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Everything posted by jubeidok
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I'm not going to deny that melee is currently in a really rough state, but zeds are not hard to kill... Oh well, had a video, but the embed code didn't work along with exporting to YouTube. Maybe cause it was such a short clip. So you can check it out here instead.
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Experimental Branch: 0.48 Discussion
jubeidok replied to Super_Duty's topic in PC Experimental Updates
Because we are. Doesn't help when you look at a server list and see all these so called 'hardcore' players playing seperately with 3-4 players across 5 servers when they can all be playing together on the same server. At least Regular players try to play together. Man up you lil sissies and all get on the same server. -
They could check out Joint Operations for reference on this, JO did a pretty awesome job at it.
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Looks like some didn't find their prey.
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I think it's more likely a case of you being a player that dies a lot and adapted a run n gun in your face style to help cope with the frequent loss of characters. It helps you quell the rage if you can tell yourself that you only died because you were 'man' enough to face them up close and personal.
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I think just as fun. Because now you can lower the food supply without adding to the frustration of players, So now when they find their first can of food 3 towns in, they jump for joy because they know their good for a while. Currenty, that joy is lost as you know that all it means is; Oh great, now I gotta do it again. I actually think it's pretty bad in it's current state to have players sitting in the corner of a house stuffing their face with 3 consecutive cans of the Chef only to find out that they're still hungry. Throw in a can of sardines and some beans, still hungry. I'm all for bringing in realistic food consumption. It would even give use to the ability to eat portions of the can, just enough to keep you going.
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Someone got sniped.
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Experimental Branch: 0.48 Discussion
jubeidok replied to Super_Duty's topic in PC Experimental Updates
You can stop loot cycling though. It's called zombies. If I had to think about some forced game mechanic to help with the above issues, I might explore some sort of possession timer. So an item has to be in ones possession for x amount of time before it get's tied to a character and only items that are tied to a character will remain persistent. Items that have been removed from it's home location and are not tied to a character will not generate new spawns in their home location. They will instead be still tied to that home location and the game will treat that spot as though it's occupied, no new loot will spawn. So now, if you want to try loot cycling, you have to waste even more of your time holding onto items for x amount of time so that they become tied to you and thus allowing new loot to spawn, along with still having to move it outside a certain radius. Throw a crap load of zombies in there too and maybe, just maybe, that kind of shit goes away. I'm sure there are still plenty of flaws in that system too, it was just a quick thought. -
Experimental Branch: 0.48 Discussion
jubeidok replied to Super_Duty's topic in PC Experimental Updates
Ok, so you were getting the exact same thing as me, but one other guy is claiming that the issue is not occurring for him. Wonder what we did? -
City dwellers will perish, only those strong, healthy and prepared will survive
jubeidok replied to Super_Duty's topic in General Discussion
I have only one plea for players that go off and make loot piles... Please don't stand in one spot and let everything overlap. Have some pride in your work and make it look good. PS. He's trying to get you to help him loot cycle. Now, that's some determination! -
Experimental Branch: 0.48 Discussion
jubeidok replied to Super_Duty's topic in PC Experimental Updates
Has anyone successfully fired the CZ527 in this version? First I found a mag. I later found the gun. Then I found some paint and painted it green. Now I'm getting chased by a zed and finally try to use it, nothing. I thought I was getting the LMB bug, but later found out I wasn't. Then I thought it was the old Mosin paint bug, so I dropped the painted gun and kept the mag. Today I found another CZ527, loaded the mag and tried to fire. Nothing. So now it has me wondering if the gun is just bugged out in this version or had the mag been compromised when it was attached to the last CZ I had and painted? -
Experimental Branch: 0.48 Discussion
jubeidok replied to Super_Duty's topic in PC Experimental Updates
Stuff actually spawns up there now. That's still prob someone's pile, but just for future reference, there is a point to looking up there now. -
It's irrelevant if no one is joining them anyways. Bottom line is there are already people paying rentals for servers that go unused. In fact, those servers actually have a lower chance of ever filling up than they would if there was a minimum players to start condition. Why? Because there are currently no forces at work to drive players into servers together so an unpopular underpopulated server will always be that way. So when that unpopular server is seen with only 5 players on the current model, no one will join because they know the server pop isn't going to grow. But seeing that 5 on a min players to start model would actually drive more people into that server. Have you ever notice that a half filled server is the most uncommon type of server on the list? The vast majority are either almost full or almost empty. Why do you think this is?
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I would also like to address those that have claimed to play on low pop servers for reasons of solitude, a coop experience or to avoid KoS player types. By doing this you are avoiding playing the game for what it was meant to be. If it was meant to provide a PVP safe coop experience, it would have been built that way. There is no offline mode. It is in no way meant to be a single player experience, yet it still has the ability to provide one. If you don't want to be killed on sight, don't be seen. If you want solitude, there are plenty of areas you can find on that map that can provide that too. If you want a coop experience, you can have it, but it takes a little more work is all. All these things can be achieved on full servers too. Avoiding people and contact is a skill you need to learn in this game, it doesn't come free with admission.
