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Everything posted by jubeidok
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Describe Your Playstyle In 5 Words Or Less
jubeidok replied to Karmaterror's topic in General Discussion
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There are actually quite a few console gold mines that would be nothing without us PC gamers. COD would be nothing without us PC gamers. Battlefield would be nothing without us PC gamers. Rainbow Six would be nothing without us PC gamers. Ghost Recon would be nothing without us PC gamers. Even HALO would be nothing without us PC gamers. We made those titles popular and what we got for it was developers that sold out to the console market by making the games for them first and ported for us second. HALO was a bit of a different case though, but we still made it popular through early hype so MS decided to buy Bungie and make it exclusive to the XBOX in an attempt to sell us their new console. It's sad, I know, but we just gotta deal with it. Can we think of any other big IPs whose roots had grown in a PC market?
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In my online experience I find that console players are a lot more prone to rage, should be funny.
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Split personality at work.
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This form reasoning is just plain funny to me, to kill a new spawn because he may become a threat later. It's so ass backwards. You do realize that you are not really removing the threat, just moving it. In fact, because you took the shot you actually may have created an even bigger threat because now you give someone a mission. And now you don't know where they are and where they may be coming from and what they may have found along the way. When someone has nothing, it's the best time to attempt to turn them to your cause, not give them reason to oppose it.
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2 things I find funny... 1) There have been no complaints that 1st person is still available on 3rd person servers. 2) When you join a 3rd person server your default view is 1st person PS. I play in 1st person on both 1st person and 3rd person servers. That's right, I said it.
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This is what I'm talking about, you haven't left the NE corner of the map where all the spawns seem to be. If you spawn and after searching 3-4 places and realize there isn't much out there, don't waste any more time searching, just book it inland. The other option, and a good one, is Hobo. There are so many places spawning loot in Hobo that people don't know about or at least don't care about. Do you know how many apartments are in Hobo? Did you know that there is now value to searching those apartments? Now, if we're talking ammo, completely different story. =P I'm finding everything but the ammo I need, Mosin. But....I'm alive.
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Stop circling the same lil area and you will find plenty of loot. Yup, when I started my first life my hunger got into the orange before I found some food. I spawned in the Bear > had some good finds at the ship > ate 2 partial cans of food and still got into the orange on hunger on my way up to Svet. Once I left Svet however, it was all up hill. Ran into a friendly, we teamed for a bit and both got into the green in Hobo. Things were going just fine until he fell off the roof of the hospital. Payed out for me though, I snagged his AK101. That was my hardcore character, my regular had it so much easier and I discovered that the further you travel, the more you find. Go figure, eh.
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I'm sure this is probably an unlikely scenario, but what if a lot of these small towns they are dotting the map with will eventually turn out to function like crash sites? One server might have town A, while another may have town B. I think that would be pretty cool, but perhaps introduces more problems than it's worth.
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I'm sorry, but I'm going to have to call bullshit on that one. In transit encounters almost never happen. I highly doubt that my paths are so damn unique that I never see another soul unless I'm in or on the outskirts of a town or city. One theory as to why this is may be that the majority of players will chose to gear up the easy way, on an empty server or by server hopping, moving to their 'spot' then logging in on populated servers. The other thing that seems to go on, and this is evident simply by watching streamers play, is that a lot of players don't go anywhere. The circle the same few towns, usually in the NE, over and over and that's it. Hell, you would think that tents spawning in the feed shacks would have increased the chances of an in transit encounter, but nope, I'm still as free as a bird as soon as I leave a town or city. The last in transit encounter that I had with a player was in the mod, in it's early days and that's been about it.
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Wow, is that seriously how you expect game development to work, allow millions of people around the world dictate what should be in your game? Maybe you should aspire to be an art director, that way you would be the one that signs off on what goes in the world your team is building.
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I'm not going to deny that melee is currently in a really rough state, but zeds are not hard to kill... Oh well, had a video, but the embed code didn't work along with exporting to YouTube. Maybe cause it was such a short clip. So you can check it out here instead.
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They could check out Joint Operations for reference on this, JO did a pretty awesome job at it.
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Looks like some didn't find their prey.
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I think it's more likely a case of you being a player that dies a lot and adapted a run n gun in your face style to help cope with the frequent loss of characters. It helps you quell the rage if you can tell yourself that you only died because you were 'man' enough to face them up close and personal.
