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m.w. vindicator

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Everything posted by m.w. vindicator

  1. m.w. vindicator

    Jets, and big planes

    http://www.youtube.com/watch?v=DdjfsRd0HLI
  2. m.w. vindicator

    Game needs a sniper heavier than 7.62

    1.24 is almost as good as the M24 and better than the M82. It is good enough to be a sniper rifle and scare people b/c his friends just got killed. 7.62x54 can easily kill someone in one shot IRL. It is a rifle caliber.
  3. m.w. vindicator

    Game needs a sniper heavier than 7.62

    On Topic. If any larger caliber weapons are added I would prefer they be old WWII anti-tank rifles. They were often used w/o optics. The PTRS-41 and the PTRD were both AT rifles used by the soviets. They are very heavy (17.3 kg for the PTRD) but effective against armor. I don't know if those would be possible to find in Chernarus.
  4. m.w. vindicator

    Game needs a sniper heavier than 7.62

    Now I know you are talking out of your ass. The SVD was NEVER used in WWII. The SVD wasn't issued until 1964 . The Russians used the Mosin-Nagant 91/30 in WWII. Not the SVD. The Mosin-Nagant is a bolt-action rifle. The Dragonov SVD is a semi-automatic DMR. While I agree that it is many used to increase the effective range of a squad I soundly disagree that it is just used for suppression. The reason a single sniper can pin down the better part of an infantry company is b/c that sniper could kill any soldier at a moments notice with a single shot. While a regular conscript might not accomplish this with an SVD, I can assure you that a good marksman easily could do that with the SVD. From Wikipedia The Russian military has established accuracy standards that the SVD and its corresponding sniper grade ammunition have to meet. Manufacturers must perform firing tests to check if the rifles and sniper grade ammunition fulfill these standards. To comply to the standards, the SVD rifle with 7N1 sniper cartridges may not produce more than 1.24 MOA extreme vertical spread with 240 mm twist rate barrels and no more than 1.04 MOA extreme vertical spread with 320 mm twist rate barrels. When using standard grade 57-N-323S cartridges, the accuracy of the SVD is reduced to 2.21 MOA extreme vertical spread. The extreme vertical spreads for the SVD are established by shooting 5-shot groups at 300 m range. The accuracy requirements demanded of the SVD with sniper grade ammunition are similar to the American M24 Sniper Weapon System with M118SB cartridges (1.18 MOA extreme vertical spread) and the M110 Semi-Automatic Sniper System with M118LR ammunition (1.27 MOA extreme vertical spread). As you can see the gun could achieve 1.24 MOA. That is very respectable. While it might not be the best out there, it is definitely good enough.
  5. m.w. vindicator

    Game needs a sniper heavier than 7.62

    You completely missed the point of the 100m test. MOA is a measure of accuracy. 2 MOA at 100m is actually quite accurate. 1 MOA of accuracy is extremely accurate . If you don't understand waht MOA is, go look it up. Obviously the M14 is different from the SVD. I was saying that there accuracy is similar. 7.62x39 is an intermediate assualt rifle caliber most definitely. I am starting to think you have no idea what you are talking about. 7.62x54 is a rifle caliber. 7.62x25 Tokarev is a pistol caliber. 7.62x39 is in between a pistol and rifle caliber a.k.a. a intermediate caliber :facepalm:
  6. m.w. vindicator

    SNEAKY FOOKIN PRAWNS DAYZ OVERWATCH SERVER

    I approve of your logo
  7. m.w. vindicator

    Game needs a sniper heavier than 7.62

    I disagree. It was accurate though. A competent shooter with a good quality gun could achieve 2 MOA of accuracy at 100m. It most definitely isn't a soviet piece of trash. There is quite a bigger difference between 7.62x39 and 7.62x54mmR 7N1. B/c of the size differences, the 7.62x54 has better long range ballistics and more power. It is a rifle caliber where as the 7.62x39 is an intermediate caliber. A good shooter could hit a target at 350-400m in 1-3 shots no problem. 600m would be a stretch, but possible. Hitting anything with an AKM at 300m is tough w/o tons of bullets. Many websites I searched compare the SVD to a M14. The both fire 7.62 of slightly different size and ballistics.
  8. m.w. vindicator

    Game needs a sniper heavier than 7.62

    The SVD isn't inaccurate trash. Am I misunderstanding you?
  9. m.w. vindicator

    Pre-Ordering option?

