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Your DayZ Team
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Everything posted by SalamanderAnder (DayZ)
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Negative Mouse Acceleration?!
SalamanderAnder (DayZ) replied to PiyRe's topic in New Player Discussion
Turn off aiming deadzone. -
I dont understand why there is no AUTO RUN KEY!!!
SalamanderAnder (DayZ) replied to Bohannan (DayZ)'s topic in Suggestions
Well it was a joke, so relax. But also, running from Zelenogorsk to Berezino in a straight shot is really not a good idea in the first place. You're bound to cross someone's field of view and auto running that would just get you killed. And honestly, you are exerting more pressure typing these posts than you do just pressing WASD for an hour. Again, what are you going to do while your character is auto running, here? Not paying attention is just asking to get sniped and come back to a "You Are Dead" screen. I have arthritis in both my hands and seriously, pressing W is not that hard. Just wedge the key or make a macro. Jesus. -
I dont understand why there is no AUTO RUN KEY!!!
SalamanderAnder (DayZ) replied to Bohannan (DayZ)'s topic in Suggestions
Then do what I just suggested. Also, you aren't going to get carpal tunnel from applying gentle pressure with one finger for 20 - 30 minutes. If that were the case, fingering your girlfriend would be so hazardous nobody would do it. Yet I do it all the time and I still don't have any wrist problems. LOL.- 559 replies
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Arent we supposed to poop cans?
SalamanderAnder (DayZ) replied to autoloon's topic in General Discussion
Well I've noticed that occasionally when I eat something, an empty can of that food item does end up on the ground. I'm guessing they just haven't gotten around to it yet, as it needs to be hardcoded into the engine. They are avoiding the use of scripts at all cost, since scripts leave hacking vulnerabilities. Be patient. This is pretty minor stuff. -
Lets make it a little easier for the Devs
SalamanderAnder (DayZ) replied to chris_heyward's topic in General Discussion
Don't you know? DayZ is powered by tears. -
I dont understand why there is no AUTO RUN KEY!!!
SalamanderAnder (DayZ) replied to Bohannan (DayZ)'s topic in Suggestions
Lol, as other people have pointed out. If you're really so butthurt to have an auto run button, wedge your W key, or better yet, make a macro. What are you going to do while your character is auto running, anyway? Take a shower? Eat? Watch pron? Lol. Like DayZ players have anything better to do. -
is it fine to use ENB and Sweetfx?
SalamanderAnder (DayZ) replied to Mannyrue's topic in General Discussion
It doesn't look any different... -
Stream Sniping A Huge Problem
SalamanderAnder (DayZ) replied to Mojomaster001's topic in General Discussion
I always thought streaming DayZ seemed like a bad idea. "Oh here's my exact location and server info, don't kill me though okay?" Lol. Whatever happened to using fraps and posting your videos to youtube? At least then you can edit out the boring parts. -
Will be necesary a character reset after hopping gets fixed?
SalamanderAnder (DayZ) replied to Vagnus's topic in General Discussion
I mean, we all die in this game eventually. It's not like they're going to keep that gear forever. More pressing is the body duping glitch which seems to be spreading. Derp, you are aware that Max is a forum administrator, right? I'm sure he read the thread. Probably better than you did, in fact. :facepalm: -
The only solution for DayZ: Simulation.
SalamanderAnder (DayZ) replied to SalamanderAnder (DayZ)'s topic in General Discussion
Then why did you respond? -
The only solution for DayZ: Simulation.
