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jubeidok

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Everything posted by jubeidok

  1. jubeidok

    What if Zombies had a voice?

    Got a couple more email responses from concerned zeds... "It's really great that we can now over power and tackle these walking meat bags, but why the fuck can't I just jump on him after and hold him down so we can start eating him? But nooo, that would make too much sense. Instead I have to stand there like an effin retard, waiting for him to get back up so I can start hitting him again. Its' so lame." - Zombie #43 "So me and 2 of my buddies, Zombie #821 and #822 are wandering around Kemenka and what do we see? This complete loser with the absolute stench of life just sitting there in the middle of the street, stinking up the place. So we head over and just start wailing on this guy, and I mean we are just going to work on him. I swear, this tool was doing absolutely nothing and it took the 3 of us like 3 full minutes just finally kill this guy. I mean....WTF!?!?!?" - Zombie #820
  2. jubeidok

    To Everyone Complaining About 1.7.7

    I agree with the OP. The lowest common denominators prefer to have their software do the thinking for them, making it near impossible to adapt to change. Problem solving is no longer a fundamental aspect of games, beyond finding exploits that is. Now for some random points regarding peoples responses... I find the aggro argument particularly funny. You used to be able to fart in a Zombie's direction and lose him. Now it actually takes some thinking and persistence. You have guns, use them. Overcome your fear of players and use the guns that you just spent the last hour trying to aquire. Stick and move. If you fire a few shots off on one side of town, by the time you circle around to the other side of town it will be nice and quiet. How long does it take to get to lvl 60 in a game like WoW? Are the forums filled with posts where people whine about not having the time it takes to get to lv 60, so please reduce the amount of time it takes to get to lvl 60? This isn't a quick fix popcap game you play while you have dinner cooking in the oven. It's a grinding, time waster type of game like an MMO. If you don't have the time, it's not the game for you. A lot of you are playing the game for the wrong reasons. The responses to 1.7.7 and the constant modding of the mod in private hives leads me to believe that a lot of you are playing the game in an attempt to be part of the "In" crowd. If you play this game strictly to kill other players, you are playing the worst, most boring, and slowest deathmatch ever made. Why? They can only infect you if they get within arms reach. Maybe they broke through the stucco and drywall? No one ever complains about the bugs that make things easier. I'm on a hay bail, I'm king of the world! Notice how many bad stories start with; We went to Cherno/Elektro and..... You know the expression, don't feed the troll? It means don't keep using the bridge and keep giving it your money. Stop using the bridge and the troll goes away to find another bridge. I don't crawl around and take it slow and I still survive. Might be because I shoot zombies, might not. Probably is. It's still too easy. I'd like to see infection be more like a 10 min countdown. You got 10 minutes to find the cure before it takes hold, no slowing, no blood drain. Save the last bullet for yourself. This whole idea of community game development needs to stop. It will never work. Take an EA sports game for example, you can no longer expect to be playing the same game 3 months after release. Sometimes from week to week even. They release game, get a wave of complainers, make a change to appease the complainers, new wave of complaints, new changes. It's an endless cycle and you never know what game you're going to be playing any more. Developers need to have a vision, stick to and deliver that vision, and then let the players decide if they like it or not. Period. Looks like all the whining worked, as we now have 1.7.7.1 - return of the pathetically feeble zeds. You can now go back to sitting down in the middle of an aggro'd hoard for some tea and crumpets, get up and run off to go heal yourself. No worries.
  3. It's funny, I was just thinking during my last session that hey, I haven't been getting knocked down or infected any more. And I was playing particularly careless, getting hit lots. It only dawned on me as I read this post that it was the update. I had forgot about it, as they had stated that no changes were being made and only a way of slowing infection was being added. Anyways, the video is a great example of how you can't even get hurt when you're even trying to. It's good to hear that it's supposed to be a bug, but we all know that's more than likely just PR BS. They more than likely are just using it as a way to quiet the louder group, which will always be the whiners, and leave hope for the quieter group. Also, I have to disagree with most of you. There was nothing wrong with 1.7.7, the knock down rate, the infection rate or even the meds spawn rate. Once you are infected it SHOULD be a countdown to doom. A time when you have to say fuck it to everything else and go all out to try and get cured. If that means running down into those 3 unsavory fellas in town to ask if they have meds or to try and kill them to find out, then that's what you do. If it means you have to run from Kamenka to Olsha and back again, checking every house and stoop along the way, then that's what you do. Unless you would prefer to give up and let it take you, that's an option too.
  4. jubeidok

    I and Many other Demand Change!

    All I can think of when reading the topic header, didn't even read the post, is Homer Simpson running around bitch slapping people with a glove and saying, "I demand satisfaction!"
  5. jubeidok