    Why would you want to pre-order something. Have you learned nothing from disaster's like Aliens Colonial Marines. Pre-ordering isn't a good option. The game is going to available on steam, you are going to get a copy.
  10. m.w. vindicator

    Where would you like a DayZ: SA map to be set?

    The Yukon is a province of Canada. Oregon is a large western coast state of the USA. Seattle, ( as someone else already said) is a large west coast city in the state of Washington. It is most likely way bigger than Dublin
  11. m.w. vindicator

    Please improve 9mm damage.

    Gews and I have discussed this and ballistics in general at least 9 times. I am pretty sure Rocket knows. EDIT: I forgot Chabowski
  12. m.w. vindicator

    Where would you like a DayZ: SA map to be set?

    OF: Next person to insult another person's nationality will be shot by firing squad <_< :murder: :murder: :murder: :murder: stop being a bunch three year olds. This isn't fucking YouTube. You all should be ashamed of yourselves. Every country is great at something and none are perfect. If you think your country is flat out superior and perfect, you are a fucking moron. OT: A map in a particularly cold climate would be interesting. Siberia or the Yukon. The Chernobyl exclusion Zone in the winter would be awesome. I am a big S.T.A.L.K.E.R. supporter so anything Chernobyl is instantly up my alley. Maybe southern Argentina or the Falklands. That would be very new. I have never played a game in either of those areas. It gets cold down there. Seattle or Oregon would be interesting and rather unique. I visited the rainforests in Oregon last summer and they are very cool environments. The area around Mt. St. Helena is awe inspiring. Or Saskatchewan (almost spelled it right for the record. Thanks autocorrect) or Alberta Canada, cause why not?? Central America and South America b/c very few games are set around there. The horn of Africa or West Africa. Southern China, Singapore, or Myanmar could be amazing. Basically I want to play a location that isn't in dozens of other games. I have seen enough of the USA to last a life time. To a lesser extent, Western Europe and the Middle East. Russia has some vast environments, but Chernarus is similar to Russia so I would opt against it at first.
  13. m.w. vindicator

    Changing seasons!

    http://dayzmod.com/forum/index.php?/topic/110186-how-seasons-would-help-dayz-game/ I posted about this a while ago. you can read my though there.
  14. m.w. vindicator

    SA Easter eggs?

    http://dayzmod.com/forum/index.php?/topic/143580-the-ultra-rare-in-dayz-game-not-mod/ go about half way down :)
  15. After hours of getting my as kicked I finally fixed up and AK-105. *queue annihilation* With my new Ak-105 and 5.45x39mm AP ammo that I acquired through illicit means, which is a story of its own. A merc patrol got separated from each other while fighting dogs. Used my silenced Vz. 61 with the best AP ammo I could muster to take them out silently one by one. The first Merc was on a ridge with a dog circling him. I was close when I noticed him. He killed the dog and then noticed me! It was too late for him though. I already had taken aim and put 4 or 5 rounds into before he could put any effective fire on me. I looted his corpse and found some good loot. Then another merc came down the hill. I toke cover behind a rock. The Merc was wearing very tough armor. He brushed aside two hounds quickly. I pulled out my Spetnaz blade and silently started my approach. 15 tense seconds late I was in striking range. My first hit was to the back of his head. Too more quick strikes and the armor Merc was down. He had the AK-105 on him that I would eventually repair. It had a GP-25 too! I was looking around when another merc came down the hill. I saw him at about the same time he saw me. Fortunately, I had a little more cover than him. Several burst latter and the Merc was pacified. I RTBed and sold most of the loot for food ammo and repair kits. Then I fixed up the AK-105 and headed back out. My intention was to clear out the Gas Station were the Mercs and their bandit allies were hiding. After my three kills and fighting the dogs, I felt they were weak enough to be finished. I was right. I snuck all the way into their base w/o detection. but right as I was about to enter the building, one guys turned and spotted me. We blasted each other but neither side scored hits. I was cornered though. A building on one side and chain link fence on the other two sides. It wasn't long before I would be out flanked. fired my Ak into the door to buy me as much time as possilbe. I quickly planted a land mine and then Backed into my corner and braced for death. But it wasn't my day to die. Two bandits rounded the corner at my front. The lead bandit stepped right on the mine! Being a small mine, it didn't kill them, but it did alot of damage and stunned them. A burst into the chest of one bandit instantly killed him. The other bandit surrendered, but I put a shot into his head, b/c I was being out flanked. A bandit was close! we traded fire. My armor ate one bullet but the round was a small caliber and didn't hurt much. My big Ak-105 on the other hand dropped the bastard in a few shots. Two Foes remain. By this time the dogs (which must have been attracted to the gun fire) charged in. There were not as many as before, maybe three mutts. The corpses of yesterday's dog skirmish already littered the place. The remaining Merc killed two of the dogs. I sneaked around and killed the bandit taking another hit, but I was okay. The last Merc was fighting the last dog. It was an Easy Kill. The dog charged me and got a bite into my leg before I finished it with my blade. I just killed the whole merc camp w/o dying! WoooooOOOOoooOOOOoooo!! It was really fun. my only regret is killed the surrendering guy. He could have contained valuable information. The armor I was using was a Overcoat w/ bloodsucker skin attached. The bloodsucker skin is bullet resistant (eq. 4 kelvar sheets) and the overcoat is also bullet resistant. This allows my character to take small rounds that aren't AP. regular 9x18mm and 9x19. It helps but most stalker's carry AP ammo so it doesn't help too much
  16. m.w. vindicator

