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Your DayZ Team
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Everything posted by SalamanderAnder (DayZ)
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I've never seen you propose any ideas. Ever. At least KoS has the guts to come out and suggest the slightly morbid, but nevertheless PvP based ideas for the game. That's not a bad thing. Just because someone has an idea for a fictional video game does not make them a "weirdo." You simply allow your real-life biases towards these kinds of actions affect your judgement of them as gameplay mechanics, whereas others like KoS do not. Just the implication that KoS has multiple accounts is totally absurd. Why, and how, could he simultaneously make separate posts? Just look at the time logs of posts and you can see that your theory is simply something you came up with because you personally find the idea so abhorrent that you can't possibly bring yourself to believe that more than one person agrees with him. Get over yourself. You are not the end all be all of human judgment and morality. And Capo... People are wankers in this game sometimes. The presence of this feature or the absence of it will not change that. It's not like I even think it will happen. As I said in my original post, most of KoS's ideas would have this game banned in many countries. However, he is still completely entitled to suggest it. If he doesn't, who will? Besides, he has some really good ideas too.
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idea for use weapon in vehicle for kill passenger/driver
SalamanderAnder (DayZ) replied to wild_man's topic in DayZ Mod Suggestions
Bam. Make it happen rocket. -
idea for use weapon in vehicle for kill passenger/driver
SalamanderAnder (DayZ) replied to wild_man's topic in DayZ Mod Suggestions
Ooh a do want a Hitman style panio wire weapon. That would be so sweet. -
Well, the automatics you do find are military. So even if the m14 was military, it would probably not be an automatic. I think we're splitting hairs here anyway. It's a powerful gun and it doesn't really need to be automatic. But I disagree with limiting the semi auto rate. Just amping up the recoil should do the trick as far as balancing goes. Woooooo 600 posts.
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idea for use weapon in vehicle for kill passenger/driver
SalamanderAnder (DayZ) replied to wild_man's topic in DayZ Mod Suggestions
He wasn't talking to you. Idiot. -
It's pretty rare to find an automatic m14. First, the military barely uses them because they are hard to control. Second, automatic weapons are pretty hard to get a hold of on the civilian market anyway. I worked at a gun range nearly two years and I only saw a handful of automatics, they were all owned by old dudes with class III licenses.
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DayZ Developer Blog 7th September 2013
SalamanderAnder (DayZ) replied to SmashT's topic in Mod Announcements & Info
http://dayzmod.com/forum/index.php?/topic/149280-october-round-up-dayzdaily/ Q: Where is Rocket? I'm still here, things are very busy. Things are good. But I absolutely have to focus 100% on this. That means no family, no friends, no facebook, no twitter - no nothing. This is probably the hardest thing I've ever done, because nearly everything else I've done nearly entirely myself. This is now a major team effort, but I hold the vision. That means I have to be about six places at once, and if I loose that focus for a moment that costs us. There's only one thing that matters to this big team now, and that's do the best we can to make a good game. That's really the only promise I can make, and the only one I should ever have made. Try exploring the forums a little bit. They're buckling down so they can focus and work on the game, rather than pander to every single request for a new dev-blog. Would you rather have a youtube video which literally takes away several hours of time away from development (just so you can get a few minutes of eye candy), or would you rather have the game in your hands? Patience, people. -
idea for use weapon in vehicle for kill passenger/driver
SalamanderAnder (DayZ) replied to wild_man's topic in DayZ Mod Suggestions
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Get an Alpha out!!
SalamanderAnder (DayZ) replied to Karmaterror's topic in DayZ Mod General Discussion
You need a girlfriend, bud. -
Get an Alpha out!!
SalamanderAnder (DayZ) replied to Karmaterror's topic in DayZ Mod General Discussion
Hot damn. That was probably the single most sensible post I've ever seen by orlok... Not to offend. You have other sensible posts. But damn. Spot on. Good show. Aporis, unless you're being sarcastic... You should probably just calm the fuck down. It's gonna be alright. The reasons that WarZ was fishy were not even similar to this situation, in fact, it was the inverse. They released a game wayyyy before it was ready, advertised tons of features that simply did not exist, and filled it with Pay to Win crap. None of that is happening here. Rocket is taking his time so the game can be functional. A year is not that long in terms of game development. See my earlier post on page 2, please. -
decapitation, put player head on spike
SalamanderAnder (DayZ) replied to wild_man's topic in DayZ Mod Suggestions
I think it's funny how upset people get when you start talking about maiming their digital avatars, KoS. As if it's a real person we're talking about. But then those same people probably sat through the movie "SAW." LOL -
Is DayZ one of your main games?
