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SalamanderAnder (DayZ)

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Everything posted by SalamanderAnder (DayZ)

  1. SalamanderAnder (DayZ)

    Attn: Dev's, Give us a break to help u test the game

    Haha. Fail poll backfires.
  2. SalamanderAnder (DayZ)

    Silencer not working on M4 Standalone

    Actually, subsonic 5.56 is basically useless. It hardly has any penetrating power, and at 200m with even a slight breeze, the bullet will yaw. Also, the recoil isn't even powerful enough to cycle the bolt. The purpose of a suppressor is to conceal the shooter's location, not to silence a gunshot completely. Hearing a supersonic crack means nothing if you don't hear the point of origin of the shot. But I'm pretty sure the attachment does not work currently, whatsoever. Others who have done comparisons notice no difference in the sound of the shot. I had similar results. I think it just hasn't been implemented yet.
  3. SalamanderAnder (DayZ)

    Mosin 9130

    I also found one in the top of one of those new apartment buildings in Cherno. Right before my character proceeded to run straight through a wall and fall to his death. Oh DayZ.
  4. SalamanderAnder (DayZ)

    Syringe?

    There are injection vials with antibiotics. I don't know if they work yet, but I assume this is one of their uses.
  5. SalamanderAnder (DayZ)

    Dont Alt+Tab when youre hungry

    Chuck Norris doesn't need to eat, or drink. He gets his power directly from the sun. Everyone knows that. :rolleyes:
  6. SalamanderAnder (DayZ)

    Dont Alt+Tab when youre hungry

    You're trying to replace good nutrition and hydration with saline? You wouldn't do that in real life... You can't just eat one can of tuna and drink a pop, and then expect to run 10 km across the map. It's just not physically possible...
  7. SalamanderAnder (DayZ)

    This game will only be a niche .....

    This conversation about MMO and RPG is totally pointless. Let's examine those acronyms. M- Massive - Check. M- Multiplayer - Check. O- Online - Check. So DayZ is an MMO. RPG - Role Playing Game. In DayZ you play the role of a survivor in the Apocalypse. You can also choose to play the role of a Bandit, or a Heroic player, or simply try to stay neutral and survive at all costs. So DayZ is a role playing game. You don't have to have "skills" or "levels" or "magic" for something to be an MMO, or an RPG. So what are we arguing about? Learn your definitions, people.
  8. SalamanderAnder (DayZ)

    Dayz Beautiful pictures of skins, sun and landscape

    Here are some of mine...
  9. SalamanderAnder (DayZ)

    Rolling Update Rev. 0.30.113860

    Good to see those animations being smoothed out. When are we going to see those limping and other injured animations that you showed way back in like, September?
  10. SalamanderAnder (DayZ)

    To Rocket : you could do something to make the PVP more interesting.

    Agreed. And not only that, but less boredom. Seriously. My roommate and I made it all the way to the NWAF without firing a shot yesterday. But once we got there and found ourselves fully militarized, healthy, and with nothing to do, we were like "well, now what?" "Let's go kill some people I guess." Basically, while the PvP aspect of the game is good, there is still very little to do. The team really needs to start thinking about this. First, we need more zombies, which are sort of the crux of the game. Without that threat, it's just "get loot and PvP." Not very exciting after a few go-arounds. Secondly, we need things to do that give players a chance to form objectives. I'm not talking about scripted "missions" or AI bandits, but rather, environmental goals and more long-term survival stuff. The power-plant suggestion is a great one. Imagine organizing friends and re-activating the power plant to bring lights back to the city. The ability to construct walls and barriers to secure towns and defend it from siege by zombies and enemy players alike. The necessity for warmth and shelter, which would put greater emphasis on things like garrisoning buildings, cooking food, hunting, farming, ect. We need more context.
  11. SalamanderAnder (DayZ)

    Non-Lethal Options for Disabling Players

    You could just force them to drop their gear on the ground... But I do want the ability to search people's backpacks to be returned. It made exchanging items with friendlies much easier also.
  12. SalamanderAnder (DayZ)

    What do you think about adding this item?

    Holy cow, I had the same exact idea yesterday. I found myself taking screenshots of the environment, simply out of how beautiful it is.
  13. SalamanderAnder (DayZ)

    To Rocket : you could do something to make the PVP more interesting.

    Yeah we're getting off topic. But to be completely honest, I do not agree that this would result in a "better game experience." This game is about the brutal realism of social destruction and anarchy. Player killing is highly contextual, and a computer system simply can't analyze the context of any given situation accurately. How do you decide between murders that are done in cold blood and out of self-defense? There's simply no way. Every single player would end up hallucinating, which is quite nonsensical. Even then, this is an age old suggestion of DayZ and it's generally agreed that the best way to proceed is not to punish certain playstyles, but simply to offer more content in the world and more to do. A more difficult environment, more zombies, objectives that require cooperation. That sort of thing will help to curb KoS. Of course it's never going away and to punish PvP would in fact make this game quite boring. That's just my opinion of course.
  14. SalamanderAnder (DayZ)

    To Rocket : you could do something to make the PVP more interesting.