SalamanderAnder (DayZ) replied to SalamanderAnder (DayZ)'s topic in General Discussion
I'm so glad to see there's some real discussion going on, I was going to give everyone who posted beans but it seems I've reached my quota for positive votes for today, lol. You know, I actually used to like this idea, a lot. I used to argue for it in the suggestion forums before Standalone came out. Mainly the idea I liked was having a sort of "invisible" skill system which would allow you to improve at tasks by reducing your failure rate, and basically those skills would be degraded a certain percentage every time you die, making your character more valuable and such. But now that I've turned over the idea a few times, it seems a bit unfair. While I agree it's not necessarily "realistic" to give everyone the ability to do surgery, it would stratify players. Players who die a lot would have a hard time gaining skills, and therefore would be artificially locked out of doing certain tasks. Players who put tons of time into their character and play the game 24/7 would have an obvious advantage. While this works alright in other RPG games, where PvP and griefing is controlled, I don't think it would work so well in DayZ. Also, it opens up even more hacking vulnerabilities which the devs would have to address. What happens when hackers figure out how to "level" their character to full ability while legitimate players are stuck dying and trying to get better? What if you aren't able to level your character before you just get shot at Balota, and therefore you lose more skill, and such? It's not necessarily a bad idea, but I think it's just the wrong way to go about things in DayZ. I mean, this is supposed to be your story. Spawning people with a random class isn't fair, because they didn't choose those skills. If you let them choose skills, then chances are more people are going to choose one class over the others as it starts to provide a more well rounded advantage. I think the only effective way to do it is to simply make everything equally challenging for everyone. One of the important features of the tool based simulation that I've shown here is that to do any specific task, you're going to need lots of specialized tools. For example, if you want to be a medic, then you're going to have to carry around medical supplies, bandages, painkillers, epipens, surgical tools like scalpels, forceps, suturing kits, that sort of thing. If you want to be a mechanic, you're going to have to carry around lots of tools like wrench, screwdriver, welding kit, vehicle parts, fuel cans, ect. If you want to build things, you need tools, building supplies, lots of rope and crafting items. On top of all that gear, you're going to need a weapon, food, water, and basic survival kit for your character to stay alive through it all. This compromise of gear will naturally encourage people into group roles I think. While it's still possible to play as a lone wolf, it's going to severely limit you in your range of what you can do. As Rocket said, your gear is like your level. So by requiring players to carry all this stuff around, and also by making heavy objects hard to move and cumbersome, and perhaps even forcing cooperation for certain tasks (like surgery, or building large constructions like walls, or lugging around lots of vehicle parts) people will naturally start to interact in a more neutral way. All the while, the PvP aspect still remains, which creates an atmosphere of tension and mistrust, between your group and outsiders, between people within your group, ect. That's why I've given up the idea of specifically assigned "classes" or "roles." After all, this is your story. You should be able to shape yourself while you are in this environment. -
Just want to see community preference on 1st/ 3rd person servers quickly.
SalamanderAnder (DayZ) replied to AP_Norris's topic in General Discussion
In short, yes. In long, I don't see why you have such a victim complex because there are separate 3rd person and 1st person servers. -
This new patch guys ...... myaaah?
SalamanderAnder (DayZ) replied to Xequinox90's topic in General Discussion
Being reset to a location after running for a while was a bug prior to this patch. I can also confirm that. As was gun inaccuracy, as was desync. Spawns are random so that also probably has nothing to do with the patch. Sooo... Yeah... Actually after the patch I noticed one change. Backpacks and containers are much easier to move around from inventory to ground and such. Very responsive. I was able to lay down a backpack inside my equipped backpack multiple times with no hassle or wait. It was basically instantaneous. Don't know if that was an intended fix or not, but it happened. -
How to authentically strike the right balance of PvP in DayZ SA.
SalamanderAnder (DayZ) replied to Zeds_Undead_baby's topic in General Discussion
I think PvP is often the result of boredom. If there was more satisfying content, you could remove some players from that PvP "pool." Of course, you're never going to get rid of griefers and people who just kill for fun, and I don't think they should. DayZ is supposed to be about paranoia. About not trusting that guy you just met. Directly punishing PvP probably wouldn't even change that TBH, people would still kill each other for gear and for safety, so it's clearly not an effective solution. I like that I feel paranoid when I'm in the game. It makes it tense and exciting. Without that, well, the game would be fucking boring as hell, pardon my French. -
The only solution for DayZ: Simulation.
