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Everything posted by jubeidok
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If you die while unconscious, the screen does not transition to the you are dead screen so it will seem like you are forever unconscious. You're most likely dead.
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Everyone is suffocating! Gas masks issue.
jubeidok replied to combatcomm1's topic in General Discussion
Now that that's all taken care of, should we discuss how running for miles in a motorcycle helmet should make you feel? -
Is there a way to clear server history
jubeidok replied to Named Geezer's topic in General Discussion
Why? -
Why does every person with a gun shoot on sight?
jubeidok replied to joeymp's topic in General Discussion
I try to make myself play a new role on every life, but for some reason when I start a life saying "I'm going to be ruthless in this one", I always end up being a good guy again. Always get's me killed though, but you tend to reach the point where you have everything you need and are basically begging for it. -
Why does every person with a gun shoot on sight?
jubeidok replied to joeymp's topic in General Discussion
She'll never respect you if you don't initiate hard contact. =P -
Why does every person with a gun shoot on sight?
jubeidok replied to joeymp's topic in General Discussion
Well, then by the same logic you could say that not killing someone and helping them would provide the same kind of reward. -
Why does every person with a gun shoot on sight?
jubeidok replied to joeymp's topic in General Discussion
You know, I feel the same way when I'm playing Battlefield. On a serious note, people aren't going to change until zombies are a serious threat. So just deal with it. -
Rolling Update Rev. 0.30.114008
jubeidok replied to Hicks_206 (DayZ)'s topic in News & Announcements
Wouldn't it be nice if people weren't such pussies so you wouldn't have to come up with a solution for these kinds of problems? -
Can we get an ETA on when a jump in zombies numbers may occur? I know it says on going and all, but we really can't get a feeling for how a typical life is going to turn out until we start to have a permanent, on going threat in the world. You also can't really start to tune your loot distribution until zombie numbers are closer to where you want to get them, as it will completely change the way people play, how long it takes them to search an area, where they go to search. I hope I'm wrong, but I can't help but think the zed numbers may be on the cutting block and that they are currently proving out that people will still play the game without their presence.
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My post was meant to reflect that I already read through that information. It just felt really condescending to have you post the information I have already read. No I did not think some random gamer was going to have any more info, but the hope was that a member of the development team might happen to come across the topic and be able to shed some light.
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Maybe you should of read past the first sentence.
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It's funny how small the map is for most players.
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Night time In Dayz SA and your thoughts?
jubeidok replied to BlackDalia's topic in General Discussion
Gotta love the stories people come up with. It's a shame that most players have no sense of adventure though, and it will only get worse once there are a crap load of zombies in the environment. Some of my most memorable sessions from the mod were during pitch black nights, flares and glow sticks being used quite frequently. Tacking and observing players, staying at the edge of darkness. Guys running around madly with their flares, a congo line of zeds on their tail. It was intense. It's too bad, these people who refuse to play in the night really are robbing themselves of some great experiences. You really like the headlamp, eh. I'm guessing it's bugged right now, but I didn't like that it points at the ground when you use your sights. Flashlight weapon attachment FTW! -
LOL @ base building. You go ahead and spend days and weeks building some flimsy structure and I'll go ahead and just fortify an already standing, sound and reliable structure in a matter of minutes.
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The last true vanilla server has finally gone down, 2873. All these others have side chat and fake nights or no nights at all, that's not vanilla. It's too bad this mod got killed by the splintering of it's community across dozens of different mod mods, because the mod has gotten some really cool new features of late. Sadly, those new fixes and features cannot be enjoyed because the mod has gotten stale for me over the last 6 months due to unadventurous player tendencies and patterns. =(
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Tried to jump back into DayZ...
jubeidok replied to Target Practice (DayZ)'s topic in DayZ Mod General Discussion
Do you notice how nobody commented on this? Too logical for them. Plus, they all want to be able to KoS themselves, just not be KoS'd. The clear and only solution is to stop pussifying the zombies, but no one wants to hear it. Anyone played Halo? You know how you are this guy with some heavy duty, bad ass combat armor and shields? And you know how when a guy gets behind you and hits you with the butt of his gun? You know what happens, you die. Seems pretty ridiculous, yet the game franchise is highly successful. -
I play Battlefield.
