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Everything posted by jubeidok
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Anyone noticed zeds 'camping' loot spawns?
jubeidok replied to Target Practice (DayZ)'s topic in DayZ Mod General Discussion
You know you can ask them to move, right? -
Anyone noticed zeds 'camping' loot spawns?
jubeidok replied to Target Practice (DayZ)'s topic in DayZ Mod General Discussion
Why shouldn't obtaining loot represent a problem needing to be solved? -
I'm going to go ahead and say this and just hope that I'm right...
jubeidok posted a topic in DayZ Mod General Discussion
A whole lot of you are going to need to get over your fears and get used to shooting zombies. I just have a feeling that in the SA you're no longer going to be able to afford to be as quiet as a church mouse, only allowing yourself to make some noise when you finally see another player. aaaazzzzbbbb aaaazzzzbbbb zzzzzzzzzzzzz zzzzzzzzzzzzz zzzzcccczzzzz zzzzcccczzzzz This is what I hope to see. Group A wants what group B has, group B wants what group C has and group C wants what group A has, but they're all going to have to do a little problem solving to get what they want. Anyone got an idea of what group Z wants? -
I don't have any screens for ya, but I can tell you that the difference in quality is quite noticeable.
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I'm going to go ahead and say this and just hope that I'm right...
jubeidok replied to jubeidok's topic in DayZ Mod General Discussion
Working on a new ban, eh? -
I don't know how long you've been playing this, but there was a time when it was incredibly fun to kill zeds, as they would really come-a-runnin' once you fired off anything more than a mak. You often found yourself or you and your buddies found yourselves, crammed in a building with zeds pouring in. Running out of ammo was almost inevitable. Back then, those lil brown houses that we can now use to safely funnel 3-4 zeds into a quick headshot, were death sentences. It's was all about the barns and large open area type buildings with multiple exits. Good times, good times.
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I'm going to go ahead and say this and just hope that I'm right...
jubeidok replied to jubeidok's topic in DayZ Mod General Discussion
Ya, and you get to cure bullet wounds with gauze, broken limbs with a shot of morphine, carry car tires in a back pack, put wheels on cars without a jack, and sprint...FOREV-AR! Your point? -
Cool, I did not know this. Something new to look for, woohoo!!! I'm tempted to go comment on that guys vid though, and let him know that he was the one that fawked up in 1.7.7.
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I'm going to go ahead and say this and just hope that I'm right...
jubeidok replied to jubeidok's topic in DayZ Mod General Discussion
Guess what though? They're only buggy when you let them live. Seriously though, the crying that some of you do over this stuff is hilarious. It's a game, games have bugs, mods may have even more bugs and total conversion mods...even more bugs. Get over it. Ask yourself, what are you really upset about? Are you really mad about a zombie that clipped through a stone barrier that it probably should have been able to climb over anyways? I can agree with you on one thing though, zombie agro does feel too random and loose. I think we could use some absolutes there. Like they will absolutely spot you within 50m if they have LoS, they will absolutely smell you within 5m if not seperated by a closed off space(in a building versus other side of the car) and they will absolutely communicate with every other zombie in a reasonable radius, creating a hoard. For audio, I don't think they should respond to the sound of footsteps unless you are running. So as long as they don't have LoS, you don't have to worry too much about creeping around. Other than that, they should respond to all audio. Some things like faint voices through a wall, a cough, shutting a car door, could have them wander towards the sound, explore. While things like a car engines, gunshots or screaming at them to come get you should send them into a frenzy. -
So zombies are just a nuisance again in 1.7.7.1
jubeidok replied to kumando's topic in DayZ Mod General Discussion
This attitude is what "needs" to get fixed. These people don't owe you anything. They do this in their spare time so that you can choose to enjoy it. Be thankful that you have choices in games beyond the cookie cutter trash from big publishers. -
So zombies are just a nuisance again in 1.7.7.1
jubeidok replied to kumando's topic in DayZ Mod General Discussion
I'm kind of hoping this is scarcasm, cause otherwise...why in the world would you have ever started to play DayZ!?!?!? Mike Eps thought it was clear too. -
So zombies are just a nuisance again in 1.7.7.1
jubeidok replied to kumando's topic in DayZ Mod General Discussion
Been around the world and i, i, i Just can't get infected I don't know when, I don't know why But it's gone away And I don't know where anti-biotics are, maybe But I'm gonna find them -
To Everyone Complaining About 1.7.7
jubeidok replied to NovaDose's topic in DayZ Mod General Discussion
It's funny watching the haters keep this thread alive. The OPs post must have really hurt. I seriously don't get why this discussion is still taking place though. They ran their test, gathered some data, reverted to retard mode to keep the LCD playing. They have done it before in patches. Like the one where the food and bandages were really scarce, gathered the data/feedback and instantly reverted in a hot fix. They will continue to do this up until release of the SA. The goal is to keep a larger community playing all the way up to release, so they will be more inclined to buy into the SA if they are still liking what they are getting out of the mod. They don't have to do this for the "hardcore" crowd, as the game was sold to us as soon as a SA became a reality. We do have options though, like still playing on 1.7.7. You say you want it hard, but don't support the harder version. This I don't get. Come on, guys! Join me on 1.7.7, 1.7.7.1 is so freakin boring! Oh yeah, and one more thing to add. Let's just hope they end up separating these two crowds into Normal servers, where players can run around like retards and not have to even think about the zeds, and Super Duper Hardcore servers, where if a zombie gets a hold you, you're fukt! -
It wasn't the infection that made me respect zombies again...