SalamanderAnder (DayZ) replied to Kaffarov37's topic in DayZ Mod General Discussion
It's weird, once I started playing DayZ, everything else just felt so... bland. I still play Chivalry sometimes and the Battlefield 4 beta was fun, but I probably wouldn't pay money for it. -
You're an idiot. 1: Way to take my argument and present a straw man just because you're butthurt that I provided logical examples to combat your argument. 2: Murder boner? Really? Are you that fucking stupid? You don't even know me. If you were a member who had existed before A MONTH AGO, you would know by my posts that I am actually a very passive player and I do not actively seek Pvp situations most of the time. Most of my ideas are based around discouraging PvP and adding to the gameplay in such a way as to have more to do 3: Nobody is "waiting 30 minutes to get it over with." YOU ARE PLAYING A GAME. PvP and player interaction are part of the game. GAMES ARE INHERENTLY POINTLESS. Why don't you think about what you're saying. Either a: a player kills you with a bullet (which actually is STILL the most likely outcome), or b: a player takes ten extra minutes, tries to restrain you, and possibly gives you a window for ESCAPE in the process. That's all part of the game. Introducing new gameplay features (including new forms of PvP) is absolutely NOT pointless. It adds context, richness, and diversity to the story telling of the game. Again, think about a horror movie. Is it "pointless" to make characters die in horrible, gruesome ways? NO. That's called context. They are telling a story, and in the context of the story, those behaviors and scenes make sense. Murder boner. Please. Did you read MY post? Dumbass. Nobody is talking about forcing you into a situation for 7 hours, bibbish. That's quite a misrepresentation of the idea. At most this kind of interaction might take up 30 minutes before you end up being killed, escaping, or killing your captor. But again, player interaction is part of this game, whether it be positive, negative, or neutral. Trying to avoid it is like trying to avoid playing the game itself. By playing a game, you automatically submit to certain rules. Besides, handcuffs could be just as useful to you as they are to a "troll." Furthermore, restraints are confirmed for the Standalone. So seriously, you guys better prepare yourselves for that, or don't buy the Standalone, because it's going to happen. The fact is that by playing this game you are inherently wasting your own time. If you want to combat log, that's fine, go ahead and do it. You'll die anyway. However, be aware that by logging out during a player interaction, you are actually wasting that other person's time. They set out to play a game which should have a level playing field, and combat logging is simply a cheap way of avoiding the field altogether. I'm not trying to be rude, but I still submit that loggers are scum. If I try to restrain you in a game which allows me to do so, and I have done so through careful, thoughtful action - and you simply avoid that mechanic by logging out - no. That's completely unacceptable. You are exploiting the game and wasting MY time and effort which I put in to restrain you in the first place. You are detracting from the total experience for both players. And I'll have you know I hold myself to the same standards. I was once hunted for over three hours by a sniper, across the better part of the entire map. I didn't log. I didn't join another server and ghost behind him. I stayed and fought. Granted, I lost in the end. But the experience was so raw, so compelling, so terribly unique to DayZ, that I wouldn't trade it for anything else. This is called emergent gameplay. This is how you tell stories without a narrative. This shit is fucking amazing!
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Best settings for spotting people
SalamanderAnder (DayZ) replied to Ragstorm88's topic in DayZ Mod General Discussion
Heh, that would be too easy. I don't like to be fed; I like to hunt. -
I'm currently taking a break until the standalone, so I won't get burnt out. Oh I see your edit there. I'm also quitting pot until the standalone, so I can finally save some money... and get super-duper high. Also I'm global banned because my old roommate hacked on my game. It's some old bullshit, but it's no excuse. I won't try to ask for a ban-appeal.
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Am I Insane?.
