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SalamanderAnder (DayZ)

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Everything posted by SalamanderAnder (DayZ)

  1. SalamanderAnder (DayZ)

    Stories of the survivors

    Thanks. He was definitely American, though. His English was impeccable. It was actually that encounter which was kind of like a wake-up call for me gameplay wise. I realized that all the times I had been quickly betrayed, shot on sight, died during combat, ect. was actually a result of my own failure to control the situation effectively. After that I started emulating his tactics - like using direct chat to control interactions; taking extreme initiative in combat situations; choosing my ground more carefully; scanning the environment constantly; those types of things. I survive a lot more now because of it. I'm almost certain he was military, and it makes sense. They learn Arabic phrases while deployed, and his pronunciation was quite good for someone who sounded so American. The more I think about it, the more I realize that the way he was acting in the game was driven out of serious training.
  2. SalamanderAnder (DayZ)

    DayZ Standalone - Co-op Mode

    Everyone! Poll: Should DayZ some day be an open world zombie game? lol
  3. SalamanderAnder (DayZ)

    NEW BUILDING: THE MUSEAM

    This part is absolutely correct. I've even seen small time museums in the rural areas of Texas where you would never expect them. I'm talking, inside a particularly historical home, for example. So it would be totally reasonable to find a museum, but I just don't see what you would get out of it in the way of loot. Maybe a first aid kit and an axe or a pistol in the closet or something, but that's all I can think of.
  4. SalamanderAnder (DayZ)

    Survivor Zombies NOT DEAD ONES

    Damn, I forgot about Stargate. That's just how bad it was.
  5. SalamanderAnder (DayZ)

    Money

    That's not a haiku, This is a haiku to you. Just an example.
  6. SalamanderAnder (DayZ)

    Money

    Just... no. It only makes sense to trade things of real, tangible value in this situation; items that directly contribute to your survival.
  7. SalamanderAnder (DayZ)

    [SA] Dodging-Button/Animation

    Yes. I want this. I want to be able to jump and dive sideways, backward (knocking you on your ass but possibly saving you), and forward (as a tackle). Imagine rushing your captor and tackling him to the ground... Also, do we know if fist fighting has been confirmed? Imagine just double tapping a or d to side dodge your opponent and stick him in the jaw. Haha. That would be fucking brilliant.
  8. SalamanderAnder (DayZ)

    DayZ driving should be link this...

    Honestly, I'd just be happy to not get stuck on the smallest little rock I might happen to run over.
  9. SalamanderAnder (DayZ)

    Remove that obsolete blood system.

    http://dayzmod.com/forum/index.php?/topic/144263-dayz-developer-blog-3rd-august-2013/ I think your blood is still quite relevant to your overall well being... But I believe this provides sufficient evidence that the Standalone is using an advanced injury system. (and a realistic bleeding system too, apparently) I'm very excited about it.
  10. SalamanderAnder (DayZ)

    Life flashing before eyes when dead?

    To put it quite plainly, Halo does not handle anywhere near as much data as DayZ. Unfortunately I feel like this type of idea would be very low priority right now in terms of development, but that doesn't necessarily mean it's a bad one. It's just impractical currently as it seems to be purely aesthetic in nature, i.e. provides very little in the way of gameplay.
  11. SalamanderAnder (DayZ)

    Suggestion for how infection could work

    I think a small infection chance from bullet and melee injuries should definitely be added.
  12. SalamanderAnder (DayZ)

    Melee is now Pointless

    You don't think that human hands can cause lacerations and flesh wounds? Also, what about your eyes, nose, and mouth? They are often completely exposed, and blood would be everywhere. Do you think that in an environment with no shelter, little rest, no sanitation, lots of wreckage, and tons of high risk situations, that you would never get even the most minor of cuts along the way? Preposterous. Not to mention that simply having contaminated blood or fluids on your hands could easily result in you giving yourself an infection later when you forget to wash your hands and go for that tin of beans, sans-fork. The infections system makes complete sense from a "realism" standpoint. Why do you think doctors have to sanitize every single tool they use on a patient? Why do you think they constantly wear gloves, even if it's just to put a tongue depressor in your mouth? We know that one of the biggest killers in the American Civil War was common infection, because at that point doctors had very little knowledge of germ-theory and infection control. Also, you can tell which zombies are more likely to give you an infection. They are all covered in blood and stuff. Just watch out for them.
  13. SalamanderAnder (DayZ)

