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Everything posted by jubeidok
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I think the whole sense of adventure and how long it takes to traverse the map changes, 100 % when zombies are plentiful and have a proper AI routine, like in the mod. When this happens and you can stealthily stalk your way through a town of zeds, finding relief in each new building you get to, it will naturally take much longer to make it through each town. I remember back when I first started playing the mod and it was an adventure for us to make it from an Elektro spawn to the dam just up the street from it. It was probably about an hour trip to stealth your way through Elektro if you were actually trying to avoid detection from zeds and other players. Sadly, I don't know if we'll ever see this type of gameplay again though. It would drive away too much of the game's current casual player base. =(
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I think you need to rename your topic; let's talk about camping. Because that's what you're really talking about, isn't it, where can you camp for kills?
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People already run little circuits to look for people, so I don't think that would be such a bad thing. I think if they really want to avoid farming though, they have to make all loot persistent, no hiding dead bodies and only replenish what gets removed from the server. Then you would also want to make all the regular household stuff quite plentiful. So there should be a splitting axe in every shed, can openers in every house, kitchen knives in every house and so on. Basic clothing should be quite easy to find as well. More specialized items should be the hard stuff to find, the stuff you need to trek for. With a system like that the high value loot areas become even more valuable because it's also where low end players would be having to risk it all looking for dead bodies to loot as well as your regular looting spots.
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Ya, the exp branch is in a very depressing(for each new character) state right now. You spawn in as this new life to this world and every where you go you see doors open and places picked clean. Over each new hill your character gets more and more depressed as you see buildings in the distance and close in only to see that it is yet another town that is picked clean. =( So now a new life basically consists of running and running and running, desperately trying to reach some obscure inland town that hopefully hasn't been looted yet. You're right, that formula gets boring pretty quick. With server uptime getting such a boost as it has, I'm really looking forward to loot respawning. As stupid as it may seem for items to magically materialze out of thin air for no reason, it is a game and it does need respawning loot to keep things entertaining for everyone. No matter how long into a server's life cycle a player may join, they deserve to be able to find shit too.
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DayZ Zombies, an attempt to diagnose the zed condition
jubeidok replied to Death By Crowbar's topic in General Discussion
I want to know what motivates the zeds, what is their purpose, why do they attack us? It doesn't seem to be for food. They have never tried to bite me, and you never see them feasting on a conquered survivor(though they used to). Are they territorial? I don't think so. There have been times when I have been standing next to one that didn't seem to mind my presence, but other times when one from across an open field will notice me and be bothered by my presence. They may be territorial to a certain degree however, as they definitely don't like anything within their own personal space and have been known to attack wildlife that has wandered too close. Is it rage, as in the 28 Days Later universe? I don't think it's that either. The times that I have been attacked, they seemed quite casual in their approach and quite willing to stand there and trade blows with me at a pretty calming pace. So what is it they want? If we can figure that out then maybe we can find a way to control them. -
Join a sever that is at 8:34, play for 5 minutes and bam, reset. Join a server that's at 15:36, play for 2 minutes and bam, resets. Go back to the first server I joined at 8:34, it's now reset and at 7:15, play for a few minutes and bam, resets. Every time I try to come back to stable I get hit with this bullshit. It's so f n annoying. Come on you pussy admins, call it what it really is and that's "2 hour restarts - unless we need gear". At least with experimental, if I join a server that's as 8:30, at the very least I can expect to be playing for 1/2 an hour. ARGGG!!!
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That the overly competitive nature of the online gamer leads them to utilizing every retarded, cheap and exploitative trick in the book. Shiiiaaaaaat, you'd think these people are competing to win a toaster or something.
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Ya, ok, maybe. But then I'm pretty sure something like this may happen... =)
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What are good game mechanics/ features from other games that work in dayz ?
jubeidok replied to gibonez's topic in General Discussion
OK, I got it now. I would actually prefer how it's been done in previous ARMA games and what DayZ actually does now and that is to have where your gun is pointed lag behind where you are looking. Changing what your eyes are focused on, what you're eyes are looking at is instant. The weapon then follows and gets lined up with your focal point. It used to be represented within the crosshair, when they had the the upside down/mirrored Ls as your eyes and the dot as the barrel of your weapon. But, as I said before, I hadn't even noticed this was taking place before in RO1/2 so they must have done it well. =) So I guess either system works for me as long as it's don't well. -
What are good game mechanics/ features from other games that work in dayz ?
