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SalamanderAnder (DayZ)

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Posts posted by SalamanderAnder (DayZ)


  1. Excellent post OP but I fear DayZ will go from this

     

    Zombie_Apocalypse_by_GarthFT.jpg

     

     

    No offense, but I would simply like to point out that DayZ isn't like that... At all. We need more zombies for this, which is why I suggested it in my OP :P

     

     

    BTW, maybe a mod could move this to the new suggestions area?


  2. Well no. Skyrim is much easier to work on simply because the ArmA 2 engine suffers from the optimization cancer that has plagued the ArmA series from its beginning. TakeOn Helicopters and ArmA 3 have alleviated this in a way and hopefully ArmA 4 is rid of it completely.

     

    Regards,

    Sobaka

     

    Skyrim doesn't have multiplayer net-code.

     

    Solve that problem and consider your point to be proven, sir.


  3. I don't want to kick you, i just can't stand ppl who bitch about rust and still are on this comunity...

    And btw...  i'd politely tell you not to curse at me.

    Remember:

     Violence (verbal in this case) ... is the last refuge of the incompetent.

     

    "Bitch about Rust"? It's a valid comparison. They are very similar games. Besides, have you seen my post count? Obviously I support this game, and I don't see any reason why I can't support Rust as well. Verbal violence? Get over it. Logical fallacy is the refuge of the incompetent, and creating a false dilemma like "you can't like two different games at the same time" is a perfect example of such.


  4. My question is....

     WHY ARE YOU STILL HERE?

    Rust is waiting for you, don't get him mad.

    SERIOUSLY ?! RUST !?

     

    Yeah, seriously. I'm here because I support this game - it has potential. However, it is lacking a lot. The interesting thing about Rust is that it isn't so different from DayZ, and yet the way people behave in that game, on the whole, is very different.

     

    Moreover, why do you care? You joined like, yesterday. You don't get to kick me - or anyone else for that matter - out of the forums, so why don't you fuck off and mind your own business? Gonna throw more caps-lock my way? You're actually just proving the OP's point by beings such a prick.

     

     

    It must be nice living in a fairytale

    http://www.youtube.com/watch?v=PHlnj1dlC0g

    http://www.youtube.com/watch?v=852eOa3dLrw

    http://www.youtube.com/watch?v=3RVHDlPqZWE

     

    and this... is just a sweet example....

    Wake up dude, life its not a bunch of facebook filosophy quotes.

     

    Every one of your videos show people grouping up together, even if it is against other people. The guy in the second video is talking about how he is protecting his children. So basically, you just defeated your own fucking point - Thane is correct. Families group together. The real human drive to survive and reproduce is constant, otherwise, you wouldn't exist right now. 

     

    You should wake up. It's spelled "philosophy," genius.


  5. I love how people on this forum manage to convince themselves that Rust is the exact same as DayZ. 20 hours into that game and I formed a town with 30+ people, all of us making a ruckus and generally failing at organizing ourselves - it was still hilarious. Granted, some people attacked us and whatnot, but that only increased the bond within our little township. Like it or not, that game does compel a much higher degree of teamwork than this one.

     

    No matter what the anti-Rust crowd says, they can't remove the half a dozen people who have joined my Steam friends list because of that game. Friends from DayZ? Zero. Numbers don't lie.

     

     

    As for the OP - well, welcome to the Hunger Games the Video Game + 10 whole zombies. Maybe it'll be a little more balanced once the environment changes, but I wouldn't get my hopes up.


  6. Considering that both the games put together equals the price of one standard triple A title, I don't see the dilemma. Buy both.

     

    First of all, people who judge Rust based on it's "visuals" are a: shallow, and b: probably haven't even played the game. Let me break down the two for you very simply.

     

    Rust is something like a minecraft/DayZ hybrid. Some people will kill you, yes - but if you are persistent and talk to people, chances are you will find some who are friendly and will group up with you. Gathering materials is the major curve. Construction is the major goal, and defending your base from intruders and raiding others makes it very entertaining. I've made good friends on there, with a Vent channel and everything. The enemies you make (and you will, trust me) can be frustrating, but over time you get the hang of it - besides, rivalries make the game fun. Once you know how to get around, dying is not such a disappointment. As for hackers - just stay off official servers and find community servers where there are active admins, who can ban hackers immediately. It makes the game much better.

     

    DayZ is gritty, unpleasant, and mostly a solitary experience. It's significantly harder to find people who are friendly. Becoming a ruthless killer is the major curve. There is no construction at the moment, and the map is much larger than Rust. The rewarding aspect of DayZ is when you have a group of players whom you already know and trust, or when you manage to kill someone who is attacking you - that sort of thing. It's about overcoming the environment.

     

    Basically, DayZ is much more challenging and immersive than Rust, but not as fun. One will often have you laughing hysterically, the other will have you swearing at your monitor. Don't get me wrong, I like DayZ for that reason, but they're just different experiences. Furthermore, I don't know where people are getting this "80% completed" crap about Rust. It's still early access.