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I think just as fun. Because now you can lower the food supply without adding to the frustration of players, So now when they find their first can of food 3 towns in, they jump for joy because they know their good for a while. Currenty, that joy is lost as you know that all it means is; Oh great, now I gotta do it again. I actually think it's pretty bad in it's current state to have players sitting in the corner of a house stuffing their face with 3 consecutive cans of the Chef only to find out that they're still hungry. Throw in a can of sardines and some beans, still hungry. I'm all for bringing in realistic food consumption. It would even give use to the ability to eat portions of the can, just enough to keep you going.
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Someone got sniped.
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City dwellers will perish, only those strong, healthy and prepared will survive
jubeidok replied to Super_Duty's topic in General Discussion
I have only one plea for players that go off and make loot piles... Please don't stand in one spot and let everything overlap. Have some pride in your work and make it look good. PS. He's trying to get you to help him loot cycle. Now, that's some determination! -
It's irrelevant if no one is joining them anyways. Bottom line is there are already people paying rentals for servers that go unused. In fact, those servers actually have a lower chance of ever filling up than they would if there was a minimum players to start condition. Why? Because there are currently no forces at work to drive players into servers together so an unpopular underpopulated server will always be that way. So when that unpopular server is seen with only 5 players on the current model, no one will join because they know the server pop isn't going to grow. But seeing that 5 on a min players to start model would actually drive more people into that server. Have you ever notice that a half filled server is the most uncommon type of server on the list? The vast majority are either almost full or almost empty. Why do you think this is?
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I would also like to address those that have claimed to play on low pop servers for reasons of solitude, a coop experience or to avoid KoS player types. By doing this you are avoiding playing the game for what it was meant to be. If it was meant to provide a PVP safe coop experience, it would have been built that way. There is no offline mode. It is in no way meant to be a single player experience, yet it still has the ability to provide one. If you don't want to be killed on sight, don't be seen. If you want solitude, there are plenty of areas you can find on that map that can provide that too. If you want a coop experience, you can have it, but it takes a little more work is all. All these things can be achieved on full servers too. Avoiding people and contact is a skill you need to learn in this game, it doesn't come free with admission.
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I was wondering when someone was going to bring it up. This is prob the strongest argument against this type of system. Does it reduce server rentals and the income generated by them? The question you ask though, I think can be already answered by looking at the server list. There are plenty of people out there renting servers that aren't being used 90% of the time. So, what player/host type do we lose by moving to such a system? The kind we want to get rid of anyway, the clan gear up server type servers are probably all you really lose in the end.
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Let me clear something up, as it seems to be adding to some confusion. This would be a requirement to 'start' the server, fresh or after a reset, not a requirement to keep the server up and running. It's also is not a requirement to ensure that a server must be full before another can be started. Joining a server does not become more difficult with the introduction of such a system. There will still be low pop servers, if that's your thing, but there will also be a higher percentage of high pop servers. If a server has started and at any point after player numbers drop below 50%, nothing happens. It's not like the movie speed where you have to keep the bus moving over 50mph at all times or else it explodes. All this really means is that if you want to join a freshly rebooted server and have a good chance at all those freshly repopulated, high value loot areas, you're going to have to wait a bit and will have a greater chance of running into competition for those newly spawned shinies. Let's base this on an average of a 10h restart cycle... At any one time you bring up the server list, how many servers do you think would have just restarted? The percentage will probably be pretty low, therefore the 'wait' isn't really a viable 'con' now is it? Because you will always have a choice. What if you just had a great 4hr session and the server you are on resets? You join that same server and now you have to wait. If it takes 5mins is that so bad? Even if it ends up being a 10min wait, still worth it if you ask me. And once the wait is over how long before you ever have to wait again? With that being said, the amount of waiting any one player would have to do is being ridiculously blown out of proportion. We should be striving to push people together, not apart. This type of system would help accomplish this by pooling the remainders of low pop servers that reset. For example; 4 servers at the end of their 10hr cycle have become low pop servers with 5-10 players in each > the servers reset and these players now pool together into one server after the reset. If not, they always have the choice to find some other highly populated server with some open slots are some other low pop server that is hours away form a reset.
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What does the word "start" mean to you?
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Reason and debate is something that escapes you people. You banded together and managed to come up with one con. Is that it? Any others? Because so far, the pros are greatly outweighing the cons.
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Ya, it's definitely not a zombie game yet.