    A recent neurological study done this year, out of Germany I think, actually showed through FMRI that known psychopaths are able to willingly activate their "mirror" center in the brain, which controls empathy. Basically, for a psychopath it is "off" by default, but it doesn't make them completely incapable of empathy or emotion. The problem with a test like that one is that a self-aware psychopath can willingly answer the questions in a way that makes them seem empathetic, so it's not incredibly accurate. Basically, a lot of them could simply be lying. The real problem is that it's very difficult to actually "get inside" a person's thought processes, which in turn makes it very difficult to study psychopathy with complete accuracy. Also, mental disorders are often tiered, and not just binary. So there are most likely varying levels of the disorder and such.
  15. SalamanderAnder (DayZ)

    Simple way to vastly improve NOTES in game

    I thought the same. We need a suggestion forum for the SA.
  16. SalamanderAnder (DayZ)

    Non-Lethal Options for Disabling Players

    Birdshot. I've been saying it for a while now. We need shotguns and birdshot to load into them. It's extremely painful, non-lethal, and doesn't require electricity. Also the occasional tazer would be cool too. But only if it were balanced with rarity and maybe a specific type of high voltage battery.
  17. HAHA. Learn to heal yourself OP. That is all.
  18. SalamanderAnder (DayZ)

    Too many veterans

    You can't attach a flashlight unless you have a handgrip with rails. It actually makes sense. @ OP. There is literally nothing the game designers can do about people killing each other. That's part of the learning curve. Every "veteran" had to start sometime, and they had the exact same experience. Loot is hard to find. Yeah, that's kind of the point. Players can kill you - again, that's the whole point. Newbies won't stay newbies forever. Either you learn to play the game, or you just don't play. That's all there is to it. Even Epoch has the same learning curve. Again, that's pretty much the whole point. I'm sorry that newbies are noobs? But they won't be forever. I don't see why the game should change just to accommodate people who are too lazy to try and figure it out.
  19. SalamanderAnder (DayZ)

    We are all connected

    That's great. I have a had a similar situation happen to me in Epoch. Early on in my Epoch career I had found a barn that seemed out of the way, and I finally had the tools to build. So I got to work chopping trees, boarding up doors, that sort of thing. While I'm out cutting wood, a man appears. I had a very good rifle, and could have killed him, but instead I tried to talk to him in direct. Bad move. He hid behind a tree and popped out and shot me. Whatever. Skip to about a week later, on the same server. At this point I have finally set up an operational base, with 0 raids or anything. I've gotten used to the mod. Somehow I end up meeting up with another player over side (I don't remember the exact circumstances). So he picks me up in his helicopter, and we set off to pick up another player and do some loot runs together. After some successful looting of Sector H and the NEAF, the second guy asks to go by his base so he can put some things away. We leave our comrade with the helicopter (where we had found a crash site) and I start to hike with this guy over to his base nearby. While we are walking we're talking and such, so I'm not really paying attention to where we are. But as we arrive at "his" base, I suddenly realize that this was the first base I had started building! The conversation in direct chat went something like this. Me: "Hey... I think I was building this base a while back..." Him: "Huh?" (We enter and I see the very same workbench which I placed quite carefully.) Me: "Haha, yeah. That's my workbench. I was building this place and someone came up and killed me." Him: "Oh... I think that was my friend. He killed you and we thought that it seemed like a pretty good spot, so... We took it." We laughed about it a bit and he informed me that they were having frequent break-ins and so they were planning on moving anyway, if I wanted it back. I shrugged it off and told him I was already set up pretty well somewhere else. All's well that ends well I suppose. lol
  20. SalamanderAnder (DayZ)

    To Rocket : you could do something to make the PVP more interesting.

    Uhg. This suggestion again. Please no. Actually I've read some interesting research that says that about 10- 20% of all people could technically be considered "psychopaths." However, not all of them are murderers, like you say. In fact, it's very possible society couldn't even function without them. Psychopaths are naturally good leaders and tend to utilize other's abilities to the maximum.
  21. SalamanderAnder (DayZ)

    Idea: Player earned abilities.