     

    "We feel like we aren’t making it clear enough that the game is Early Access. Rust is still in development. This isn’t 95% finished, like a regular beta. This is 10% finished. We’ve got the bare bone foundations of a game here. We’re still developing it." - That's from the official site. It's still being developed. People on this forum are naturally going to be biased - just look at the replies. Most of these people haven't even played the game, so don't expect a fair argument. Someone who "watched a few videos" and decided it looked like crap - well, they really have no clue what they're talking about.

     

    I've spent 47 hours in Rust, I have a base where I live with like 15 other people (seriously, it gets hard to keep track) and we have a blast. I've spent 66 hours in the SA (don't even mention the mod, you don't want to know), and honestly, I'm waiting for more. Right now, it's a glorified pick-up-loot-and-then-free-for-all deathmatch. It'll be much better later.


  7. Have you considered that server hopping effects the amount of items you find? Guy logs into balota on 50 servers, well now those servers are not going to have any loot until the reset. By preventing hopping they can keep the concentration of loot higher and more persistent on the server. They shouldn't mess with the loot until they know what kind of effect these changes will have on looting. Besides, it's not even that hard to find gear in this game. I don't see why people complain so much.

    • Like 2

  8. Melee will NEVER have the advantage that a ranged weapon will have though. To be honest the only way its going to balance is if a large character wipe on everyone hording gear and weapons gets done to balance out the weapon mismatching and overpoweredness some of the guns bring. Because even though some characters are getting wiped consistently there are others that have been able to keep there stuff since start if they play smart.

     

    That's... That's the whole point. And even then melee is just one example. There's going to be projectile weapons like bows, cross bows, improvised firearms, ect. Also they've already confirmed things like improvised explosive devices. The point is to bring a wider diversity of weapons so it's not just gun play all the time. It doesn't have to be that way. If finding a gun and ammo for it is a rare achievement, then people are going to be far less inclined to waste their ammo and risk their lives doing things like attacking fresh spawns. It's about balance and diversity of gameplay. Guns aren't the only weapons in the world.

     

     

    It will get boring without military weapons, gear and attachments trust me.

     
    CoD is that way >>>>>>>>>
     
    Besides, they aren't even removing those things. They're just making that stuff rarer. There's more to this game than "1337 military gear and acog scopes." It's supposed to be a survival game, not a superficial gun collector simulation.
    • Like 2

  9. I am on the fence with this. I think it could go either way and still be good:

     

    1) Military bases should be stocked full of tactical equipment, weapons and ammunition. It's less realistic, but this would cause players to use the airstrips and military camps as PvP zones. This would keep the game interesting from a PvP perspective, and since this game is more than likely going to follow in its predecessor's footsteps, I'd say that's a good thing.

     

    2) Military bases should be picked through as if countless other survivors were there even before we hit the coast. They should offer the odd overlooked goodies to the thoroughly searching player, however, nothing overwhelming. This would keep the game interesting from a realism/PvE perspective as not as many people would be drawn to them. Also, players who choose to avoid the airstrips (for whatever reason) wouldn't be at too big a disadvantage from the players that visit.

     

    I'm literally all torn up inside. I don't know which way I'd like to see the game go! :T

     

    EDIT: Weird smiley strikes again!

     

    It's not one way or the other, dude. You can still PvP with other types of weapons. Melee combat is going to become more important. It doesn't change anything. People will still kill each other regardless - they'll just have to change their tactics about it. You might as well argue that Chivalry isn't a PvP game because it doesn't have m16s and ak47s, lol.


  10. But they shouldn't be "that rare". If you go on a military base, you will find military grade weapons... The fact is, having these places spawn military grade weapons creates zones of interest, thus, PvP. But whatever, I find having some access to weapons makes the game more interesting, I like scavenging places and have to always be on the edge of my seat, but I know if I pull through I will find something to defend myself with. I guess there's some hardcore survivor fans out there, but it's a game, and remove the ability to defend yourself from the bandits out there, it will cause a whole bunch of frustration. That's how I see things.

     

    Okay lots of things wrong with your argument here. First of all, military bases and police stations are the first place anyone would go in this situation. Those places would have been picked pretty clean before you arrive. We don't know what kind of time frame the events of this game are taking place in - but since there are no NPC's aside from zombies, I think it's safe to say this is well after the initial outbreak. Secondly, and more importantly, is that "removing the ability to defend yourself" is a two way argument. By toning down guns they are decreasing the potential for both defense and offense. You don't have to "defend yourself" if the person you encounter doesn't have a weapon to attack you with, now do you? Duh. And thirdly, you act like they're removing weapons from the game entirely. They aren't. You still have means of defending yourself - even more, infact, because you can make improvisational weapons. It opens up far more possibilities than simple CoD style deathmatch. This is what the game needs.

    • Like 2
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