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Everything posted by jubeidok
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All the Web MDs still at it, eh. I thought this was pretty cool. I was skulking around at night. Putting a light up over here, a light up over there. Heard a few shotgun blasts in the distance at some point, a little later, a Mosin. Get down into the industrial area of Hobo, closing up all the doors in a garage and I hear a deranged giggle. He never came in after me, not sure if he even knew I was there, but there was a flesh eater around that night and I wasn't his dinner. Woot!
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To the cannibals I say... I eat food out of dirty toilets, I dare you to eat my flesh!
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You do know you don't have to hit that [Enter] button on the keypad, right? Don't get me wrong, I too would also prefer that there were some 1pp servers, but in the end you always have that choice to grab a pair and play in 1pp anyways. Don't want to give others that advantage over you? Tough, that's on you.
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Ok, so I found a work around to avoid some of those issues with a gun in your hand and one on your back... - Say you have a shotgun in your hands and a mosin on your back > Use the red x to drop the shotgun and go ahead and eat something > after eating, the shotgun is then seen in your inventory, under your bag(if u have one) > now equip the gun on your back > now the shotty is dropped on the ground for real > You can put the mosin back on your back and take the shotgun into your hands and all is good in the hood - In short, if u see something in your inventory that should be on the ground just pull out your main weapon and then put it back to truly drop the item
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I ate a green pepper that I had found sitting on a dirty old toilet seat and I didn't take the time to wash it off first either. Ewwwwwww. Sure hope pepto makes it way into the game.
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=) No, I think the last person that used this toilet had a wicked spot of food poisoning. Hmmm, not feeling too good. Maybe it's my turn to soil a seat.
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Some weird stuff goin on with weapons in this one... - I put a sickle in my bag after having it in my hands > I find a screw driver and open my bag to to swap the two > it's not there, but is instead at the top inventory section along with my Sledgehammer - I drop a shotgun that was in my hands in a shed in order to climb a tower > when I come back down and go to pick it up, it's no longer there > Then I go over to car and find a mosin > I swap the mosin onto my back and take the the repeater that was on my back into my hands > I later go to drop the repeater so I can pick up an SKS, but can't > I then notice the shotgun is back in my inventory, listed below my backpack > I had to drop the shotty before i could drop the repeater > then the server went down before I could try taking the SKS in to hands so who know, it may of got even weirder So ya, weird stuff with weapons
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Ha, ya I suppose you are right. Where's Antonio Banderas when you need him?
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Use your imagination. Your bunk mates turned, you had to put them down, you then go through their shit and take what you need before getting the f outta dodge. Months later, a survivor shows up, finding a couple of magazineless M4s and some other scraps.
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The way to avoid this bug with a second main weapon, is to always drop it before doing any actions like eating. If you forget, and you see the weapon in your hands, but also on the ground(left column) drop it and take into hands again. What's happening is the gun is warping to the spot where you first dropped the gun to eat, but after eating it looks like it's back in your hands so you go about your merry way.
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Woot! Another brilliant rel....no message recieved
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Why do the majority of players i encounter suck?
jubeidok replied to drjuanitor's topic in General Discussion
Why can't people accept that there is a KoS topic for these discussions instead of tryin to mask it under the guise of some other unrelated topic that won't make yet another KoS topic? Do u think ur being clever? Are you that needy that you need one of these just for yourself? -
So this is the Groundhog Day build or the Edge of Tomorrow build? Spawn > Loot house A, B and C > No Message Recieved > Spawn > Loot house A, B and C > No Message Recieved > Spawn > Loot house A, B and C > No Message Recieved > ...
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There's plenty of fertilizer on the exp servers right now if anyone needs it.
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I'm fully aware of the purpose of experimental, of what it should be and what it really is. We're not discussing the difference between the two branches here. We're discussing the ramifications of releasing broken builds to the public. The last couple of builds delivered to experimental have been a gong show, from instant CTDs to mismatched files to servers that have no loot or get completely borked. What kind of metrics do you think they are getting from those builds? Would you sign your name to a build that everyone takes the time to download only to load up and find out it doesn't work? I know what kind of person you think I'm being here, but I assure you I am not. I'm a DayZ addict and I would be the first to admit to the possibility of being overly critical. All the power to you if you are OK with these practices, if your faith in the dev team hasn't been tested, but I am not and mine has. Ya, I'll still play the game and give them their data, but I'll also continue to voice my opinion on how I'm feeling about the state of the game and it's development.
