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Everything posted by ripbabyg@hotmail.co.uk
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How did you discover Day Z?
ripbabyg@hotmail.co.uk replied to antiwarus's topic in DayZ Mod General Discussion
Randomly found it on a video and was like hmm, kept looking at videos and stalking the forums for a week or so then decided to buy it, best idea i have ever had was to buy the game, i love it and im hooked -
Do you think Rocket is trying to make a cultural point with 1.7.2?
ripbabyg@hotmail.co.uk replied to Captain Q's topic in DayZ Mod General Discussion
I have found that actually sneaking around buildings to avoid zombies works at avoiding them as the change log said, detection through buildings has been reduced and i notice this, before i would just run like fuck through a town till i found a building and then run around in there for a bit and run away again till i found loot, now i can sneak around the buildings to avoid having 30 or so zombies wanting to chomp on me. -
NOT f!"£%!£%ing amused
ripbabyg@hotmail.co.uk replied to direwind's topic in DayZ Mod General Discussion
Yeh, i can see why people do it when they get a reaction like this, LOL. :rolleyes: -
I found a camp at UK41
ripbabyg@hotmail.co.uk replied to esuoh's topic in DayZ Mod General Discussion
I enjoyed your story. But i died earlier and no longer know where i am so i could not find it so easy, plus i play UK 22 xD -
1.7.2 Opinion thread. All your opinions, good and bad, go here.
ripbabyg@hotmail.co.uk replied to Denuth's topic in DayZ Mod General Discussion
I have played some of the new patch, the Zombie changes are well received here, They are now actually manageable, for instance instead of 50million zombie's instantly finding you, only 1 that is looking point blank at you will run, of course if you get up and start sprinting like a crazy person the horde will follow, but i have ran around building to avoid zombies and they do not instantly see me anymore either, as the update said it was reduced by 50%, That is a big help as now i can carefully go around the building to avoid alerting him. They still come through the door's and other things, but im hoping you eventually push this game for a stand-alone release and build it from the ground up on a solid engine, im thinking Euphoria ;) So far i like the new patch, not found a bear-trap yet though or stood on one. -
New Server?
ripbabyg@hotmail.co.uk replied to sicknessog@gmail.com's topic in DayZ Mod General Discussion
I believe, when a server respawns there are some items that already have been placed to be spawned in when the server restart happens. For Example, the server i play UK22 was retarded earlier today, upon logging in instantly after the restart, i was in the fire-station and there was Sand-Bag's spawned at the area where you make your descent to the top of the tower like addition to the fire-station, and every other time that has never been there. I could be way of mark, confirmation would be nice. -
Damn, no bear traps QQ
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The "I found a Bear Trap thread"
ripbabyg@hotmail.co.uk posted a topic in DayZ Mod General Discussion
Found a bear-trap this early into the new update, Lucky bitch, post about it even better if you managed to break someone's leg with it and then shoot them or watch them bleed to death, post about it here :) -
Build 1.7.2 Rolling Update
ripbabyg@hotmail.co.uk replied to rocket's topic in Mod Announcements & Info
Lol, gotta love patch day. -
Tracking alpha players?
ripbabyg@hotmail.co.uk replied to shakes53's topic in DayZ Mod General Discussion
Not sure if was directed at me, but ill answer. Post history is not related no, but say in 6month's when it's not in Alpha and some new people are coming to the forum's the players from Alpha could post, "Oh you missed the time's when you could get a broken leg running in the forest" And then, if someone said something that reminded you of the "Old Days" No pun intended, you could say "Damn Nostalgia hit's me for 10000" -
Tracking alpha players?