jubeidok posted a topic in DayZ Mod General Discussion
...it was the knock down. Let's face it, you could always outrun the infected, forever. Even with the infection, you could just run past them and keep on going. At least with the knock down in play, you had go wide, jukin' n dodgin' your way through. I think the next thing that needs to happen to make the knock down even more terrifying, is to limit a melee weapons effectiveness while you're down. You can't exactly swing an axe or sword with any kind of lethal force while laying on your stomach. And the final stage of the knock down, probably for standalone, would be that if there are more than one there, you're not getting back up, short of a miracle or some much needed help. Come enjoy knockdowns and the over exaggerated infection rate of 1.7.7 on US2419. (got hit 7 times without bein infected last night) -
It wasn't the infection that made me respect zombies again...
jubeidok replied to jubeidok's topic in DayZ Mod General Discussion
Ya, I'm down. I could even go for something like a 10% chance you drop something from your inventory, pockets. Oh crap, got knocked down and infected >>> Somehow got away, WOOHOO! >>> Open my ventory to apply meds. >>> Shit, I dropped my anti-biotics! >>> Deep breath... -
I found that there is an issue that can cause no loot and no zombies to spawn for you. There was a time where it was taking a long time for me to login. The screen was black and the icons were showing. I waited and waited, then finally decided to hit escape. The pause menu came up, but so the did video, so I closed the menu and played. 3 towns later with no loot and no spawns, I finally figured something was up. This happened the next 2 times, different servers. If you get that black screen and don't wait for gameplay to start naturally, you may be spawning in a clone world or something. Anyone confirm?
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To Everyone Complaining About 1.7.7
jubeidok replied to NovaDose's topic in DayZ Mod General Discussion
Your perception of "detected unfairly" is twisted due to the previous broken nature of the zombies, which weren't detecting you when they should have been. I would like to add though. It would be nice if the 1.7.7'ers would put their money where their mouths are. There are still some good 1.7.7 servers up, but they are empty. I went back and played on it again, only 4 peeps though. I love playing it, but you can only play for so long without the threat of an inevitable human encounter. I find you need at least 10 to achieve this. -
To Everyone Complaining About 1.7.7
jubeidok replied to NovaDose's topic in DayZ Mod General Discussion
R U F N kidding me? Immersion has everything to do with 3rd person vs 1st person. And in regards to 1.7.7 it becomes even more relevant. Let's take the knockdown for instance. In first person, it looks fine, is instantly and effectively translated to the user. You saw a zombie in front of you, tried to run past it, the next thing you see is the ground in your face. It works. In 3rd person, this very same feature will appear broken. -
To Everyone Complaining About 1.7.7
jubeidok replied to NovaDose's topic in DayZ Mod General Discussion
Ah, immersion breaking bugs. That's another one of those laughable arguments. If you were so concerned with immersion you wouldn't be playing in 3rd person cam. The second you touch that button, you loose all right to talk about immersion. It's also the only argument you can make once you start to notice that others were more than capable of surviving on 1.7.7. Players go too used to losing heat by using retarded methods, these methods being the true immersion breakers, and continued to try to use them even after realizing they no longer work. Since the alternative didn't suit what they are looking to get out of the game, the issue became about bugs being what make it too hard. -
So zombies are just a nuisance again in 1.7.7.1
jubeidok replied to kumando's topic in DayZ Mod General Discussion
To any that say that "bugs" are what made 1.7.7 too hard, prove it. I had no problems with it, so why did you? Provide us with videos to show evidence of the difficulty being due to bugs. Do that I will then point out the flaws in your play style that inevitably lead to your demise. The only valid bug people have, isn't even anything to do with the latest patch, beyond the zeds being more aggressive. The issue with zeds going through walls only occurs in buildings where the terrain clips up through the floor of the building, allowing zombie pathing to get them through walls. Plain and simple, zeds are too easy again. I'm back to speed running through all and any towns until I see something I want to pick up. I'm sorry if you think so, but that is not the intended play style of this game. -