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First vs Third Person Discussion (Dslyecxi video)
jubeidok replied to DemonGroover's topic in DayZ Mod General Discussion
Wow, this discussion went 104 pages??? Now that's determination! I'm sorry, I didn't not read through this entire thread, but how does it go any further than... First person: Stand facing a 7-8 foot wall/barrier, what do you see? Third Person: Stand facing a 7-8 foot wall/barrier, what do you see? -
Chernarus, the unasked questions
jubeidok replied to Hetstaine's topic in DayZ Mod General Discussion
Where did the second sun come from? -
Pretty cool so far, but only had been on for 15-20 mins before a server restart. First thing I noticed was that grounds keeper Willie has been real busy cutting all that grass. =) They have reduced the amount of alphas quite considerably, which is where they probably got a big performance boost. Can't say much other than that. Gonna head back in now and try not to be seen.
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Competition: Best DAYZ joke will be put onto a one-off hoodie and given to the winner
jubeidok replied to DAYZ Store's topic in DayZ Mod General Discussion
This one time. In Cherno. -
Most of the suggestions for reducing KoS
jubeidok replied to Antjenks's topic in DayZ Mod General Discussion
So you partly cheat yourself out of the game, but then complain that there is no incentive to interact with others? I really think it is you that is missing the point. You see, isolation is supposed to be part of the game, but most players' insecurities lure them away from playing the game without the assistance of side chat or 3rd party comms. Without these types of crutches, running into another player is often quite welcome, if just to kill the silence for a few. As far as needing other players, are you kidding me? What better reason to team with people than to help combat being killed on sight all the time. KoS is really just the bane of the lone wolf, nothing to be done about it but start over. In a group however, things change. Revenge becomes a greater possibility, as when one goes down the others have a chance to react and counter. Not to mention seeing a group of 4 out there will often cause the killer to think twice. Power in numbers can act as a deterrent. Want more incentive to team up? How about the time you were running around and spotted a team of 5 guys leaving the Starry tents, heading south? You are just one guy and now know there is a team of at least 5 out there. You have a pretty good idea of where they're heading and what they'll be up to. So what do you do? Seems to me that finding other people to team up with might be a good idea. I'm sorry, but no exterior mechanic is needed. Police the streets yourselves or get the fuck out of the streets. -
Most of the suggestions for reducing KoS
jubeidok replied to Antjenks's topic in DayZ Mod General Discussion
It's funny how none of the discussions about "Kill on Sight" ever revolve around the "Sight" aspect of the problem. Learn how not to be seen and you will never get killed on sight. =P The fact is, we're all too anxious for one reason or another to play at a pace that will limit your chances of being seen by another player. When you first start playing the game you are all too happy to prone around every corner, always take the long way around. Then, after endless days of enjoyment and fear, you realize you just wasted an hour to crawl through a small town that no one showed up at anyways. It doesn't take long before you start to take the mentality of; Fuck it, if someone sees me they see me. I guess people tend to forget what lead them to where they are now, and instead long for some external force to protect them from their own failures. KoS is not a problem, the way we play the game, is. http://www.youtube.com/watch?v=ltmMJntSfQI (I seem to have forgetten how to embed here) -
Is this hacked or legit? Holy shit
jubeidok replied to dilorenzovictor@gmail.com's topic in DayZ Mod General Discussion
Well the 2 different 4x4s do spawn default with 10 frags and a bunch of mags, one with stanags and the m67 frags, the other with AK mags and the RGO frags. I'm also pretty sure that some of the Humvees spawn with guns in them, but I'm not certain on that one. -
Is this hacked or legit? Holy shit
jubeidok replied to dilorenzovictor@gmail.com's topic in DayZ Mod General Discussion
Yeah, except the evidence to support that a lot of players prefer not to play legit is all over these forums and the popularity of private hives and mods. Couple that with the recent changes to the loot table. When's the last time you spotted 4 tires in a single play session? Don't underestimate peoples willingness to deceive under the guise of anonymity.