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Everything posted by m.w. vindicator
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Unless your character smoked a pack a day for months you wouldn't see any side effects from short term smoking. As for bonuses, cigarettes seem to have a slight calming effect. At least that is what it is like in war movies. Mostly, it would just be immersive.
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Bringing a sense of value to players which lose their loot.
m.w. vindicator replied to mazeash@mail.com's topic in DayZ Mod Suggestions
As someone who likes to roleplay to a degree, I always prefer my characters live. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
m.w. vindicator replied to SmashT's topic in Mod Announcements & Info
I get what you are saying. I don't know how long it takes them to make the games. Regardless, you cannot say that DayZ development is going particularly slow. And even if it was ... so what! All we can do is wait, so there really isn't any point in arguing when it should have been released, we can't change how quickly the devs work. I don't care when it comes out. I have plenty of other games to play. I just find it silly that some people always shout "Release the alpha already". The devs should give those guys access to the alpha so they can see how bad it is and how it isn't ready. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
m.w. vindicator replied to SmashT's topic in Mod Announcements & Info
Show me the video where he says that. I am curious. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
m.w. vindicator replied to SmashT's topic in Mod Announcements & Info
I know the alpha will be riddled with bugs. I have known this for a LOONNNGGG time. How the hell am I being a fanboy? A fanboy defends something blindly, I am simply pointing somethings out. You contradict yourself also. You say that my CoD analogy is a good one but then you ask which one I would buy if they came out weekly? Where are you going with that? DayZ don't come out weekly lol. you confuse me. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
m.w. vindicator replied to SmashT's topic in Mod Announcements & Info
I am glad the hype is down. Makes room for the actual testers. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
m.w. vindicator replied to SmashT's topic in Mod Announcements & Info
Oh duh. What was I thinking. You are right. DayZ development is going at a Rocket's pace but apparently mr. entitled over there thinks it is too slow -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
m.w. vindicator replied to SmashT's topic in Mod Announcements & Info
Game development takes time. Even the CoD games take a year to come out and they are basically the same everytime. The game wouldn't work at all with the server-client architecture. It would be like a car with no wheels or a plane without wings. Broken. They have started making the zedAI. it is WIP There never was any release date in august. just an analysis (which the game failed b/c it wasn't ready). Gimmicks?? I think you misspelled core features. Nice try. -
*facewall* My original post clearly stated "Just wait a year and a half or so. Eventually Rocket wants to allow mod support. Someone will create the "S.T.A.L.K.E.R. : The Chernarussian Exclusion Zone" mod eventually."
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Lol I said it would be a mod for DayZ. I never said it should be a mod for Arma 2 DayZ Mod. I am talking about modding DayZ (the game or SA or whatever you want to call it)
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DayZ Developer Blog 7th September 2013
m.w. vindicator replied to SmashT's topic in Mod Announcements & Info
Detecting if you are close to an object would be way more taxing on the game. Rather, if you bunnyhop, you should get tired quickly, and slow down a lot. That way, if some moron thought he could hop away from danger, he would just get tired and start running real slow. -
Why are you against so people casually greating Stalker in DayZ for fun. Ofcourse having a new stalker game would be better, but it isn't really possible w/o the license
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no, you misunderstand. S.T.A.L.K.E.R. games are no longer. No one is allowed to make them. The guys who made the Stalker games now work at 4A games (the guys who make the Metro) or at Vostok Games (the guys creating Survivarium). Modding DayZ to be set in the Stalker universe would be universally cool.
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Just wait a year and a half or so. Eventually Rocket wants to allow mod support. Someone will create the "S.T.A.L.K.E.R. : The Chernarussian Exclusion Zone" mod eventually. It'll have Bloodsuckers, fleshes, tishkano, boars, psuedodogs, psuedogiants, controllers, snorks, zombies with guns, and my favorite, poltergiests. Oh I forgot one. Chimera. I heard there is one that hunts northwest of Gvozdno. If you go to the gas anomaly field near the town, bring a friend with a shotgun to watch your back.
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Get out of here Stalker
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this this this this this. Personally I think doing it any other way would be folly. Super-realism would leave a bunch of cripples laying on the gorund slowly expiring
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They would call it the four finger gun. Because after firing it, you will only have four fingers!