    Yeah man, I know that. All I said was epoch is kinda fun, and also some of the features from it could provide a model for future features in the Standalone. No need to get all gun-ho about it. It just seems fair that in a survival game you should need a key or at least the right kind of tools to use a car. It really just seems like common sense. I'm not saying that the SA should have currency and AI traders and randomly generated missions and all that jazz. I also want to see surgery of some kind in the game. It doesn't mean I want a surgeon simulator minigame.
  22. SalamanderAnder (DayZ)

    Night time way too dark

    Can't rocket just say "fuck it" and give us an extremely narrow range of gamma to choose from? I feel like that's the best option. Brightness doesn't affect visibility in game, it just changes you monitor brightness. It's the gamma that's the culprit, so why not just solve the issue right at it's source. Then we can move on with a reasonable night time setting that won't be so exploitable. Or perhaps night time could alter the lighting parameters so that only a certain distance around you renders ambient light, so you can actually see something, but that way a player far away from you would still be perfectly hidden in the dark? And for goodness sake, get those shadows working and give flashlights some ambient lighting so we can use flashlights inside without beaming all of cherno with our miniature pocket-sun.
  23. SalamanderAnder (DayZ)

    Idea: Player earned abilities.

    Oh right - I have zero tools and this car is locked but - survival means I can just magically hotwire it and drive off within 2 seconds flat. Yeah. Survival. I shake my head at you.
  24. SalamanderAnder (DayZ)

    Idea: Player earned abilities.

    Okay look wise guy. I don't know where you got the idea that you know "what the entire point of the game is" and other people don't. There is no point, moron. It's a sandbox survival game, with zombies and crafting and all sorts of shit. Just because it is a certain way right now, does not mean that it's going to stay that way forever. If you're so smart, then why aren't cars already implemented? It's because they need to be done correctly. The whole "point" of the game is just to survive with the tools you are given. If the devs don't add more tools, then there won't be anything to do. It's like saying "DON'T IMPLEMENT ANIMALS, THAT'S NOT THE ENTIRE POINT OF THE GAME." The "point" of the game is not some draconian measure that can be suddenly switched on or off with one or two features. Do you have some kind of direct line to rocket where he secretly tells you his complete vision and you relay that back to us? Are you the Messiah of DayZ? lol. Why don't you calm down and actually think outside the box for once. If you were actually reading what I am saying, instead of just attacking epoch like some childish fanboy, you would see how much potential the full version of the standalone actually has, compared to those mods. With direct engine access, the devs can implement lots of rich, complex features without as much vulnerability to hackers and with more efficient use of server resources. The whole "tool based" argument I'm proposing is EXACTLY in line with what you are saying about how skills are unnecessary and generally a bad idea. It's because instead of skills we have tools. That's why what I'm saying is relevant. I know your name is weedz and all, but shit man. I smoke every day and at least I can hinge together two logical aspects of an argument. I'm just using some of the features from Epoch to demonstrate that it is enjoyable and balanced, and similar features could also be effective in the Standalone. Jesus. The relevance with skills is exactly that. Epoch doesn't have skills either. Because they're dumb. Can't you see that we basically agree?
  25. SalamanderAnder (DayZ)

    Idea: Player earned abilities.

    You can take car glass off of locked cars in Epoch. It doesn't mean you can drive them. And for the record, have you actually tried to hotwire a car, dude? Every car is different, older and newer models often differ, you can shock and even kill yourself, since batteries are direct current. Honestly, it would be mighty fucking hard to hotwire a car without at least some kind of tool like a screwdriver to get into the console, a knife to cut those wires, or something. Even then, it would take a significant amount of time and not every car can even be hotwired. All I'm saying is, requiring some kind of tool is a decent pre-requisite to hotwiring a car. And Epoch has that. Granted, it's a specific tool and stuff, I'm just saying the basic premise makes sense and actually follows DayZ's logic quite well. You can't make a fire without matches in the game now can you? BUT UBER REALISM YADDA YADDA YADDA. You can make a fire in real life by rubbing two sticks together. You can do a lot of things in real life that you can't do in this game. At the end of the day, it is just a game. It can't be 100% realistic all the time. Just because something is enjoyable doesn't mean it suddenly isn't a survival game. I enjoy the game because it's difficult. I'm simply saying that epoch has a lot of solid fundamentals at it's core that could translate well to DayZ. Like being able to construct barricades which can be destroyed by players and hopefully zombies. Epoch is basically the closest model to show some of the things that are really possible with the engine. And if you haven't actually tried epoch, then I suggest you drop the attitude. Having goals that you can achieve in game doesn't take away from the fact that it is a survival game. So ridiculous. The main problem with the SA as I see it right now is exactly that. There's hardly anything to do. Sure, the survival stuff is super neato and shit, but actually it's pretty easy. I don't have a very hard time gearing up and maintaining my survival. Other than that, it's really just a deathmatch game. That is truly the saddest part of DayZ. I like the PvP aspect. It adds completely random, unscripted moments that you never forget. But those moments start to mean a lot more if there is actually a context as to why they are happening and their consequences. We need more to do in this game. Survival and PvP alone are not enough. It will get very stale, very quickly.
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