SalamanderAnder (DayZ) replied to SalamanderAnder (DayZ)'s topic in General Discussion
I agree. Look, let's admit. In the real world, a gunshot to the belly = death. But this is a game, and therefore it's a bit unfair to not offer ways around it. I'm not saying these are the most "realistic" of options, but I think the right balance between realism and game is the key. I know that surgery isn't a small thing in real life. But the dice rolls could be tweaked to make it more realistic. Let's say you get intestinal damage, that should be an organ that has a very high chance of killing you. But a liver on the other hand, is surprisingly resilient. Livers can even be cut in half and will grow back to their full size. I just think it would be more interesting than "oh, I bandaged, therefore I'm okay." I think of The Last of Us, (spoilers>) When Joel get's impaled. This is just a way to tell more compelling stories. Nobody wants to face the idea of cutting into another person and removing a bullet, trying to save their life. And let's be honest, a lot of people are just going to choose to hit "Respawn" or have their buddy shoot them in the head. It doesn't mean that the option shouldn't be there. I mean, if he's gonna die anyway, you might as well try and do whatever you can to save his life, right? -
The M4 sound is very bad, along with the ballistics
SalamanderAnder (DayZ) replied to [email protected]'s topic in General Discussion
I agree. Weapons are seriously muffled, and I do think dispersion is a bit ridiculous. I posted a thread about weapon sounds and hearing protection a while ago... http://forums.dayzgame.com/index.php?/topic/157272-idea-gunshots-tinnitus-and-hearing-protection/#entry1575605 But yes. 100%. Firing your weapon should be a BIG DEAL. They are loud. People who haven't had experience with guns don't seem to understand that. They will deafen you. You are literally firing a tiny canon in your hands. -
The only solution for DayZ: Simulation.
SalamanderAnder (DayZ) replied to SalamanderAnder (DayZ)'s topic in General Discussion
Lol um, okay. Pointless argument is pointless. There's no reason to be a fucking dick, or to make assumptions about my "ego," or whatever. Yep, I came up with some ideas about a video game, I must think I'm the "master of the world." B) WOOO MASTER OF THE WORLD! (Guitar solo) Propose a better system then. Oversimplification is boring, and boring is not what this game needs. Honestly the ToH system is a very good amount of simulation for something like taking off a helicopter. Even someone who is skilled at flying a chopper has to startup a helicopter the same way every time. Again, surgery is a real life skill yes, but it's not a "skill" in terms of the game as in "Oh boy I got xp points, now I can level up my surgery skill!" Please. In the apocalypse, doctors would be in short supply, field medicine would be the only way to keep your friends alive. Are you saying that applying a BANDAGE to fix BULLET WOUNDS is more realistic or requires more "skill" than the surgery system proposed? I even said, a dice roll would determine your chances of succeeding or failing at a surgical task, based on the tools you have, and the condition of the patient. Looks like you're actually just splitting hairs to prove your argument, which sounds like a watered-down system which is far less authentic than a real life situation. Obviously we can't simulate every vein and artery in the body, but this is more realistic than "Oh I wrapped my shot torso in a rag, now I'm all better!" lol. And I don't get this ABC thing you keep coming back at me with. Almost every task in life can be boiled down to ABC. How to put on shoes: A: grab shoe. B: Put shoe on. C: Tie laces. What's the difference? The operations, the tools required, this is all in the vein of DayZ. Look at the mod. A: Get engine part. B: Get toolbox. C: Fix entire car engine and drive away. So what are you saying here, exactly? Are you just trolling or do you have something constructive to provide or....? -
Holy run on sentence, use some punctuation man!
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The only solution for DayZ: Simulation.
SalamanderAnder (DayZ) replied to SalamanderAnder (DayZ)'s topic in General Discussion
Uhg, there's already 152,047 threads about both of those things. No thanks. I'd rather look forward - to a brighter future! -
The only solution for DayZ: Simulation.