If they could, what do you think Zombies would be on the forums bitching, moaning, venting about? "I hustle my ass off to catch up to one of those slow, brainy fleshbags only to have to stop dead in my tracks and flail away at them with my arms. Of course they don't have to stop, they get to keep running, so you can never fucking catch them. It's so fucking stupid. I want my meat...FLESH...mmmm, braaaaiiiinnnnnss!!! Fix this shit or I quit!" - Zombie #362 "Why the fuck do I always have to be spawned up in Olsha? No one ever comes up to Olsha! I wander around here all freakin' day, all freakin' night, and NOTHING! Please stop spawning me in Olsha, the fleshless, brainless ass end of Chernarus. TY." - Zombie #2391
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To Everyone Complaining About 1.7.7
jubeidok replied to NovaDose's topic in DayZ Mod General Discussion
Why are KoS discussions occurring in this thread? This thread isn't about that age old argument. You're either here cause you died repeatedly on 1.7.7 and blame it on anything/everything but yourself or you're here cause you agree with the OP because you we're able to survive on 1.7.7. -
I think it would be a nice change and a valid experiment for the next patch. Have people start in the north and have to make their way down to the big coastal cities. I'm thinking the Podeba dam area, or whatever it's called. It just makes more sense to me that people would be trying to get to the shore, a la The Road. Sure, there is likelyhood that everyone will just hit Kras then end up piling up in Berizhino, but then the longer journey becomes an even bigger payoff. Plus, I don't think the NWAF will ever be a forgotten destination. And then, that one big town that everyone forgets about will probably become Zelenogorsk. Not so bad. Also, can someone texture the crowbar blue? Good ole, bluey.
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Ok guys, got a special one for you today. I just got contacted by the one, the only.... "Look, men. When this shit started, I was passing it along like it was candy. I mean, I pretty much just look at you and you're one of my crew. It was that easy. There were thousands of them, and just one of me. You had your precious little guns and those magnificent steel beasts, but it didn't matter. Now there are thousands of us and how many of them, like 50? All that done and said, I'm getting so fucking frustrated now. I can't pass it along any more. I feel so izombulated. I'm trying everything. I'm knocking them down. I've tried spitting my blood all over them, smashing them in the face. I've tried pissing on them, shitting on them. I've even tried...well...you know. There's a couple of things sleeping in tents could get you, if you know what I mean. =Z It seemed like I got it back for a bit, but now its gone again. Lost my zojo. That's it! My race is fucked. I Quit!!!" - Zombie #1 "OMZ, I just want to die already!!! No one will kill me. Can you believe that one of those meaty fleshbags had the nerve to run up to me, put his hand in my face and say, talk to the hand? I was in fucking awe. One day, I chased one around a building for hours. All the while hoping it would turn around and put that axe through my skull. But no, we just went round and round, until it finally just disappeared. I tried going around the other way to see if it had just reversed, but nothing. Maybe it just went inside. Hmm, didn't even...of it." - Zombie #7
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Can we try spawning in the north?
jubeidok replied to jubeidok's topic in DayZ Mod General Discussion
Or better yet, we can try all four sides. If it works out well, then maybe a system can be developed where servers will cycle through the different spawn sets on a week to week or month to month basis. Imagine starting a life in spawn set 1, lasting a week with your character, then you die the following week. You would then start a new new life in a new spawn set, already giving the new journey something unique.