
{CQF} PFC Demyan replied to yamiks's topic in DayZ Mod General Discussion
it is in one of his video interviews. I am sorry, not sure which as there are many, but I believe it was one of IGN's -
The Coalition - Changing the Culture of DayZ
{CQF} PFC Demyan replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
I am on the road back into my hometown but it will not be until very close to the meeting that I will arrive home. Would you please send me the server details I need to know via PM so I can joim you all withoit being late? Many thanks comrade. {CQF} Private First Class Demyan -
We are both on the same side here so let's do each other a favor and not argue semantics. What really matters is that Rocket and friends are giving giving the standalone the full attention that a game deserves while not forgetting about their mod community.
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Modified engine, built ground up specifically for DayZ. If you follow dwvwlopment morw cloaely you will see that therw is alot more going on than just modding the mod
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Also as infected there is just as much if not more potential to cast the shadow of Humanity
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There ia no telling what the standalone will bring. Hence this sub-forums existence :)
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Cheater problem is getting bigger!
{CQF} PFC Demyan replied to yamiks's topic in DayZ Mod General Discussion
Do you even listen to or read Rocket's content? Dealing with Hackers for the stansalone IS their number 1 priority. Jesus Christ, having to state the obvious over and over and over again ia really starting to get annoying... -
The Bandit Dilemma: An Inner Look at the Economics and Psychology of Banditry and the Inevitable Collapse of Day Z
{CQF} PFC Demyan replied to Chiefmon's topic in DayZ Mod General Discussion
There are factions of bandits out there. Beware... -
Why does Rocket want us to have congenital insenssitivity?
{CQF} PFC Demyan replied to SillySil's topic in DayZ Mod General Discussion
true, but each character is unique and it is because of that I feel that the. characyer itself reacting situationally, not to the environment (though also important) would have great merit in DayZ. While adrenaline is there for players, no doubt, converting that through twotching the mouse and keyboard hardly does it justice. -
Uh... the standalone should not be considered a mod. It will be a total rebirth of DayZ that is ONLY DayZ, with no loose ends or superfluous extraneous or irrelevant code.