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I was wondering when someone was going to bring it up. This is prob the strongest argument against this type of system. Does it reduce server rentals and the income generated by them? The question you ask though, I think can be already answered by looking at the server list. There are plenty of people out there renting servers that aren't being used 90% of the time. So, what player/host type do we lose by moving to such a system? The kind we want to get rid of anyway, the clan gear up server type servers are probably all you really lose in the end.
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The beginning of a life when things are like this can be very depressive, I agree. The upside to a depressing start to a characters life though, is that feeling of you you will get when stumbling across that first big find. One example would be a time when things were scarce, I had my pockets filled with cans of food, but had nothing to open them with. 3 towns inland before I found something to open them with and it was a joyous moment. Another example would be a time where I think I started around Factory, picked clean > ran up to Orlevets, empty > Construction site, empty > Dolina, empty > Msta, empty > Castle Rog(I think that's it name), finally find something worth picking up and it was an axe and a gun. It was a pretty "WOOOT!!!!!" moment after going so long without any positives aside from a can of tuna that was well hidden enough to not have been previously found. I guess the point I'm trying to make there, that scarce loot isn't at all that bad. Keep moving and you're going to eventually find more and more, but if you don't change your ways and stay on the same path that dozens before you have also taken, then you really have no ground to stand on. So far, on .48 the world has been quite kind to both my characters. Both are armed and have some decent gear, enough to survive and earn more gear with at least. Yes, it's getting harder and harder to find cans of food and ammo as the days go on, but still possible. I scoured a few apartment buildings in Hobo and found 2 cans of the Chef on a single floor. I later found a can of peaches at a train station that had been attempted to be loot cycled. If you don't give up, you will find stuff. Stuff that people didn't need, find, or had respawned is all out there waiting for you to find. Good luck.
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Let me clear something up, as it seems to be adding to some confusion. This would be a requirement to 'start' the server, fresh or after a reset, not a requirement to keep the server up and running. It's also is not a requirement to ensure that a server must be full before another can be started. Joining a server does not become more difficult with the introduction of such a system. There will still be low pop servers, if that's your thing, but there will also be a higher percentage of high pop servers. If a server has started and at any point after player numbers drop below 50%, nothing happens. It's not like the movie speed where you have to keep the bus moving over 50mph at all times or else it explodes. All this really means is that if you want to join a freshly rebooted server and have a good chance at all those freshly repopulated, high value loot areas, you're going to have to wait a bit and will have a greater chance of running into competition for those newly spawned shinies. Let's base this on an average of a 10h restart cycle... At any one time you bring up the server list, how many servers do you think would have just restarted? The percentage will probably be pretty low, therefore the 'wait' isn't really a viable 'con' now is it? Because you will always have a choice. What if you just had a great 4hr session and the server you are on resets? You join that same server and now you have to wait. If it takes 5mins is that so bad? Even if it ends up being a 10min wait, still worth it if you ask me. And once the wait is over how long before you ever have to wait again? With that being said, the amount of waiting any one player would have to do is being ridiculously blown out of proportion. We should be striving to push people together, not apart. This type of system would help accomplish this by pooling the remainders of low pop servers that reset. For example; 4 servers at the end of their 10hr cycle have become low pop servers with 5-10 players in each > the servers reset and these players now pool together into one server after the reset. If not, they always have the choice to find some other highly populated server with some open slots are some other low pop server that is hours away form a reset.
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OMG, my super cheesy and exploitative methods for cycling loot no longer work so the system must be broken!!! Or maybe it's fixed. Seems like loot is respawning to me, it's just happening at a slow rate and useful items are weighted lower than junk loot. Just like in the mod where tin cans where the junk loot that filled out loot respawns first, now it's rotten fruit. If loot wasn't respawning at all, I would think that I would of come across a few buildings by now that have been completely picked clean.
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Experimental Branch: 0.48 Discussion
jubeidok replied to Super_Duty's topic in PC Experimental Updates
Surprised no one is complaining about no longer being able to lean while crouched. And what do you guys think of the look down bug, what do you think they were trying to do there? -
What does the word "start" mean to you?
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Reason and debate is something that escapes you people. You banded together and managed to come up with one con. Is that it? Any others? Because so far, the pros are greatly outweighing the cons.
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Ya, it's definitely not a zombie game yet.
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Anyone know if the CZ has the old Mosin bug where it no longer works if you paint it?
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Experimental Branch: 0.48 Discussion
jubeidok replied to Super_Duty's topic in PC Experimental Updates
Ha, it happened to me after drinking a full canteen. I was thinking all; that must be some bad ass water, knocked me off my feet. Who knows, maybe someone filled the canteen with Vodka or something. -
I don't get your 'type of game' argument. Your argument seems to go like this: people will wait a period time to play a game that is shorter than the waiting period, but will not wait a short period of time to play a game that takes place over a much longer period of time. Does that really make sense to you? And you're right, you don't need to keep repeating yourself because we've already established that you would in fact wait for a DayZ server to fill up and launch.