    Where are all the devblogs?

    Misery 2.0 came out for Stalker CoP. Needless to say, standalone can come out in September for all I care!
  17. Hello everyone! Today I am going to talk about my feelings on scarcity in DayZ. I will discuss weaponry, everyday items, vehicles, and anything else that comes into my mind. This is going to be a WALL of text. Consider yourself warned!! You can listen to this while reading http://www.youtube.com/watch?v=2Dx7xXn9KjI In DayZ game their will be a central server that controls the economy. This central server will keep track of ALL the loot on all the servers. It will be able to tell the individual servers what they can spawn. This is very exciting news because loot inflation can be managed and more importantly, DayZ can extremely rare items! Besides all the common, uncommon, and rare items, we will also be able to have Very rare, Extremely Rare, Ultra Rare, Hyper Rare, Ultra Hyper Rare, Very Extremely Rare, Very Ultra Rare, Very Hyper Rare, and Very Extremely Ultra Hyper Rare, etc etc :D Items towards the upper end of the rareness spectrum would be found so infrequently that they would be mostly Easter Egg items. Rocket and The team should not disclose these easter eggs. Unlike rare weaponry and medical items, which should be disclosed to the community in patch notes, these ultra hyper rare items should be kept secret. First I will discuss firearms. Personally, I think that 15% of the players that survive over an hour should have a gun. Almost all of these guns would be pistols and shotguns will the occasional bolt-action rifle . This is less that the mod. Most of those players would be able to find a decent melee weapon though after an hour of playing from a fresh spawn. In the game, nearly everyone has a gun after an hour. After two hours of surviving, about 30% of players should have a gun. Again most of these guns would be pistols and shotguns. Since these players have likely gotten of the coast, there would be a higher ownership of hunting rifles and shotguns compared to pistols because the farms that they would likely be looting have those weapons more often. Many of these players could use farming equipment as weaponry. Items like hatchets, Shovels and spades, sickles, sledge hammers, hunting knifes, and saws could be would commonly found in barns. After three hours of playing and survivings, about 55-60% of players would own weapons. Many players could make it to an army base or camp in three hours so more players would find weapons. The weaponry would be mostly pistols still in many players. Lots of rifles and shotguns also. Some players would have two guns but not 50% of the players that have survived three hours. Since some of the guns would have been found at military locations, some people would start finding intermediate caliber assault rifles. These would mostly be AK-74s and AKMs. Their ammunition would be limited but an Ak-74 would be a very powerful weapon. A single hit anywhere inside 300m to the chest would cause great wounds and eventually death if not properly treated. AK-74s would be easier to maintain that a hunting rifle found in a barn. Obviously rifles would be deadly too. After FOUR hours of playing 90% of players would have found a firearm. Most players would probably take any firearm they find even if they don't plan on using it because it is easy to sling a rifle over your shoulder or put a pistol in your backpack w/o slowing you down much and allowing to easily use a melee weapon. Characters that have survived this long are probably in one of two boats. They are either surviving great and have really good gear or they are running out of food, water, and medicine and are about to die and have been holding on for a thread for four hours. Of the players that have guns and have survived for four hours or more, most would have a long arm and a pistol. The finding weapons is hard but not impossible. Keeping ammo supplies up is a much harder task. This means that players will want to be very conservative with their ammo. The folks that have survived for about an hour and get lucky and find a gun won't have much ammo at all. 0-10 bullets would be the typical range. This is much less than the mod. Even the guys that have lived longer will not have great ammo supplies. Having 30 rounds for an AK-74 should be considered a good supply. Finding ammo crates would be an extremely rare find. But if the player did find one, it would be full of hundreds of rounds. Having very limited ammo and better zombies will reduce random KoS. People will have little to gain and a lot to lose if they open fire after encountering someone in town. The zombies would be on you before you could loot, you probably wouldn't be able to fend them all off and you would come out worse of then when you started. I expect their will be some KoS but the strategy will not be rewarded because of the environment and will probably fade away. Authentic banditry would be more common and plausible. If you come face to face will someone in town and you have a gun and they don't, you could force that person to drop EVERYTHING. All the way down to the underwear. If they dropped everything down to their underwear you would know they have zero loot b/c underwear has no loot slots. After the person stripped down you could tell them to book it and you could loot their clothes. This kind of banditry is much more immersive and will be much more profitable. Trading will hopefully become more common too. Loot will be too rare to find everything you need in many cases. Some players will get lucky and find food, water, weapons, and medicine but many will lack in one department or more. Lets say there are two groups. Group A is armed with pistols and hunting rifles with one AKM. They have survived a while. They have food and water but no medicine. group B is similarly well armed. and doesn't have enough food and water but they have found medicine. The groups encounter each other on the road between some towns. They have several options. The groups could run away, the could fight, or they could trade. Due to scarcity, neither group would have enough ammo for a drawn out firefight. If they fought each other they would never have enough ammo to survive a zombie emergency. While fighting will inevitably occur sometimes, it will probably not be the first choice and will result from trading gone bad. Trading would be very tense. The group would trade some food and water for medicine and both parties would walk away