ripbabyg@hotmail.co.uk replied to shakes53's topic in DayZ Mod General Discussion
You get the experience and get to tell the funny stories about how running in the forest could end you with a broken leg, and then in about a year's time you can post "Nostalgia hit's me for 10000" -
All the rage about server hoppers etc ( Possible fix? )
ripbabyg@hotmail.co.uk posted a topic in DayZ Mod General Discussion
I know there has been many of these thread's poping up lately, about people server hopping to get instant geared in a matter of minutes, among other things. However, many of the suggestions get shot down instantly and i thought of this idea, Might not be the best, but might not be the worst, i remain optimistic atleast. What about if you did the server's like you would on an MMO Game, The different "Server" is hosted on it's own accord and not connected to a Hive, Say you allow 200-300 People onto one server, that one server is all alone in the place where the server's at the datacenter are held, That server would track the players, items/spawn location, basically everything you have now, But it would not be transfered across to a new server you would join. We will call this "Zombie server 1" Now, you are getting tired of "Zombie server 1" so you decide you want to go onto the server aptly named "GTFO" here again the server is sperate just as above and has it's own little corner in the datacenter, This server again would allow 200-300 People, And save all the items just like it does now. But should you wish to move onto the server named "Trust me plox" You would loose all the stuff from server "GTFO" This would reduce server hopping, as if you moved server you would just end up on a beach with a flash-light and a bandage, but if you worked on your character on server "Zombie server 1" Then you would want to go back and try to get better gear or see how long you can last. Also it would deter people from switching server's alot, as you logout go to a new server and are like "LOL WUT WHY R I NO SPAWNZ IN TEH AIRFIELD I R NEEDZ LEWTZ GEARZ" Thus pretty much put a stop on the server hoppers as soon as they realised that it does not work This also add's another element, more people and more warfare for items, bigger teams, bigger plans, imagine 30 or so people having a war in the middle of a city and everyone around is just like DAFUQ? but again Item respawn timer's would need to be tweaked, and again 300player's on one server it would have to handle alot of things in the game, maybe ever-day each server get's restarted once a day to remove all the shitty barb wire and other things, but it keep's tents and other stuff, as i said, this idea probably need's work and may not be viable but it's 3:20AM and i thought of this idea. Also, there would need to be tweak's in the zombie numbers or the zombie ratio to player ratio as you would end up with like 30000 Zombies running around, it would be manic. What do you guy's think? Terrible idea and i should GTFO, or decent idea but need's some work, or are you wanting to fuck dead zombie's because you are sick of masturbating? P.S, The Developer's could allow player's to set up there own server's like this and again it would be the same, you would send the server cost to the DayZ team every month or annually, and they would tweak the settings on your server as you wished, or you would have access to the settings etc, Earning the developers a little money, and quitting all the forum rage about Server hoppers. Ill get a fix for the logout retards another day, should i think of one. -
i know its alpha but come on..
ripbabyg@hotmail.co.uk replied to lzugl's topic in DayZ Mod General Discussion
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All the rage about server hoppers etc ( Possible fix? )
ripbabyg@hotmail.co.uk replied to ripbabyg@hotmail.co.uk's topic in DayZ Mod General Discussion
Yeh, the player numbers may need tweaking, just a ball-park figure, something bigger than now obviously other-wise it would cost too much to maintain 10000 different server's at 64slot's this way. There could be different server set-ups, one server could rotate as they do now, one could always be dark, one could always be light the possibly's are endless with the set-ups, mainly it would be cost and implementation i would assume. -
NAME AND SHAME: THE GAME
ripbabyg@hotmail.co.uk replied to CplGrant's topic in DayZ Mod General Discussion
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This thread is like being at the weird part of youtube.
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NAME AND SHAME: THE GAME
ripbabyg@hotmail.co.uk replied to CplGrant's topic in DayZ Mod General Discussion
Actually, im not a dickhead in real life, im sure many people i know will say i am but then again i would probably say they're also but no i do not go around kicking Homeless people, i would probably give them some change if anything or buy them something from greggs, im quite humble for a 20year old male. But again i read these forum's for around a week before i actually played DayZ and everyone always said trust no one, so i built my whole "Im going to fuck your character up every chance i get" attitude from reading the forums. -
My experience with the Arma 2 physics engine
ripbabyg@hotmail.co.uk replied to Ziliphade's topic in DayZ Mod General Discussion
Broke my leg running in the forest, but i don't mind, start again and see if u can do better. Also, today two zombies fell over in the forest chasing me and died was hilarious. -
NAME AND SHAME: THE GAME
ripbabyg@hotmail.co.uk replied to CplGrant's topic in DayZ Mod General Discussion
Hmm, im an arse on this game, Like im the reason you're a fucking horrible person to everyone you meet now. I had literally just logged into the game, and a guy was helping me with the controls i found a gun and swiftly shot him in the face and took his things, now i knew the controls and the basics he was just added weight, my ingame tag is Authentic, i look forward to meeting you :) Also, i got extremely lucky and looted a Ghille Suit, a sniper (DMR), Saw a noob trying to escape the zombies in cherno, shot him aswell, did not need anything he had, but i shot him none the less. Hate me, ill feed on it :) Edit, I wrote this response as someone earlier asked what it is like for the people been the dickheads on the game, Well, It's fucking awsome for me, you should try it. -
Aww man, not again!
