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Will this stay as the official Forums?
[email protected] replied to Nimz41's topic in DayZ Mod General Discussion
Dayzgame.com is the new official home for the standalone game, this will be the forums for the mod only. -
Rocket said if he went stand-alone he would want it released this year, try and find the interview for you, he will probably release it as he said heavily discounted in Alpha stage, then beta the price will increase and when retail is launched the price will be like 30 dollars. Edit, guy before me beat me to it with the price thing.
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Done with DayScript
[email protected] replied to ZedHunter123's topic in DayZ Mod General Discussion
Hmm, http://dayzdev.tumblr.com/post/28904791570/the-end-of-the-beginning -
Quite logical, We beta test Arma 3 engine in the Alpha stage of the stand-alone Game, Rocket sends of the fix's and they get added to the Arma 3 engine, by the time beta is here everything is nice and smooth, Arma 3 Releases with an almost perfect Engine that has very few bugs. if he decides to go with the Arma 3 engine, he did say he would want this out this year if he went stand-alone so we can probably expect it in a couple of months i would guess. Well alpha atleast.
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If rocket is wanting to add underground base's that can be extended that are instanced and all them other things, can the Arma 3 engine realistically support that? that's the question really, the things he wants to add are quite out there. So you can have 5 people raid your underground base while you are in there, it would be fucking amazing but can the Engine support that, or would a different engine be the better option?
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I want to know engine details, i have always said i would hope he stayed clear of the Arma Engine and Bohemia should let him do whatever the fuck he want's, as it will turn to gold anyway and i have faith he will create something that's excellent, i do hope that the player cap can be increased significantly however. Think WarZ Player cap.
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Ill trade you a M4A1 Camo SD, http://dayzdb.com/database/m4a1-camo-sd