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Everything posted by jubeidok
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Nothing I love more than chopping trees for half an hour.
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Making the mod super hard is the wrong way…
jubeidok replied to m.cab's topic in DayZ Mod General Discussion
Maybe what the game needs is a P button, press it and the game plays itself for you. -
This happened quite a while ago, but just rediscovered it on my phone. Some dude turned me into a chicken and proceeded to waste his own time staring at me, while I decided to play a lil xbox. I'm sure he was expecting me to be full of rage, but I will not give it to them.
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What will be the first thing that you will do in SA?
jubeidok replied to Malvarik's topic in DayZ Mod General Discussion
Disappear. -
Ya, 90% of this game's problems occur between the chair and the keyboard.
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Zombies 'fake' hitting - squatting, falling over - Known bug?
jubeidok replied to kander's topic in DayZ Mod General Discussion
I understand the frustration with comments like that and guys like me. The post was really out of my own frustration, as I feel 1.7.7.1 should have been reverted just as quickly as it was released. A lot of the servers and players out there just go with the latest, they don't follow all this stuff. I had wanted to fear zeds again for so long and finally had a taste of it and it was sweet(some might say bitter sweet =) I apologize for getting you all riled up there(oh, and I took ur advice). -
Zombies 'fake' hitting - squatting, falling over - Known bug?
jubeidok replied to kander's topic in DayZ Mod General Discussion
Dude, the zeds are so broken in 1.7.7.1. It's funny, people acted like they were so broken in 1.7.7 that a near immediate hotfix was release. Seemingly with it's only reason being to break the zeds. Now, they know the issues, have stated it was a bug that got by them, but no effort to get a hotfix out asap. So now we have zeds that can barely give chase, often get caught in some twitchy loop, barely ever hurt you or cut you anymore. It's f n ridiculous. At this point, seriously, why are they even there? -
All about DayZ Standalone in one Thread! Pics,Vids and posts.
jubeidok replied to Aporis's topic in DayZ Mod General Discussion
Does anyone know if you will be able to bar doors shut? -
Cant understand KOS moaners :s
jubeidok replied to jaytmuk (DayZ)'s topic in DayZ Mod General Discussion
Hmm, I'm surprised there is no mention of The Last of Us in this thread. Great game and has some interesting moments in common with this topic. I find it's funny that these discussions still take place though. As the number one reason for KoS is that the zombies are retards. 3 days, we had 3 days and it was a clear as day change in in-game attitudes. Ah, the joy of distant mak shots, how I miss thee. When the zombies aren't retards and can potentially end you if they get their hands on your greasy scalp, KoS will be far less common again. Oh, and part 2... Who here KoS' without staying outside the zombie spawn radius, thus making it an easy job to track and find targets? Can you imagine what would happen if they ever released a patch where even players hiding in bushes would have to fear zombies? Oh wait, that happened. What was the result again? -
Berezino: The Best City in all of Chernarus?
jubeidok replied to TheRaptorFence's topic in DayZ Mod General Discussion
Loot cycling is for pussies. Try playing the game for a change. -
Berezino: The Best City in all of Chernarus?
jubeidok replied to TheRaptorFence's topic in DayZ Mod General Discussion
Ah, The Bere. I also like how it is separated into 3 distinct pods, spread out between some 100-200 yard dashes through open fields. 3 groups could theoretically be operating in these 3 different pods without knowledge of the others presence. You have the upper pod, which is the hospital/store/coffee shop area. Then you have the middle pod, ranging from the store/apartments down to the mil tents. Finally you have the lower pod, from the lumber mill to everything north of it. That's another set of apartments, piers and plenty of places to catch a nice birds eye view. All pods do have views of the others and it is quite possible to have firefights between any of the 3 pods.When it is clear, you can sit in the back room of the coffee shop apartments and snipe all the way down to the power station. Plus, there are some really great hiding spots and lookouts in the area. It really is Chernogorsks best kept secret. -
Suicide in DayZ and why it's important
jubeidok replied to TheMachine's topic in DayZ Mod General Discussion
I don't get the issue so many have with giving the player the freedom of choice. Especially since the only reason seems to be that they wouldn't want to lose out on a precious kill. Are you really that angry at the world? I would choose to look at it as, I made that guy kill himself. Cool, saved some ammo. It would please me, would probably chuckle every time it happened. Look, most people are pussies. Let them be pussies while you take pride in knowing you don't take the pussy way out of a situation. Stat tracking could be used here, so you can go online and see who all the pussies are or just how many of them there are. "Them be lookin' like zombie numbers!" OK. Although we can never seem to have enough, enough about pussy. On to the next matter, a lockout timer upon death. First off, like others have said, no way should suicide ever be rewarded over a clean death. Choosing to fight is the choice that should net you the instant respawn. As for the timer itself, the only way I could agree with this is if it were simply for that server. That way you could go on starting a new life on a new server, no pre-knowledge of the world around you, making it feel like more of a fresh start I guess. The problem with this though, is that now a player can start on their progress back to that spot on a new server with the timer likely to be expired by the time they get there and they can now rejoin back by their body(possibly). Now that I've said that, I guess I'm not really a fan of that idea either. You can't erase the knowledge that the player has so no matter what, there will always be people who try to get back to their bodies. I've done it plenty of times. A slip up I wasn't willing to except, a spawn that doesn't deter and a death in a spot/way that people aren't likely to stumble upon. It's hard to resist. I think this is something we have to accept, and if we're not willing to, take matters into your own hands. I for one, will often bury a body when I find one, with the exception being bandits. I don't bury bandits as I want people to stumble upon them and learn their names. How can we make people care about their lives more? Well, I think they already care too much. Just look at the trends. What other shooter have you ever played where people disconnect to avoid death? "Had this wicked round of BF3, maaaan. I went 32-2. It was freakin' insane, and I only disconnected 37 times!" So why don't people care if they die 37 times in a round of BF3, but make such a fuss if they die once in a session of DayZ? I think the game is doing a fine job with making you care. Since when have we ever said no to more though, so what can we do to make people care even more? I was thinking something like mementos could be cool. This would be either something you find or something you spawn with, open for discussion. Think of some generic type props that you can bind to a player. Like a ring, a photo, a pendant or a rock that is just totally neato! This is something you don't want to lose, it reminds you of a past love or a time when everything was great. Players would be able to add an inscription or note. I guess it's really only something that would appeal to role players and such, as it is kind of just placebo. Your head has to do all the real work to make it something of worth. Though, I suppose they could serve as trophies for all those player hunters out there, more incentive to go check the body. -
It's funny. People were a lot more trusting when the zeds were actually a threat.