    1.7.* Infection WIP Update

    I don't know if this was your aim or not, but before there was a real threat of infection, a melee weapon was the number one weapon of choice for dealing with zeds. The axe to be precise, was quiet and lethal. You could pretty much sit in the middle of the street all day with an axe, taking out hordes of zeds while doing simple little back stepping circles. You would very rarely be hit(as long as you were calm about it) and you most definitely weren't worried about getting infected. I think this was backwards and that the new true threat of infection is bring things closer to alignment. A melee weapon should be an "OMG, I'm out of ammo and this is all I have left!" last resort type of weapon. With 1.7.7 I feel that is the case. I will now always shoot zeds before they get too close. Not doing this is what I feel may be leading people to overreacting about the infection and knock down rate. I don't mind this new idea and what it is aimed to do, but I don't think it is necessary. I'm am with those that say take caution in playing this type of "balancing" game, because like someone has said before me, you take away the immediate fear of zeds and you go back to a world where the zeds are a minor nuisance that no one cares about. 1.7.7 has created more in the means of choice and consequence and I would hate to see that removed. You now have to be more mindful of your actions, choices. Do I shoot the zombie wandering towards me? If I shoot it before it gets too close I avoid any risk of infection, but I then run the risk of being heard? Am I going to have a harder time avoiding a bandit or finding some meds? I found a loot pile with 3 packs of meds, but I only have one slot of inventory left. Do I only take the 1 pack that I need or do I make a choice on leaving something else behind so I will have a surplus? I used to always only carry what I would need if infected, shocked, fractured, and would then look to replenish. You can still do that with pain killers and even morphine, but with the new risk of infection and the work involved in finding meds, it's worth stockpiling when you can. Bottom line, is it really so terrible to die from an infection in a world where everyone else has been taken by this same infection? If anything, make it turn/kill us even quicker. Create even another choice out of it. My friend got bit/infected, do I end it quick for him or let him fight it as long as he can? Shooting him will save us some food, drink and other supplies, while letting him live will make life harder for the group and force us out to find and keep finding the right supplies to keep this man alive.
  6. jubeidok

    Re-Discovered First Person View

    Oops, posted this in the wrong place. =P
  7. jubeidok

    Re-Discovered First Person View

    Same, with ARMA, to the point where I had even forgot there was a 3rd person. =)
  8. jubeidok

    Re-Discovered First Person View

    It's good to see that there are others that enjoy the added challenge of a first person only view. I recently found a hardcore server to play on too. It's not super populated, but does get into the double digits once in a while. It's US 3279 Las Vegas, have already had some pretty intense sessions. Enjoy.
  9. ...for dinner. Muhahaha.
  10. US 2873 US 3889 US 3305(dead now) US 3353 US 520(Side Chat) US 420(Side Chat n I'm not sure about the number, but it's definitely 4something) US 3480 Ultimately, the best thing to do it use DayZ Commander and filter out the unofficial servers. There are still a few that get through, altered servers still being on the public hive though. Not a big deal though, as you will know as soon as you join if you happened into one of those servers.
  11. Ah, guess I didn't see that. It really is amazing though, they did such a wicked job at recreating that environment. Really looking forward to the Sahrani map coming out. My guess is that may have been built from a real world locale.
  12. Walking over the tracks for one of the cranes on the Berizhino piers, got popped up about 15 feet.
  13. I think you mean the Chernarus appartments, Elektro doesn't have any. Also, I was saddened to discover my little brown rancher by the pond in Starry doesn't actually exist. =( I have spent many a nights there.
  14. jubeidok

    how do YOU play DayZ?

    I like to setup my forward camps as communal. Not too hidden, but hidden enough to be a reward for players that get out there and search a bit. My more northern camps are far more secretive, for me. I used to make gift tents for people, go into Elektro and Cherno at nights and setup a fully pimped out tents out on the piers. Then I started to think I was probably doing more harm then good. I am generally a watcher, and will usually only fire once fired upon unless it's an obvious bandit. When I'm really looking for a fight, I will run in and make my presence known, asking if they need help while staying moving. Usually they try to shoot me and then we have a fight on our hands. Sometimes I win, sometimes I lose. Losing is often welcome as I like starting fresh lives, getting geared up then dropping it all off at one of my camps.
  15. I like the idea of starting as a group, but from there it should be free and open to do as you please. Separate or stay together. Hide and follow. Bolt for the closest high reward loot local and then go hunting, so on and so on.
  16. jubeidok

    Fed up

    Ya, I tried to generate interest in this kind of idea a while back but it didn't take. Basically playing it as a "Last Man Standing", then the server can reset and do it all again. Once you die you basically go find another server. I also think that players should start up in the NW corner and have to make their way down to the coast. Just once I'd like to play on a server and encounter a 10 player community moving about. It's hard to get people to understand their power in numbers, the largest group I've ever gotten together was 2 strong.
  17. Too bad casinos didn't operate like this. Donate to the house and start every hand with a pair.
  18. jubeidok

    Fed up

    I get a kick out of the "sandbox" argument. They claim sandbox but their limited imaginations take them all to the same place,
  19. jubeidok

    Your Dayz Hometown?

    I'll go a step further... I call berizhino my home, on 2873 n 3305 mainly. Come in for the hunt. :P
  20. jubeidok

    Forgive me if im missing something

    I don't get why peeps feel the need to start with any gear? If you actually travel around and search for stuff, u will find it. Some of my most memorable starts are when I take an early hit and have to desperately run around searching for a bandage or hope that I get the miracle blood clot. To then be eunning around in black and white while hoping you don't faint in view of a Z. It's very satisfying when you are able to get your blood topped up by your own merits. Maybe most r just conditioned by every other shooter and dont realize this game isn't like all the rest. Perhaps most only play because this is on the hot side of the list. I think the private hive player numbers are a clear indication that most really don't want to be playing DayZ.
  21. jubeidok

    How is it that...

    Couldn't at all be possible that they had already been scavenged by those before you, could it? There are other sources of fire though. As silly as it is, you can magically light fires at various oil barrels around the map. It's actually pretty intense to have to run into stary with low blood and a pile of meat, hoping no one else is around.
  22. jubeidok

    How is it that...

    Couldn't at all be possible that they had already been scavenged by those before you, could it? There are other sources of fire though. As silly as it is, you can magically light fires at various oil barrels around the map. It's actually pretty intense to have to run into stary
  23. jubeidok

    Bandages... what's the point?

    So what ur saying is you want things to be easier. One more thing u don't have to worry about. Gotcha.
  24. An, how to make 'an' interesting post.
  25. Can you also add a link to where you can download cheats for the game?
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