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Everything posted by jubeidok
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Cool. I'm just still wondering though, how do you un-starve yourself? I also haven't figured out how to un-break my leg yet, anyone?
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How does this Happen? Bug or Glitch? Sneaky Bastard
jubeidok replied to Killicon's topic in General Discussion
Probably not an aimbot, but likely he was using the cheats that shows a players name and their distance from you, maybe even their facing. I'm not sure about the last one. If someone knows where you are in a room and have a great frame rate, they can make that shot quite easily. Also, on a side note, there were plenty of times when playing GR on the PC where I just managed to luck out and finish a lean around a corner with my crosshairs right over someone's face. When you play a game long enough you really start to be able to, almost subconsciously, predict where a player's hiding spot will be and where to start your lean. In your scenario, I would bet on the a name tag cheat as it sounded like he went gunning for your house as soon as you logged in. I've experienced seemingly the same thing before. -
This looks more like a betrayal masked with a bs story. No way 1 guy opening a door get's the drop on 4 guys watching a door. Not to mention, 4 guys hiding in the same room, talk about stupid.
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With realism being a big theme behind this game, can we add some of it to melee? Especially the axes. Axes are kind of heavy, you are not going to be swinging them repeatedly with enough force to cause damage beyond bruising. A swing and a miss could mean deadly consequence, especially on a downward thrust. And no, you are not going to be swinging an ax while on the run. Try it, I dare ya. What am I proposing? - Ad some weight and cool down time to the animation - Players should have to set their feet if they expect accuracy and a deathly blow -or- running charge up, with the ax held above the head, but it's a single downward thrust with mass force behind it, but with a longer cool down time - A chance of self injury for a swing and a miss, along with follow through that pulls you view off target Thoughts?
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CZ550, Horses, Tasers, Persistent Containers, and more Confirmed by Dean in Stream - video
jubeidok replied to TEST_SUBJECT_83's topic in General Discussion
All good to hear, it's just too bad that none of that says "more zombies" -
CZ550, Horses, Tasers, Persistent Containers, and more Confirmed by Dean in Stream - video
jubeidok replied to TEST_SUBJECT_83's topic in General Discussion
You mean running around until you see an animal in an open field or patch of forest and shoot it, sorry man, that's not exactly hunting. -
I'm not a fan of this shit either. If I see a stupid msg like that, and I've seen worse, I just quit and find another. I also refuse to play on servers that announce they are 24/7 day. Even though pretty much every server operates this way, you're even more of a pussy for announcing it.
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Can you treat the axes with a little more respect?
jubeidok replied to jubeidok's topic in Suggestions
Ah, so many pretenders out there. You can act as tough and able as you want, but no, you cannot repeatedly swing an ax while on the run. It defies the laws of physics. Now I'm sure there are men strong enough to do it with minor effectiveness, but the last I checked the survivors aren't built like strongmen that can tow a rig. An ax is not like a katana blade, where you can swing it side to side quickly and effectively. Keep in mind that I am not asking for a stamina system, as like others have pointed out, we can run forever so we should also be able to swing away for ever. It only makes sense. What I am saying however, is there there is no time between swings, no follow through on misses, no resetting to your forehand. Think of it as when you are chopping wood, You swing down, you heave it back up and reset for another swing. It takes time, it's not instant like it is in the game. You can swing away at something with the ax just as rapidly as you can with the machete. I feel that is wrong and requires some adjustment. -
Can you treat the axes with a little more respect?
jubeidok replied to jubeidok's topic in Suggestions
Well, that's kind of the point. It shouldn't be effective at all unless you surprised them, closed the distance without them knowing and scored a clean hit. In that case, yes, I would agree with you that should be it for that player. But if you happen to turn and react quick enough and cause them to swing at air, there should be no ensuing Benny Hill type chase. Bang! -
Ya, so when the burning city hacks come in we can put those fire extinguishers to good use!