better off. There needs to be a trading UI in the future. Some Extremely Rare items should spawn will literature explain why they are there. For example, you are looting an abandoned military warehouse. And you find a SiG 550 assualt rifle! Next to the rifle you find a sheet of paper that reads " Mikhail R. Berezin, Commander of the 1st Testing and Experimenting Regiment This weapon has been bought by the War Department for your testing. It is a SiG 550 serial number 43502. Top Brass wants to know how it performs in combat conditions. Get your best men on the job by Tuesday. I expect the report by next Monday at the latest. Ammunition for the weapon is in a crate labeled Ки-43 Vasily P. Antonov, Quartmaster of the 1st Testing and Experimenting Regiment" This brief letter would explain the weapons origins and give clues to its condition. Having exotic weaponry is fine but sometimes finding an AS 50 in the middle of Chernarus is strange without context. I am not going to go into what items I would like to see that are very rare. You can think of those yourself, stuff like vaccines, hightec guns, armor, armored vehicles etc. And Finally something that isn't loot and could be secretly included. That is paranormal activity. I am not talking about S.T.A.L.K.E.R like mutants that are frequently encountered . Stuff that is so rare that pretty much no one will ever seen anything after playing the game for a year. Only Subtle things that would fuel the thread that DemonGroover made about folktales. A man walking along the country roads that disappears if you look away, or if your sight is obstructed by something like a bush. Example. You see the man walking down the road 100m away from you. There are tree and bushes along the side of the road. You start to follow him looking his way. He walks behind a small bush and doesn't come out on the other side. You arrive at the road and find no clue that anything was there 15secs ago. You leave perplexed :huh: . A white Stag that exhibits the same properties as the man. It wanders the deepest parts of the forest. So rare that if you sent 10,000 players into the forests on 2000 of servers it is highly likely that no one will find it. An usual shadow the drifts around the shipwreck when there is lots of fog. A conversation with no logical source at a bar somewhere in Chernarus. A small light deep in the woods at the latest hours of the night. It seems to drift around noiselessly. Foot steps on old wooden boards in a otherwise empty house. No logical source for the noise. \ You tune into a random radio frequency to communicate with your team and you hear one or all of the following strange Russian voices, Morse code, or strange clicking sounds. Examples http://www.youtube.com/watch?v=OJ5UmUOcoWA http://www.youtube.com/watch?v=aOMVdOc9UbE http://www.youtube.com/watch?v=hH6C0kun5DU That is all for now. Might add more later. EDIT 01 Other advanced weaponry. I already mention intermediate caliber assault rifles like the AK-74 and the AKM, but I will go into greater detail on millitary grade weaponry as a whole. Finding an Automat Kalashnikov of any variety should be the easiest military weapon to find. The chernarussian government would have certainly used them en masse for her forces. AK-74s for infantry, AKS-74s and AKS-74u's for tank crews, light forces, etc. Certain high quality civilian should be harder to find than Kalashnikovs. A Mosin-Nagant would be more common, than a AK, but a rifle like a CZ 550 or a Remington R700 would probably be harder to find. Maintenance would be easier on an AK than most other military weapons. After AKs the next most common (but still very rare) would likely be SMGs like the PPsH-41, PPS-43, Arsenal Shipka, PM-63, M56, .Vz 61 Skorpion and K6-92. All of these weapons are Eastern Bloc SMGs used from WWII to current times. It is likely that some of them made their way into Chernarus. Most fire calibers that would be common to the region so finding ammo shouldn't be much more difficult than any other weapon. There compact and light designs would make them highly sought after. While only firing pistol caliber's they would still be very deadly. :murder: Also maintenance would be easy. All other weapons would be increasingly rare. I would have to go with weapons like the RPD, PKM, and RPK as the next most common. Modern armies use these weapons at the squad and platoon level making them possible to find. But just because they are rare, doesn't make them better. A heavy RPK-74 squad automatic rifle, while packing extremely deadly fire power, wouldn't be ideal for long days of hiking and scavenging. I personally would prefer a small SMG over a machine gun or SAW. Also these weapons are very hungry for ammunition and require more maintenance. The SVD Draganov and PSL markman rifles would be the next most common (but VERY hard to find still) . The Russians use marksman rifles quite frequently to increase the killing power of their units at longer ranges where AK-74s are ineffective. Maintenance would be more difficult. The SVD uses 7.62x54mm 7N1 ammunition under normal circumstances. But in the apocalypse you would probably have to make do using 7.62x54mmR which could be found more commonly since it is also used for the Mosin-Nagant, but is less accurate. Then comes the exotic/foriegn guns. M4s, M16s etc. These guns would pack the most punch (to a realistic degree. A M4 isn't a signifigant upgrade over an AK-74 in terms of firepower) but it would be hard to find ammo them and maintenance would be stressful. Of the players with guns (which will usually be less than half the people on a server) only around 5% will have these weapons. Most people will be using pistols, rifles, shotguns, or Eastern Bloc Weaponry. The primary adavantage of these Weapons would be their adaptability. An AKM, for example, cannot mount a scope quickly. It simply lacks the hardware. A M4, on the other hand, can use its rail system to easily mount a scope! This adaptability will give the player an edge than others simply can't match. A M4 wielding player could mount a scope to out range a player with a AK. And minutes later he could detach the scope to fight CQB with some with a bolt-action rifle. That is all I got for now. But as a final note remember this. Rarity, should not indicate quality in DayZ. Just b/c a M9 is more scarce than a Makarov doesn't necessarily mean it is a better weapon to use. :thumbsup: EDIT 2.. Over 550 views!! Wonder if Rocket is one of them?! :huh:
  18. m.w. vindicator

