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jubeidok

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Everything posted by jubeidok

  1. Love how people talk about server hopping like it's a legitimate method of gearing up. Sissies.
  2. I think posts with titles such as this really do a good job in explaining all the whining. They all want shortcuts and want things to come easy. Is it really that much harder to type out 1.7.1.5? You see, I'm sure the same traits come out when you play I bet. You don't want to take the extra few seconds to be that much more stealthy, and get got because of it. Am I right, or am I right?
  3. Haha, look at your overly aggressive response out of the fear of having those guns scaled back. Sissy.
  4. jubeidok

    Best Spots for Camps?

    Right beside me.
  5. Gotta love those posts were people start off with claiming how long they've lived in an attempt to validate their comments, as not to be seen as whining. But guess what, it's still whining. Everyone and their momma seemed to have had a gun in this fictional country. They're quite easy to find. Love starting out with nothing, I was doing it before it was even forced upon me.
  6. It's called osteoporosis. Simulators gonna simulate.
  7. I have to agree to an extent. I don't think that infected should be responding to sounds/sights that other infected could also make. All infected have footstep sounds, do they react to those sounds? No, so what is so different about survivor footsteps that make the infected react? For audio detection I think they should only react to things they wouldn't deem ass 'normal every day life sounds'. Like gunshots, engines and direct chatting. Footsteps and the rustling of plants and bushes should seem pretty uneventfull to them. Sight can use a little adjustment too. They see other infected upright, crouched and prone on a regular basis, therefore the simple sight of a survivor in one of these forms should not disturb them. At least not 'till within a clear enough range that they would see that something is different about that one. I also think that spotting survivors through windows falls under the same rule, it would be a familiar sillouette and thus not seen as anything out of the norm. I think the biggest agrovator for the infected should be gun shots. I think you should have to think everytime before pulling the trigger, is this a good idea or not? Far too many times have I seen bandit types able to stop in the middle of a town to cap another survivor without having to worry about bringing down a storm of infected apon them. Bandits should have to be clever about it too you know. I also think that infected detection range on gunshots should be vastly increased. I'm on one side of a town and hear shots on the other side of town, but the infected around me don't react at all. There should be an immidiate detection range and then a wander towards detection range. The wander towards range should be huge, like elktro sized huge. This would open up team strategies a bit. Make a bunch of noise over hear so your buds can loot over there. And on the bandit side of things, see a group of survivors between you and some infected? Fire off some rounds and get the whole city wandering over towards them. Could be fun.
  8. jubeidok

    A Kill Contract - GO HUNT

    Hahaha, guys like that will log on the first sign of trouble so what's the point Hmmm, where u think a guy like that hangs out? Coast, near Elektro & Cherno? And prob on some lame arse regular/tags server too....what an accomplishment!
  9. I already do this. Actually, I drop all my gear on the shore and go from there. It can lead to some pretty intense starts.
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