    DayZ Standalone Discussion

    "There is NO release date set. Dayz passes an alpha review... dayz released. Simple." - Dean Hall
  14. SalamanderAnder (DayZ)

    Standalone suggestion with duct tape

    Just one of the many great uses of duct tape. I like it. But they should be able to pull the tape off once they wriggle free from their constraints, which is also possible.
  15. SalamanderAnder (DayZ)

    Useless But Rare Weapons

    I think what AP_Norris is talking about privately owned weapons. In fact, he never mentioned Museums. Museum guns are almost always inert, and they have no ammo, like you said. However, a private owner of any gun could easily maintain an old weapon and keep it in working condition. Theoretically, a gun could last for hundreds of years as long as it was maintained and not constantly in use. I've shot a ppsh, mosin nagant, various ww2 era pistols, ect. They're often times kept by veterans of those wars and passed on into their families. So those guns do still exist out there in the market. They should be kind of rare, but I would love to see them. I would totally keep a luger if I found one.
  16. SalamanderAnder (DayZ)

    idea for more realism car repair system

    Actually, rocket already said that this is how they want vehicles to work in the SA. It's a good idea, I'm just pointing out that this is already "in the pipeline" as it were.
  17. SalamanderAnder (DayZ)

    Insanity System

    Uhhhg this suggestion again? It punishes gameplay tactics. I can't get behind it.
  18. SalamanderAnder (DayZ)

    PLEASE ROCKET OIL RIGS!!!

    This is a great idea. This + more naval vessels would be fucking awesome.
  19. SalamanderAnder (DayZ)

    I'm on a boat.

    A tanker wouldn't have to refuel. It would already have fuel. That's why it's a tanker.
  20. SalamanderAnder (DayZ)

    DayZ Developer Blog 3rd August 2013

    It does when their first few posts are completely idiotic. You never get a second chance to make a first impression. Especially considering that he was speaking as though it was on behalf of the community. But If someone has no posts, how can they possibly know the community? My point is, he hasn't been part of the community long enough to speak on the behalf of anyone except himself.
  21. SalamanderAnder (DayZ)

    DayZ Developer Blog 3rd August 2013

    Oh look, it's the guy with 16 posts come to share his infinite wisdom.
  22. SalamanderAnder (DayZ)

    DayZ Developer Blog 3rd August 2013

    Haha, Dean replied to my YT comment. I feel special now
  23. SalamanderAnder (DayZ)

    DayZ Developer Blog 3rd August 2013

    I think what we're saying is that it's a good thing that zombies can be dodged, but nobody seems to bring it up, because they'd rather just complain like a bunch of ninnies. ATM there's actually no way to avoid a zombie attack except by running around town like Benny Hill. I think this opens up a lot of capabilities. If you can side step a zombie coming at you, you can quickly stab it or shoot it in the back before it can even turn around. Makes zombie combat more dynamic.
  24. SalamanderAnder (DayZ)

    DayZ Developer Blog 3rd August 2013

    Haters gonna hate.
  25. SalamanderAnder (DayZ)

    DayZ Developer Blog 3rd August 2013

    This looks great. Why is it that a good 40% of this community only cares about superficial animation crap? That's the kind of stuff you iron out in late development. They're still dealing with real issues which require a massive amount of programming, debugging, testing, implementing, ect. It takes time. I'm glad to see that you're figuring out ways of fixing desync. I trust that the server will be able to stream all that persistent information on-the-fly to the client with maximum fidelity. Have you tested the new streaming system with vehicles yet? Is it possible that inside a vehicle, your player's "update range" could automatically increase to accommodate for your increased speed? Hopefully that could mitigate issues like running into barriers/objects that suddenly *pop* into being right in front of your vehicle, which happens in the mod from time to time. Also, any chances we could maybe get some screens or a small video of some of that bleeding action? I get that it doesn't work in MP yet, but just a demo of the functionality itself might be nice to see. P.S. rocket, I actually like the zombie attacks. They don't look bad at all. I also like how the jumping attack opens up a small window for the zombie to miss you, if you dodge them just right. I think people who complain about it just want slow, easy zombies that they don't have to worry about so they can go around killing other players 90% of the time.
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