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hahaha no kidding 18 isn't the width ahahah
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From another topic, my post This has been discussed 2,439,482 times. We can all agree that the current mod is unrealistic and unauthentic in the category of damage/ballistics. Personally I really don't like the idea of hit points. In arma 2 people have hit points I believe. Damage should be modular. As in, if shot in the head, the brain "module" and the character will suffer death as a consequence. If shot in the upper chest the player's lungs module or heart module will be damaged/destroyed. If shot in the lower chest, a players "guts" module will take damage. legs and arms will be modules too. Death occurs when modules take a critical life ending damage. If the heart is destroyed death occurs in a few seconds. If a leg or arm module is completely destroyed (blown off) catastrophic bleeding will occur causing the player to go unconscious and bleed out in roughly 30 seconds. If a players lungs are totally destroyed (rifle round in the upper chest) death will be quick. If damaged (lets say by a pistol round) death will not come instantly but the person will die soon from internal and external bleeding and suffocation. One thing that probably shouldn't be added is very slow inevitable deaths because that isn't fun. Lets say you get shot in the gut by a Makarov. The round tears up your intestines, stomach, and liver. You are going to die. IRL death might come after several hours or days. Ingame this would be too realistic and the player should die much quicker so they could restart with a new character and begin having more fun. Instead of hours maybe you might die in five minutes or so. Vindicator's percentages of lethality NOTE: I am not an expert and this is MY (likely worthless) opinion. The scenario is that you are standing 15m away from someone who is looking away from you. he is a bandit so you decide to kill him. He has no armor. You have a *insert weapon* Makarov: caliber: 9x18mm you shoot him in the head once. % chance of death: 100% (from) brain module destroyed, catastrophic bleeding. you shoot him in the upper chest once. % chance of death: 33% (from) heart destroyed, catastrophic hemorrhaging % chance of survival: 66% could have damaged lung. Will suffer bleeding. If bleeding isn't stopped death will likely occur in 20 mins. shoot him twice. % chance of death: 66% (from) one hit to the lung and one hit to the heart causing heart destroyed and catastrophic hemorrhaging OR two hits to the lungs causing damage and then destruction of the lungs causing death. %chance of survival 33%: could have damaged lung. Will suffer heavy bleeding. If bleeding isn't stopped death will likely occur in less than 5 mins. shoot him three times. %chance of death: 99% (from) heart destroyed by a bullet OR Lungs destroyed by (at least) two bullets OR lungs damaged by one buller and critical bleeding from the other two bullets. %chance of survival 1% but could have damaged lung. Will suffer critical bleeding. Death likely in 1 min if no treatment received to stop bleeding. You shoot him in the lower chest Once. Chance of death: 25% (from) guts destroyed. Chance of survival 75% but could have damaged guts. Will suffer bleeding and death will likely occur in 20 mins if not stopped. Twice. chance of death: 50% (from) guts destroyed. Chance of survival: 50%. could have damaged guts. Will suffer heavy bleeding and death will likely occur in 10-15mins if not stopped. Three times Chance of death:75% (from) guts destroyed Chance of survival: 25% could have damaged guts and will suffer severe bleeding and death will come in 5 mins if not stopped. Four times: Chance of death: 100% ( you know why by this point) You shoot him in the legs (right, left or both) Once Chance of death: 0% but will suffer bleeding. 25mins till death if not stopped Twice 0% but will suffer heavy bleeding. 15-20mins till death Three times chance of death: 30% (from) leg module destroyed. and catastrophic bleeding. if survives: will suffer severe bleeding and will die in about 5-10 mins if bleeding doesn't stop. Four times. 60% of death from destroyed leg module. Critical Bleeding and death in a few minutes if not stopped. Five times. 90% chance of death. Rest same as above. Six shots to the leg will cause death no matter what in a matter of seconds. Being shot in the arms would behave like being shot in the legs but less durable. 5 shots to the arms would be fatal very quickly. That is how the Makarov and other 9x18mm weapons should work IMO. 9x19 would behave similarly but slightly more lethal (approx. 10-20% more lethal depending on hit locations) .45 ACP/11.43x23 would behave similarly but more lethal (approx. 30-50% more lethal depeding once again on locations.) 5.56 and 5.45 would have 50%-100% more lethality. A single center of mass shot will severely maim and will cause death most of the time but surviving is possible. 7.62x39 would have maybe around 50%-150% more lethality. Same as above for the most part. Ballistics can be weird here though. Some times intermediate caliber rifle rounds over penetrate causing less damage. 7.62x51 and 7.62x54 would have 75%-200% more lethality. Shots in the arms and legs could be survivable (with much bleeding ^_^ ) but good luck with chest shots. Survival would be quite rare. Anything above that caliber would be blowing legs and arms off pretty frequently. .338 Lapua would be maul folks. 12 guage would be very lethal 15m. High chance of damaging many modules and causing tons of bleeding. Pistols would loose a lot of effectiveness past 50m. Shotgun pellets would have similar range. SMGs would loose effectiveness between 75m-200m depeding greatly on the model and caliber. Intermediate calibers could reach out and touch people out to around 250m-300m Rifles would still do serious harm well over 500m. 1000m would be a stretch. (That guy on Electro Hill with a Mosin-Nagant or a Mauser 98 would be deadly. But why is here wasting his limited ammo? He won't even be able to get good gear b/c it'll be torn up) . Okay there is my opinion. Feel free to critique it. Also if someone wants to make there own Percentage charts that would be very cool! B)
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I plan on taking Russian next semester because of all the russian video games I play have peaked my interest in the language. I would learn some simple morse code because learning something like morse code is difficult and I like the challenge.
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I would really love to see animations for breach loaders where you can actually see your character loading the individual shells/cartridges into the breach. Also it would be awesome if your character loaded each shotgun shell into tubular magazines.
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
m.w. vindicator replied to SmashT's topic in Mod Announcements & Info
M8 r u lyke dum. hiz logik is fluwless lul. suriosly gtfo luzer -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
m.w. vindicator replied to SmashT's topic in Mod Announcements & Info
A sandwich without bread. Wouldn't that be just a meat. I would totally eat Rocket's ... that was close. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
m.w. vindicator replied to SmashT's topic in Mod Announcements & Info
Mother of GOD where the fuck is the fucking september thirteenth update what the fuck for fucking sake. Why doesn't everybody in teh world revolve around ym shecudile. Rocet is teh $cam -
Conclusion. Can we haz all teh maps in teh worldz ? plz?