jubeidok replied to gibonez's topic in General Discussion
I play/ed both RO and RO2 and I have never even noticed the free aim. =P I'm still not hearing any true explanation of what it is. In the video all I am seeing is the ability for the weapon to aim off center, which to me is like looking at 0 degrees while point your weapon at 32 degrees. With all this talk about RO2 I've been tempted to load it up again, it's been a while. I probably should now, and try to figure out what this system is all about. -
What are good game mechanics/ features from other games that work in dayz ?
jubeidok replied to gibonez's topic in General Discussion
Not so sure what the obsession with freeaim is all about. All it really represents is a person not aiming at what they're looking at, in the cases where you are not shooting at the center of the screen. I am also not seeing any tactical advantages. If there are two guys to your left, one on screen and one off screen and you free aim to take the shot, the second guy goes unnoticed and caps you. IDK, maybe I'm just not understanding what it brings to the table. Another feature add from other games, seriously can't believe it hasn't been mentioned yet. Even I forgot, till now.... - interacting with ladders by walking into them or, at the very least - proximity button interaction with ladders (so you don't have to risk death searching for that sweet spot) -
Here's another fail to add to the list... This one is even worse though, as I'm not even able to shoot through the opening. After this I went out and lined up an 800m shot and it seemed like I was also unable to shoot between the railing. Are these new bugs on these towers?
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Anyone else think they may have tuned it down a bit server side? I've noticed far less sway from a crouched position today than I was experiencing last night and that was after a run up a hill.
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Ya, my guess would be that that's the direction they eventually go. Depending on my mood I will sometimes play as though that's the way it works. So if my sweater gets ruined I will drop everything from its pockets or even drop the whole sweater. It currently hasn't really added much to gameplay though, as frequent server restarts has food n clothing practically around every corner.
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All you really end up pointing out there, is what happens when a game is dumbed down to meet the needs of the lowest common denominator. The lowest common denominator can still perform admirably alongside the top of the food chain. But what you fail to see is that in those games, the top of the food chain is capped, their abilities capped in order to create this illusion of equality. The truth is however, that the top of the food chain can handle so much more and leave the lowest common denominator behind if given the freedom to do so. The game is attempting to give us that freedom and will most likely continue to do so.
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The way I see it, is that it creates a skill gap. Those that are talented and proficient at the controls will end up doing better than a spaz that loses his shit and fumbles with the controls. Just like in a real world environment, coordinated people will perform better at certain physical tasks than a clumsy oaf.
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DayZ is far more optimized than you think tbh...
jubeidok replied to Esccapee's topic in General Discussion
I have practically the same rig and both games run silky smooth, maxed out, while streaming. Maybe some people are just really bad at keeping their computers "optimized". -
I think it's probably the new poor man's UAV, I have yet to confirm, but I'm guessing that when two or more bubbles intersect, both parties freeze out, get synced, then resume play. If you were the lower priority player, you get warped when play resumes. If it was players joining, I think you would get a lot of rapid ones right at the start of a server reset and I've yet to experience that.
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Paramedic Clothes Spotted and Maybe More
jubeidok replied to Etherious's topic in General Discussion
Chem lights are in, yet one more light source that hoards 'o' sissies will find an excuse not to use. Also looks like they are gearing up for some indoor lighting, as I noticed new lamp fixtures in some of the buildings. -
Never noticed until hearing in slo mo, but the mosin reload audio is the reloading of a tank cannon. Sounds like it to me at least. Anyways, not sure how he's lucky though. Surely you saw your crosshair was on the gun and not his head.
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Whisper or not, you know every is just going to use teamspeak(or some other 3rd party voip) so they can't be heard in the game. And that will double once zeds can hear. It's ok to put something on the line, peeps.
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Rocket makes statement about Navmesh/Zombies/Animals and Respawning
jubeidok replied to Irish.'s topic in General Discussion
I think I had the all-time best untouched camp in all of DayZ....in the middle of Berezino. At one point I had 2 bicycles, a motorbike and a tent filled to the rim with brim. Must have been close to two months before it was found. -
Ya, it's funny. 'Cause right now stable branch is unstable and exp branch is stable. =) The crash seems to be fixed on exp so we just have to wait for it.
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Rocket makes statement about Navmesh/Zombies/Animals and Respawning
jubeidok replied to Irish.'s topic in General Discussion
It's a hit or miss right now with stairs. Sometimes they make it up, sometimes they don't. I think it's a matter of how far from the staircase you can get before they get to the stairs. Like if you run up stairs and down a hall and into a room before they hi the stairs, they will try and re-path to your locale as though on the same level as you. -
Rocket makes statement about Navmesh/Zombies/Animals and Respawning
jubeidok replied to Irish.'s topic in General Discussion
Ya, but they couldn't get on top of piles of hay. Now we have the reverse. =)