ripbabyg@hotmail.co.uk replied to Justice1337's topic in DayZ Mod General Discussion
Special snowflake thread. -
I disconnect to........
ripbabyg@hotmail.co.uk replied to Zosso's topic in DayZ Mod General Discussion
Just saying, People stream this and other game's for a living so Gaming to them in term is a LIVING, a job etc, now if you had 1000 people pissed of that some faggot DC'd to avoid dying then yeh. -
Server Pop dropping due to hacking?
ripbabyg@hotmail.co.uk replied to drewmaw's topic in DayZ Mod General Discussion
A whopping 420,000 people are playing the open world survival horror modification, its creator Dean Hall told Eurogamer after his star turn at Rezzed, the PC and indie game show in Brighton. The alpha version of the game launched just three months ago, in April 2012. That 420,000 figure is accurate as of today, Saturday 7th July 2012. Yesterday, Friday 6th July 2012, there were 400,000 players. Tomorrow, there will be more. "We've got 420,000 now. We'll have 430,000 tomorrow," Hall said. Yup, falling apart. -
Luckiest loot you've discovered?
ripbabyg@hotmail.co.uk replied to Mays (DayZ)'s topic in DayZ Mod General Discussion
I went into a shop today, and looted an assault rifle, Guile suite, Map, Compass, Watch, Hunting knife, Food, water canteen, and a bunch of other stuff, this was the best loot i have ever had but i have only been playing a few days, i had not found anything for about 40min's and died plenty of time's before i got this lucky, i ran to safety made sure no one was around and logged out as it was getting dark and i don't have any NVG's, i could not believe my luck but i know sooner or later it will be gone xD -
Cannot play the mod, due to errors and various other things, some help is needed :).
ripbabyg@hotmail.co.uk posted a topic in DayZ Mod Troubleshooting
Hello all, i purchased Arma 2 Operation Arrowhead about 2hour's ago, and i bought it via digital download The game is not linked with steam i purchased it directly from the source. https://store.bistudio.com/arma2-operation-arrowhead This is what i bought and where i bought it from. Firstly. I have downloaded this tool listed on the forums to automatically update everything - http://www.worrom.com/ - When i run this is say's "Success" so from that point it's all okay, and the Program even creates the @dayz mod file that you all say need's to be created within the game's files in C/programfiles/ etc. Secondly, I have downloaded and updated the Six Launcher. Thirdly, I have downloaded and installed the update listed here, http://www.arma2.com/supply/game-updates As listed when you appear on that page i downloaded the following -ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Patch 1.60 - So, Now my problem is whenever i try to enter a game via the "Six Launcher" If randomly select a server, or select one myself a little error box appears that list's this - http://imgur.com/U8MwM - that is the first issue, The second issue is when i click that box off and open the game i get another error in the game that says - No Entry 'bin\config.bin/cfgCehicles/Citizen1.scope'. And lastly my third problem, When i click "ok" on the error message i just listed, the game has the load bar, the bar fills and some red text appears at the bottem left hand corner of the screen but it's too fast to read as about 2second's later it kicks me out back to the main menu screen of the game. Im running Vista, 32bit OS. Just wondering if anyone can help me please, and i hope this post provides as much information as possible. Thank you. -
Cannot play the mod, due to errors and various other things, some help is needed :).
ripbabyg@hotmail.co.uk replied to ripbabyg@hotmail.co.uk's topic in DayZ Mod Troubleshooting
Edit, i have found a fix for this issue at the cost of lower textures but the bonus is you pay less money. Just buy Operation Arrowhead, and then download Arma2Free - http://www.armaholic.com/page.php?id=14588 - This will give you the Core files that you are missing if you just Purchase OA. Simple enough fix and it cost's you £5 Less, i would have paid the extra 5 but i feel this is a simple enough fix not to warrant spending any more money.