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<sniff> <sniff> <sniff> Do you guys smell it? I can smell it.
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Cant understand KOS moaners :s
jubeidok replied to jaytmuk (DayZ)'s topic in DayZ Mod General Discussion
I thought this was pretty fitting for this topic... -
Says. Not sais.
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Cant understand KOS moaners :s
jubeidok replied to jaytmuk (DayZ)'s topic in DayZ Mod General Discussion
Although I agree, big deal, you got killed in a video game. Get over it. I also have to ask, what skills do people who play this game to deathmatch/KoS think they possess? I've seen people say that they are really good at PvP and that the people they are killing are just bad and so on and so on. The people who claim they are player hunting, what does hunting a player really consist of? I think we also have to understand there are two types of KoS. I think one type, is just by chance. You're running around scavenging for supplies, run around a corner and there's someone over there doing the same. You see him, he doesn't see you, you make a quick decision. What's done is done. The other type though, is the problem type in my opinion. And that is the type that are playing the game for the sole reason to KoS. Their whole mentality when spawning is to find a weapon, find a player, kill said player. These guys, I think are the ones that just can't play traditional FPS'. You know, like the Battlefields and the CoDs. You see, they can't keep up with the action, everything is happing too fast. Explosions are going off everywhere, there's practically an enemy around every corner and they always know you're there due to UAV type systems and mini maps and this gadget and that gadget. These guys are getting killed every 30 seconds and it's infuriating to them. These are the guys that end a round with like 3 kills, 23 deaths. So now they happen into a game where it's slow, it's calm, they can think and damn, half their targets don't even have a means to shoot back. It's heaven for them. Sadly, these are also the guys that couldn't live a day on 1.7.7 so now we're back to "calm" and "quiet" when it should be a shit storm out there. -
Anyone noticed zeds 'camping' loot spawns?
jubeidok replied to Target Practice (DayZ)'s topic in DayZ Mod General Discussion
You know you can ask them to move, right? -
Anyone noticed zeds 'camping' loot spawns?
jubeidok replied to Target Practice (DayZ)'s topic in DayZ Mod General Discussion
Why shouldn't obtaining loot represent a problem needing to be solved? -
I'm going to go ahead and say this and just hope that I'm right...
jubeidok posted a topic in DayZ Mod General Discussion
A whole lot of you are going to need to get over your fears and get used to shooting zombies. I just have a feeling that in the SA you're no longer going to be able to afford to be as quiet as a church mouse, only allowing yourself to make some noise when you finally see another player. aaaazzzzbbbb aaaazzzzbbbb zzzzzzzzzzzzz zzzzzzzzzzzzz zzzzcccczzzzz zzzzcccczzzzz This is what I hope to see. Group A wants what group B has, group B wants what group C has and group C wants what group A has, but they're all going to have to do a little problem solving to get what they want. Anyone got an idea of what group Z wants? -
I don't have any screens for ya, but I can tell you that the difference in quality is quite noticeable.
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I'm going to go ahead and say this and just hope that I'm right...
jubeidok replied to jubeidok's topic in DayZ Mod General Discussion
Working on a new ban, eh? -
I don't know how long you've been playing this, but there was a time when it was incredibly fun to kill zeds, as they would really come-a-runnin' once you fired off anything more than a mak. You often found yourself or you and your buddies found yourselves, crammed in a building with zeds pouring in. Running out of ammo was almost inevitable. Back then, those lil brown houses that we can now use to safely funnel 3-4 zeds into a quick headshot, were death sentences. It's was all about the barns and large open area type buildings with multiple exits. Good times, good times.
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I'm going to go ahead and say this and just hope that I'm right...
jubeidok replied to jubeidok's topic in DayZ Mod General Discussion
Ya, and you get to cure bullet wounds with gauze, broken limbs with a shot of morphine, carry car tires in a back pack, put wheels on cars without a jack, and sprint...FOREV-AR! Your point? -
Cool, I did not know this. Something new to look for, woohoo!!! I'm tempted to go comment on that guys vid though, and let him know that he was the one that fawked up in 1.7.7.