    The Ultra Rare in DayZ (game not mod)

    Stuff like this would likely be hard to implement, but very immersive! I like all of it except AI squads. No human AI for me!
  19. m.w. vindicator

    The Ultra Rare in DayZ (game not mod)

    That is a good idea! Maybe you could loot a zombie doctor to gain knowledge on the outbreak.
  20. m.w. vindicator

    The Ultra Rare in DayZ (game not mod)

    I had three mountain dews at once. There was one in each of the bars in Chernogorsk :blink:
  21. m.w. vindicator

    The Ultra Rare in DayZ (game not mod)

    This is something that the new loot spawning system can do! MP40's are rare weapons that you wouldn't find often at all. But it would be POSSIBLE to find IRL, so it can be in the game, and just be scarce b/c of the central economy. +1
  22. m.w. vindicator

    The Ultra Rare in DayZ (game not mod)

    UPDATE OP
  23. m.w. vindicator

    The Ultra Rare in DayZ (game not mod)

    yeah I agree. Hiding a three foot long ax in your pocket hopefully won't happen anymore. :)
  24. m.w. vindicator

    The Ultra Rare in DayZ (game not mod)

    I agree with all of your points. Maybe paranormal activity is too much, but you suggest a good alternative. I also love the AKM and was really excited when I found it in a deer stand near Novy Sobor on my first life in game ever!
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