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SalamanderAnder (DayZ)

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Everything posted by SalamanderAnder (DayZ)

  1. SalamanderAnder (DayZ)

    A simple idea for facial reactions.

    I agree. I think a lot could be done with the system, if and when they implement it. For example, when zombies are chasing your player and he begins to panic.
  2. SalamanderAnder (DayZ)

    Excessive military loot

    Thank you for this, I wasn't actually sure about Russian gun laws. However, Chernarus is NOT located inside Russia. It is in the Czech Republic. http://en.wikipedia.org/wiki/Gun_politics_in_the_Czech_Republic They have less strict gun laws and there are an estimated 1,600,000 guns (registered and illicit) in the country. Let's also not forget that yes, gun laws might have some influence, but think about the situation of DayZ. It's the fucking apocalypse, yo. There isn't a "government" to control the registration, sale, and transport of weapons. Also, there would be some sort of military response, which would likely leave equipment behind in it's wake. One can still find old guns, grenades, military phones, ect. in the forests of Berlin from World War II (granted they don't work anymore, but the fact remains that they are there). When American troops left areas in the middle east, it was often cheaper and easier to leave massive numbers of military firearms behind than to ship them back to the United States. Guns can move in highly unpredictable ways. However, I do agree with the OP that some of these buildings just don't make much sense as military weapon spawns. A military camp, I could understand finding a high-powered rifle there. But a fire-station? Eh? I can't think of any reason why a firefighter would need a gun.
  3. SalamanderAnder (DayZ)

    Seriously, they should've opened up a kickstarter.

    How does someone working their ass off suggest underfunding? You have to pay people to work. Also, in the last dev blog rocket said that they were moving into new offices and getting new team members. So your point is moot. You can't move a team of developers, hire more developers, and provide all the equipment they need, ect, ect, without money. So CLEARLY they have funding. Case closed. Throwing "more money" at a problem doesn't just magically fix it. You still have to do the thing that you're paying for, and that takes time and effort. Money doesn't buy the solution, it buys the effort, which uses up time. Get used to it. All video games go through this process. The only difference is that usually the average ignoramus media consumer doesn't get to see a game go from prototype to full scale release in minute detail like we get to with DayZ. How long did it take to develop Skyrim, which doesn't even have multiplayer and has a world that is significantly smaller than DayZ's? RHETORICAL QUESTION FARLEY. It took them over four years. Here we have Dayz, a game that has been in development for about a year and some change, and you think it's a money problem? You have a patience problem. Another example is Watch Dogs. That game has been in development since 2009, yet it wasn't announced until 2012! That's THREE WHOLE YEARS of development time that not a single public soul was even aware of. So far, DayZ has had 1/3rd the development time of that game. And you think money is the thing that made it happen? No. It was lots of effort, over lots of time. It's literally that simple.
  4. SalamanderAnder (DayZ)

    Idea : Technical escape !

    Yeah, I was agreeing with you. Totally plausible. And we do know that the zombies in DayZ are "infected" and not "undead." Rocket did say that himself.
  5. SalamanderAnder (DayZ)

    melee with no weapon

    No. The survivor lacks programming and animations to use his fists against zombies. Video game characters are not, in fact, tiny human beings, and therefore don't possess "intelligence." Idiot. :emptycan:
  6. SalamanderAnder (DayZ)

    22 hour day.

    Hmm... It's an interesting idea. Of course, you could just play on a different server, but I suppose you'd lose any vehicles or constructions you might have... So it's definitely elegant. My only gripe is that I would personally like to be able to experience more than a single day in a play session, if I've got the day off or whatever. But it would definitely be a good option for servers that want to maintain a more realistic time scale.
  7. SalamanderAnder (DayZ)

    Idea : Technical escape !

    The 3 poster trumps the 1265 poster with a single sentence. Classic. Zombies are simply infected humans. They attack out of aggression, they eat out of hunger. I don't see why they wouldn't stop to investigate a piece of meat or the corpse of an animal as well as a human being. Of course, it would only even work if you broke their line of sight and confused them. Clearly they would ignore a corpse or a steak in preference for movement they can see, but as a mild distraction, I think it's an idea worth considering. It's just one of those little "tools" the developers could give players to use. It may not even work very effectively, but hey; maybe that one time, it might save your life.
  8. SalamanderAnder (DayZ)

    Difficulties with game.

    Allow me to continue a long standing tradition. WELCOME TO DAYZ. Now deal with it or leave. It is an incomplete product, and does not represent the final version of said product. Nobody twisted your hand. Numerous videos, threads, jokes, and even t-shirts have already made DayZ infamous in it's current state for bugs. You should have been aware of that when you bought Arma 2 for a free mod. And before you get offended, please don't. You can't expect to show up, make a post complaining about issues that have existed more or less since the beginning of the mod, and be taken seriously. That's the whole reason why the developers are ironing these issues out in the standalone, as they have source code access and a team of experienced, dedicated, developers.
  9. SalamanderAnder (DayZ)

    Idea : Technical escape !

    I like the raw meat and animal aspect of this idea, even if it just delays the zombies for a few seconds, it could allow you to give 'em the slip. I don't think zombies would really go after canned food... How would they even open the can? lol
  10. SalamanderAnder (DayZ)

    Dean is rounding up SA client for release

    Considering that I've put well over 200 hours into the mod, most of those back in the dayz when gates would crush your legs, items disappeared constantly, vehicles were literally impossible to find, connecting to a server could take nearly 30 minutes, ect, ect... So I highly doubt it. It's okay, my love life hasn't been going anywhere lately anyway. Haha.
  11. SalamanderAnder (DayZ)

    Dean is rounding up SA client for release

    Damn. I'm actually afraid that if it does come out next month, I'll never get anything done in my real life.
  12. SalamanderAnder (DayZ)

    Clothing Degradation and more..