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Can you treat the axes with a little more respect?
jubeidok replied to jubeidok's topic in Suggestions
Having different types of swings would be cool, a little more complex, but cool. Ever play Dead Island? The melee system in that was really cool, but I don't see this game getting that deep with melee, but we can hope. Ya, switching what end you're attacking with on the fireman's ax could be controlled with the spacebar, instead of raise and lower. The spike end being better for penetrating thicker clothing and vests or something like that. -
Can you treat the axes with a little more respect?
jubeidok replied to jubeidok's topic in Suggestions
Ya, I hope what they have in there now is really just placeholder. Because it looks and feels very primitive. -
Neutral safe zones that physically prevent combat
jubeidok replied to alleycat's topic in General Discussion
I wont say it at the risk of offending some, but it's a 3 letter word that starts with G. -
You can still have that divide while making most of the base gear/weapons completely random by allowing things such as ammo, larger magazines or attachments to be main focus of an airfield run and still have the higher percent chance that you are going to find high grade military weapons/gear there. Because that I can believe, that not all ammo was spent, that people weren't so concerned about making sure they grabbed all the primo attachments for their weapons during mass panic. The fact is, a really good survivor probably isn't going to risk his life running into a military installment for something that isn't absolutely vital to his survival, but it doesn't mean that that same player shouldn't have that off chance of lucking out and finding a shiny little treat waiting for them behind that sofa. At the same time, it also shouldn't mean that a desperate or impatient survivor shouldn't have that opposite choice and still have the chance of equal rewards. In the end, I'm pretty sure that most people that are on board with all out randomization of where loot of any kind can spawn, are also on board with that system being weighted to allow for greater chances of a find in the areas that make logical sense.
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Ya, because this game has been infested with pussies. Pussies that can't handle loss. Pussies that can't handle risk. Pussies that can't handle the unknown. Pussies everywhere. I wish my apartment was like this game, full of pussy.
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You're acting like when the outbreak occurred, all the inhabitants of Chernarus just walked out, threw their hands in the air and and let themselves be infected, leaving everything in a nice and orderly fashion making it easy for you to find. People will have herded/gathered at certain locations. One of them will have gotten infected, then another, then another. Mass panic will follow. Some will get out, some will die. Some loot will stay behind, some will find itself elsewhere. Anything can happen at any time, chaos theory.
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I could go either way, for looks, individuality or functionality. One thing for certain, I never like the fact that putting a hoodie on forces you to remove ur shirt.
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My question to responses like this is, why not?
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My thoughts on the matter... http://forums.dayzgame.com/index.php?/topic/169892-loot-spawning-is-too-formulaic/ And another good discussion around the same theme... http://forums.dayzgame.com/index.php?/topic/171751-premium-loot-a-balanced-proposal-to-gearing-up/
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"Yes Lisa, it's a maaagical little animal"
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Agree with most of this stuff. There is just so much wrong with how it was implemented, very primitive feeling. If you are going to have the ability to punch in the game, it should have never happened without the ability to block, You need both sides of the coin. Accuracy of where you land a punch is also a major factor in determining if a KO can occur. You're not going to KO someone with a punch to the nose. You may break the nose with enough force or at the right angle, but you may also just cause a stinging effect and the eyes to water up. There should also prob be knockdowns to go along with KO's. What if I make him hit my forehead, does he break his hand? You may think punching someone in the back of the head is a good idea, but once again there needs to be a chance of hurting your hand. It's hard back there. Another thing to think about; I have a gun, he gets close with hands down, raises and punches. As soon as I see the hands start to come up or as soon as he gets close enough, why can't I butt him in the face? There should be alternatives to simply shooting the player without having to change what I have in my hands. Now, all that can get pretty complex, so the obvious and simply solution would be to have a melee attack from behind cause the KO, but anything within view can be withstood. Or maybe that is already how it works? IDK, I've only been KO'd by some silent mofo from behind, once.
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If they added this they would also have to allow dead people to play alive. It's only fair. =P Also a great way to add some tension to any dead body looting situation, especially if the zeds ever evolve out of useless retards mode. You might only have two rounds left and there might be 15 zeds about so you might have to get close without spending those rounds and hope that mofo is truly dead.
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respawn with all equipment after desynchronized death
jubeidok replied to ingegnercane's topic in Suggestions
Or....u can not be a whinny lil bitch and just deal with it. -
Premium loot -- A balanced proposal to "gearing up"
jubeidok replied to carcinovich's topic in Suggestions
I too would like to see something like this. You're scoping out a town, spot a military zombie wandering about that forces you to do a double take. Low and behold, you saw what you think you saw, a high powered assault rifle still slung over it's shoulder. To me that would be a pretty cool find and even cooler if I was only armed with a screw driver at the time, the town infested with zeds.