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You guys need to inject some logic into your posts, your all emotion. The experimental branch is still publicly accessible, therefore is still representing the company. All I'm saying is that I personally wouldn't want to release a build in that state and neither would the studios I've worked for. I guess we are really just looking at two different boats here; people that want it fast,often and don't care what state it's in and then there are those that would prefer to wait months for the next build if it meant stability. I'm in the latter boat.
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We invest our time and money to help further development of this game, we're investors. You can muddy the waters all you want, but at it's most basic form, we invest in this product. For shits and giggles though, lets remove all that from the table and at the end of the day we still have a company that is damaging it's reputation when they continue to release less than playable builds to the public. Is that the kind of pride you would take in your work?
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Experimental or not, you are delivering something to the public/investors and when you continue to deliver something that doesn't work it makes your company look bad. I'm not sure if they do, but they need to understand that every time they release a build, it's their company's reputation behind it. I'm sorry, but their sign post, no matter how big the print, does not excuse a steady release of broken builds. I just think that every time they release a new build on experimental or stable, they should be treating it like they were sending a build off to a publisher. I lose just a lil more faith in the team with each new release. Probably not something they should be shooting for.
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A thread to come shoot the shit when you're taking shelter from the rain... Just stopped raining, back on the road.
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So here I sit, armed with a blood stained screw driver, hungry, wet, waiting for the rain to die down so I can get out there and find something to open this can of the Chef with. =(
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It's funny reading through people acting like it's going to stay this way. Being able to survive or not is not really the issue with this build. The real issue here is that people don't die of starvation in an hour, nor do they encounter the threat of dying from starvation from hour to the next. It's immersion breaking, for me at least.
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A couple of things... 1) I think they need to drop this notion that food is going to be hard to come by. They are treating this like it's a post nuclear fallout where food is hard to come by because everything has been contaminated. What we are really looking at a scenario where we should now have more food to go around as there are far less people to feed. I guess I could be wrong, but the world doesn't look or feel like we are coming into this years after the outbreak. If so, I would have some issues with who we are and how the F did we get there? We're either survivors regaining consciousness after a few days, thus waking up hungry or we are magical beings that appear out of nowhere years later, I don't know, pick one. Bottom line, food should not be hard to find, it should be rather abundant and then start to dwindle as the months roll by. Then there is the case of groups, bandits, people who make it there mission to horde and lock down food supply for their own people. So in that case, it would be the players themselves that are deciding to make food scarce for the general public. To me, that would be DayZ. 2) It takes a lot longer to starve to death than this game tends to depict. I think the rate we have to eat in this game has always been ridiculous, even when it's easy it's still too frequent. Thirst has always seemed good to me, and will get much harder to control when water contamination becomes a thing. I think that's going to bring the level of difficulty they're are currently trying to emulate in a believable manner. Because right now, starving to death in under an hour of actual gameplay/life time when you have actually had at least a fair amount of food, is just plain immersion breaking. I would like to see them instead take starving into a direction where it affects our energy levels far before it starts to kill us. So that when we are hungry we can only jog, when starving we can only walk and starving to death we get an even slower walk(new animation set) that shows that we are really weak and that's when we should start the blood drain and be on our way to our graves. Controlling our rate of movement in this manner I think would make starving feel more authentic to me while ramping up difficulty as it starts to take you longer and longer to get around.
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Both sides of the story need to be told, my man. So when people read through the thread they don't get the wrong impression. Another point to be made, is some people just search hot spots or areas that they are used to finding what they want. Loot distribution has been changing from one build to the next, people need to search everywhere. I found the 2 CR75s in the grass by a well behind a house. The Blaze was neatly placed on a shelf, partly covered by a curtain. I was never finding these things in these places before. People get too easily trapped in patterns, so much so that when the pattern is broken they are unable to adapt because the pattern is all they've ever known. Also, I'm sorry you find zeds difficult to deal with, but this goes back to patterns and habits. Sometimes it's OK to accept that the area over there that has zeds in it that I can't deal with is off limits until I find something that will allow me to deal with them.
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In my 15ish minutes in(I drop all clothing/items off start); I've already found a track jacket, cargo pants, nikes, a hat(fully clothed, check) 2 CR75s, a Blaze, a shotty and ammo for it, beer and veggies! All on a 58 player server(in about a 2 block radius in Hobo). Different strokes for different folks I guess =P
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Ok, so this is clearly the PS4 emulation patch as you will not get the movement bug if you use a controller. PS. I can't believe some of you preferred the previous run cycle over this one. The last one had you playing as some tight assed stiff who would shit out diamonds if you ate some coal.