SalamanderAnder (DayZ) replied to SalamanderAnder (DayZ)'s topic in General Discussion
Well yeah that's basically the point of this thread. Starting a helicopter isn't a "game skill." It's a skill that you, as a human being playing the video game, has memorized outside the video game. If you saw the ToH video you would see what I'm saying. Just having a complicated startup sequence is the skill which you have to aquire. Shooting a gun, honestly, does not take any skill. Anyone who hasn't shot a gun can learn to in about 30 minutes. Same with surgery. It isn't a "skill" except that you happen to have the tools necessary and you have the basic sense to do things in the right order. Failure to disinfect your tools, for example, would lead to your patient getting an infection. It isn't a "skill," it's something you remembered to do. Death has nothing to do with it, so you may be misinterpreting that part. I don't think there's anything too in depth for DayZ to explore. Everyone keeps complaining about KoS, well that's because we have nothing to do, because the game is actually just too easy. Even in the mod without all this stuff, KoS was rampant. Getting a helicopter meant basically nothing, because anyone could start it, fly it, repair it, ect. That's the learning curve. Without it, there's no challenge to overcome in the first place. Even with this stuff in place, it's going to be damned hard for a "veteran" to get even a car running, because it necessitates that you get all the parts, tools, and shit that you need to fix the car (or helicopter). Then you have to survive long enough to get to the vehicle, repair it, and be on your way, and even then some noob with an AR could just shoot you out and take it. That's the whole point. It's equally challenging to everyone. Having played it more doesn't really make it any less difficult, it just makes you better at the game. Tell me, what game is just as easy for beginners as it is for veterans? None. Even Super Mario Brothers has skill. Even veterans at Pong are going to be better than beginners. There is literally no amount of "game design" that's going to take that away. Again, I don't see where talking about real life has anything to do with this, because as you stated, IT'S A GAME. However, this is a simulation engine, so we might as well use it to it's fullest potential. I don't think the surgery system is too complicated, if someone doesn't want to utilize it then sucks to be them? I mean, what's the difference, really? Making things too easy is just allowing the trolls to rove around killing players because "there's nothing else to do" and "for the lulz." This system provides an incentive to become better at something besides hunting and killing other players, which is also a kind of skill. Not everyone is a "veteran" at PvP. So by your logic, let's just give everyone aimbot because aiming is too hard. I don't get it. This is supposed to be a deep game. -
The only solution for DayZ: Simulation.
SalamanderAnder (DayZ) replied to SalamanderAnder (DayZ)'s topic in General Discussion
Indeed, I'm not really sure on what technical issues would need to be overcome to make the map portal system work, but I think the server functionality would be pretty simple. You could have more than one server hosting each map, in fact, you'd have to because at max we can only get 40 players right now, hopefully 100 at release. The idea though is that you could only go to other maps by physically reaching the boundary of the map you are on. So if you are in Chernarus, you could only join other servers that are hosting Chernarus. But when you reach one of the edges of the map, you would be presented with a server selection screen that would allow you to go to any server of your choosing which is hosting the particular map attached to that boundary. This I think is the most flexible way, since servers tend to come and go, plus certain ones may be full or empty, or whatever. So basically you're choosing from the same physical location, but just a different provider for that location. The only problem is hives. So private hives would basically be out of the question here, because moving from a private hive to a public hive would present obvious issues. Also I think a timeout would be necessary, so if you move across to another map, you can't instantly double back and go to a different Chernarus server. But that should be tied into however they plan to fix server hopping anyway, so it's not too much of an issue. I also like this idea. Hopefully we'll get to see bows and arrows some day. I know rocket said that he wanted to add gathering things like rocks from the environment, so it would be a pretty logical extension of that mechanic and the crafting system. Also, I want to be able to combine a bayonet or a knife with a stick and make a spear. -
The only solution for DayZ: Simulation.
SalamanderAnder (DayZ) replied to SalamanderAnder (DayZ)'s topic in General Discussion
I agree, heavy items should be hard to transport as well. But the real key here is that most of the time in a real life scenario, you aren't going to replace an entire engine, just small components of that engine, like hoses, belts, little bits and bobs which are all part of that larger machine. The block itself is usually not the problem, but rather some malfunctioning part of it. That's a good idea. I love the idea of handcars specifically because it's an easy way for fresh spawns to move around the map quickly and it's a good way of transporting heavy items. No fuel required! -
The only solution for DayZ: Simulation.
SalamanderAnder (DayZ) replied to SalamanderAnder (DayZ)'s topic in General Discussion
Well, I don't feel like treading territory that has already been discussed. It's pointless. Plus rocket has said that sound is very important to this project, they've hired new sound professionals specifically for this task. So I think it will come with time. However, I really don't consider these to be luxuries, when we shift the discussion to Beta and Full Release. I know that there are still more issues to be overcome in the short term, however the game does need more content, or else it will become quite stale. -
What, exactly, is the point of this game?
SalamanderAnder (DayZ) replied to Zascha-Geriko's topic in General Discussion
Dude, shut the fuck up. Nobody likes you. I don't appreciate your use of autism as some kind of joke, and your overwhelmingly negative posts are getting tired and old. If you're really so fucking sad about losing $30, give me your paypal account and I'll transfer $30 bucks to you. Fuck. -
Hate to say it, but this is old news buddy.