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jubeidok

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About jubeidok

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    Bean King
  1. jubeidok

    Exp Update: 0.56.127TheBeast.

    I don't know what to say, man. Keep playing a game without zombies and they just may get the message that they don't need them. Just be weary. If you get too emotionally attached, it's going to hit you the hardest in the end if things don't work out how you want. Also, the reason I can come off as snotty or as being a dick is because things like sarcasm are near undetectable in print if you don't know the personality of the writer.
  2. jubeidok

    Exp Update: 0.56.127TheBeast.

    If they don't get the information they need from 100s of players in an hour of play, they're not going to get the info they need at all. =) Also, you can't debug something without having it present. And one more thing...you can pay to test all you want, I get payed to test. So once again, you need higher standards, man. =P
  3. jubeidok

    Exp Update: 0.56.127TheBeast.

    Without zombies there is no motivation to endure struggle.
  4. jubeidok

    Exp Update: 0.56.127TheBeast.

    That's a more than likely case, but it's not a question of why, it's a question of priorities. You would think getting a core element like zombies into a reliable, working state with lots of them, would be a very high priority task. Being so terrible and so few, for so long, prevents me from allowing myself to believe they are.
  5. jubeidok

    Exp Update: 0.56.127TheBeast.

    You guys still playing without any zombies? You need higher standards. =P
  6. jubeidok

    Exp Update: 0.56.127TheBeast.

    I hope this is just the static layer of loot spawning and that there will some dynamic loot spawning layered on top of that. Because if I were to ask what house do you guys go to when you need to find clothing, I'm sure that most of us would have the same answer. Where do you go to find scopes? Again, most of us will come up with the same answer. This is the route to take if you want looting to feel stale after a very short while. There should be no best house to find clothes, all houses should be a good place to find clothes. I do agree with logical weighting on where stuff spawns and for the most part that is starting to take shape, but as long as they continue to make "best chance at this" and "best chance at that" loot locales, especially on general items, looting will become a stale in no time.
  7. jubeidok

    Exp Update: 0.56.127TheBeast.

    Alright, I got over the initial frustration of the inventory issue and played for a couple hours today. I think I have the solution for the inventory issue where items are getting stuck in slots, cannot be dragged or dropped in any way. Don't put anything on your quick bar. I've had no inventory issues and have been picking up and dropping stuff, moving it round in my inventory without fail as long as I don't put anything on my hot bar.
  8. jubeidok

    Exp Update: 0.56.127TheBeast.

    Here I am to drop some more hate again. The inventory issue is quite an embarrassment. Picking up and dropping shit is a pretty fundamental part of gameplay and a year and half in to early access it is still unreliable and broken. This is not stuff they should be struggling with and it's stuff like this that makes me so skeptical about the quality of the end product. I wish them good luck, but as I said somewhere in another thread, I fear this game will always feel like a hacked together mod.
  9. jubeidok

    DayZ is the greatest game ever made

    I wish I could share in your optimism. I fear that DayZ will always feel like a hacked together mod. Also, GTA kicks the shit out of any game ever made. There is no other game where you can just stand around not playing the game and still be entertained. Pure perfection.
  10. jubeidok

    so much for the struggle

    Why is not having time even part of this discussion? I would think that the simple solution to that would be to not play games you don't have time for. I'm sorry, but games aren't made around your schedule. Make better choices on what to play with your limited time.
  11. jubeidok

    so much for the struggle

    LO fucking L. How has no one called this guy out on this? I've read a lot posts of people trying to justify server hopping and you sir, take the cake. That was the worst one to date.
  12. jubeidok

    so much for the struggle

    Hmmm, how is this company still afloat then? Op Flashpoint, Arma, Arma II and Arma III, not a single one of these titles had a midnight launch. In fact, up until the DayZ mod went viral, everyone though that BI was just a sexual preference.
  13. jubeidok

    so much for the struggle

    Looks like the message that's being sent is that they will keep the game in ADD mode to retain player numbers in order to maximize the data they receive from us playing. They will keep it this way all the way up till the game is close to being finished where they will then flip the switch and allow those players to leave because they don't need them any more. So basically, having all these twits playing a game they don't even enjoy is a necessary evil for the time being. The only thing I don't get about it, is what kind of data can all the wrong players be providing other than server performance? I can't help but wonder what the devs think when they view the server list, when they see just what servers are populated. If I were them it would disgust me and I would certainly do something about it. It's just one more area where they are sending the wrong message to players. After the game is wrapped and the final release is out, then yes, let them name those servers whatever they want. Throughout development though, BI should maintain control over the naming convention of all servers. You have to understand that if you give people the choice, especially in an online environment, 99% of the people will take the easy way out. How long before servers where you pay to start fully geared start showing up again? I say take control of your game back, guys. Get rid of these fools before it's too late.
  14. jubeidok

    What's the fascination with having pristine clothes?

    I just find it funny that they're using the word mitigation.
  15. jubeidok

    Developers giving in to Demands?

    When the zombies were going through walls, doors, everything, did they take zombies out while they worked on getting them to a less buggy state? Nope. They caved, plain and simple. And I don't know why because if they stay true to their vision they are going to lose those players in the end anyways.
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