    Okay, just because you don't see it doesn't make you the authority. Either way, item and clothing degradation is authentic. Things break all the time.
  13. SalamanderAnder (DayZ)

    Clothing Degradation and more..

    So this is... What, exactly? An anti - suggestion? If you're main goal is simply to block a specific idea, then you aren't really making a suggestion; you're simply making a criticism of a product you haven't even tried yet.
  14. SalamanderAnder (DayZ)

    Zombie Pack-Like Behavior

    Personally I think it would make more sense for them to group (and ungroup) as simply and dynamically as possible. The first zombie who becomes aggro would attract other zombies, up to a certain number, let's say 6. They would then assign that particular one as a "leader." 1/3 of the followers in that pack could also attract other non-aggro zombies, so they would become pack leader for their own sub group. Like so. 1 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 33 3 4 44 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 444 4 4 4 And so on. Each numeral represents a zombie. The rows represent hierarchy. Bold numerals represent "leader" zombies. This way, when one or more of the leaders takes a separate path from the original leader (1) of the horde, the following zombies will intelligently swarm in diverging (and merging) paths. Also, Instead of each individual zombie having to target the player, and then pathfind for itself, the one zombie targets the player, and the others simply follow it (due to it's aggro state) until they also reach said player. I think this model would also work well for the hoarding idea that rocket was mentioning, which would cause zombies to sort of "migrate" around the map. To save processing power, the zombies need to be extremely simple. If their pathfinding and AI becomes too complex, it's not going to be possible to put 3,000 zombies on the map all at once. The mod can barely handle 500 on a good server. Adding too much to the zombies could be disastrous in terms of performance.
  15. SalamanderAnder (DayZ)

    Wats Ur Favorite Town In Dayz To Loot

    Gorka. I don't think I've ever been shot in Gorka...
  16. SalamanderAnder (DayZ)

    DayZ+ACE, Opinions?

    Seems like a good idea. Get it working and set up on a server so we can try it. I've always wanted windage and realistic sniping in DayZ.
  17. SalamanderAnder (DayZ)

    Seriously, they should've opened up a kickstarter.

    I just want you to analyze your own words. 1.7 million copies of Arma 2 Combined Operations x ~$30 a piece, they have already made close to 50 million thanks purely to the DayZ mod. Where do you think that money is going, exactly? Why would they need to open a kickstarter for a game that is already selling copies and generating income for the company in it's current form? They already have their own kickstarter. You're playing it right now.
  18. SalamanderAnder (DayZ)

    Favorite roadtrip music

    This. Because 1: Maps & Atlases is awesome, and they're all a really sweet bunch of dudes, and 2: look at 0:55. Curl the beanz. :beans: Exact revenge. Retrieve tricycle. It's like a typical day of DayZ.
  19. I think we're all forgetting that killing other players is no longer an efficient way to gather loot and gear. You can't just shoot another person for their bandages anymore, which I think is one major motivation. Everyone thinks they "know" human nature, but the practical reality of DayZ is that killing another player is almost always in your benefit, in every way. You remove the threat, and you gain every single piece of their equipment. Unless you personally trust a person, there's no reason to keep them alive. Even I've had to adapt an aggressive modus operandi to survive. The sad truth is that I genuinely don't like to have to kill other players, but I do it because it is often the only solution I have. So if killing another person has no material gain, and players could develop useful skills, and non-lethals were implemented, would kill on sight stop? OF COURSE NOT. Nobody is postulating that. Bandits will still be bandits. However, would it enable me to alter my way of playing the game? Of course it would. If I can sneak up on a player and knock him out with the butt of my gun, maybe tie him up, then I wouldn't have to blow his poor head off while he chows down on some beans just because I'm afraid of him.
  20. SalamanderAnder (DayZ)

    What's wrong with the loot in DayZ nowdays?

    I think your real problem, is that you are in Elektro.
  21. SalamanderAnder (DayZ)

    Why We Need A Release Date

    Why You Should Put Your Foot in Your Mouth.
  22. SalamanderAnder (DayZ)

    Non-lethal weapons?

    Again, if you honestly think that "wet sponges" are going to constitute non-lethal weapons, you're clearly an idiot. Guns are still going to be lethal. You're insinuating that just because the devs also add non-lethals somehow means that lethal weapons magically don't work anymore or that they'll be removed? What a straw man argument. WarZ? That's a red herring. Nobody is even talking about WarZ. In fact, WarZ doesn't even exist anymore. It's called Infestation Survivor Stories and it isn't even a relevant comparison to what will or won't work in DayZ. They are completely different engines and WarZ suffered from far more fundamental issues. :emptycan: :emptycan: :emptycan: :emptycan: :emptycan: :emptycan:
  23. SalamanderAnder (DayZ)

    Non-lethal weapons?

    And you're saying that non-lethal combat is "unrealistic"? Wake up. Human interaction is nuanced and I for one would like to utilize non-lethal measures if the situation allows it. It's completely idiotic to oppose new ideas just because you, in your tiny personal opinion, wouldn't like them or use them. People get kidnapped by force every day. It's not "unrealistic" at all, because the word "realism" refers to how close to REALITY something is. If you aren't aware that you can be incapacitated by force in real life then you obviously need to get your head checked.
  24. SalamanderAnder (DayZ)

    Non-lethal weapons?

    NO ONE SAID IT WOULD. :emptycan:
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