SalamanderAnder (DayZ) replied to Wolfensteinsaurus's topic in DayZ Mod General Discussion
Make another thread so I can Inb4 graveyard. -
I'm pretty sure it's always been this way. http://dayzmod.com/forum/index.php?/topic/25432-player-activity-heat-map-w-travel-routes-also-my-random-day-z-tips/ This is from July 2012. http://www.pcgamer.com/2013/07/19/new-dayz-player-activity-map-shows-where-newbies-wont-survive/ This is a real data heatmap from 2013.
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How Can I Increase My FPS On DayZ?
SalamanderAnder (DayZ) replied to mronebadkid's topic in DayZ Mod General Discussion
Invest in a gaming rig, buddy. www.newegg.com -
Perhaps this should be in bug reporting? Not trying to be critical or anything. Sounds like a pretty serious problem.
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I hope the Standalone has windage and sight adjustment like A.C.E.
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Best settings for spotting people
SalamanderAnder (DayZ) replied to Ragstorm88's topic in DayZ Mod General Discussion
This thread disgusts me. I'll make sure to kill any "Ragstorm" that I see in the game as soon as I have eyes on. Go ahead and lower your settings. I will see you first. -
Get an Alpha out!!
SalamanderAnder (DayZ) replied to Karmaterror's topic in DayZ Mod General Discussion
The game is not going to be shelved before an Alpha is released. That's just stupid on the part of the developers. What I'm more worried about is that the Alpha will be released, at which point the community is going to take it's troll toll. Rocket will want to add this or that feature to the game, and everyone's going to get their shit in a twist because they're going to disagree with this or that implementation. Just look at the mod. Every time they add something like infections, or make the zombies harder, (or anything else that presents the slightest bit of adversity), and suddenly we've got asshats like Miffy and other whiners who put up thousands of repetitive threads like: "Zombies are TOO HARD NOW!" "Infections are ridiculous!" "Zombies are so OP" "Hunger goes down too fast!" "OMG stamina is ruining the game" "Gear degradation is sooo unrealistic" "WHY DOES I HAS TO FIND NEW SHOES?" You get my point. These brats could very well be the downfall of the game. http://dayzmod.com/forum/index.php?/topic/150292-best-settings-for-spotting-people/ Just look at this fucking shit. What a disgrace. -
Some Reasons Why I would like Offline SP In The Standalone.
SalamanderAnder (DayZ) replied to King of kong's topic in DayZ Mod Suggestions
You can already play DayZ offline. Your gear and character should never carry over from offline to online play, just like it doesn't now. -
Then you're scum. I'd rather stay in the game and fight until my last breath. Sure, someone might capture you. It doesn't mean you can't attempt to escape somehow. Giving up is your problem. Personally, I'd rather see my character die in more creative ways than a bullet to the head every once in a while. You might as well remove the gruesome melee kills from Gears of War. You might as well remove the horrible death scenes you see in The Last of Us. It really makes no difference whether it's at the hands of another player or an npc, this is NOT a game for kids. It's for people who like to deal with new, interesting, stressful, and even tedious moments of gameplay. If you are willing to alt-f4 just because someone is going to hang you rather than shoot you, then you're just a pussy who can't stand the bitter taste of defeat. Besides, alt-f4ing wouldn't even work, as that is combat logging, and combat logging will force your character to remain in-game. This has been confirmed for the Standalone. So yeah, you avoid seeing what happens, but it won't change anything. I love how people are willing to run for 30 minutes doing absolutely nothing, but when it comes to being killed in any way other than a bullet, suddenly that's "tedious," "boring," or "pointless." Man up, cowards.
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What are you talking about? This is the current system which already prevents combat logging on many servers. It ensures that people don't simply escape from dire gameplay scenarios by exploiting the fact that they can just quit. You might as well argue for combat logging. The idea isn't to force your game to keep running. That is impossible. It would keep your character in game on the server for a while, as if you are AFK. Read my post again. The idea is not to permanently keep your character in game. Again, that's ridiculous and basically impossible. The idea is to prevent you from exploiting your way out of a PvP situation. Seriously, combat loggers are the scum of the earth and it is not a behavior that should be tolerated in this game. It leads to other exploits like ghosting and shit. \/ No.