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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by Inception.
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Check?
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Your use of a fullstop after a question mark is insane.
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It has been stated numerous times by the development team that there will never be pay to win in the Standalone. Other than that, the discussion in this topic will go no where, so I'm locking it.
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The Offical DayZ forums Animation thread
Inception. replied to Wolfensteinsaurus's topic in DayZ Mod Gallery
Oh, yeah, that reminds me, thanks RUFFMIN. The quality of my microphone is excellent, so don't worry. -
looking for a few Aussies to play With
Inception. replied to bozo97's topic in Clan / Group Recruitment
On topic, now, lol. -
looking for a few Aussies to play With
Inception. replied to bozo97's topic in Clan / Group Recruitment
Lies and slander! -
It has been stated that the zombies in DayZ are not zombies but rather infected.
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RAM (Republic Army of Maltier) Recruiting NA only
Inception. replied to Maltier's topic in Clan / Group Recruitment
Maltier. Post your topic once, and only once. -
Dear Rocket and his team, no private hives, please.
Inception. replied to Dekkymane's topic in DayZ Mod General Discussion
Tsk tsk. -
Dear Rocket and his team, no private hives, please.
Inception. replied to Dekkymane's topic in DayZ Mod General Discussion
Haha, I know not the reason for which I posted said comment, ...doesn't necessarily make it more realistic. So disregard it. -
Dear Rocket and his team, no private hives, please.
Inception. replied to Dekkymane's topic in DayZ Mod General Discussion
I have stated previously that I despise the option. It makes things too easy. Adding the option in doesn't necessarily make the game more realistic. -
Dear Rocket and his team, no private hives, please.
Inception. replied to Dekkymane's topic in DayZ Mod General Discussion
I see. However my original point was that I didn't like the self-bloodbag option, so it doesn't particularly matter anymore. -
Contact BattlEye.
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Excellent, excellent, excellent, excellent, excellent!
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Majority of playerbase are kids?
Inception. replied to HumanBeing25's topic in DayZ Mod General Discussion
It can be rather difficult but with the right scripts, it isn't very hard anymore. -
Majority of playerbase are kids?
Inception. replied to HumanBeing25's topic in DayZ Mod General Discussion
I hate kids. There needs to be a 16+ age limit. -
Dear Rocket and his team, no private hives, please.
Inception. replied to Dekkymane's topic in DayZ Mod General Discussion
Yes. As realistic as possible whilst still retaining fun. That is possible for fun is a matter of perspective. One may find fun within the realism/immersion. -
Dear Rocket and his team, no private hives, please.
Inception. replied to Dekkymane's topic in DayZ Mod General Discussion
Logic plays no part in thisI recall now that I originally stated that it was logical, so disregard that--it is personal preference; I do not wish to have my disadvantages lessened. It is not a matter of further limiting, for the option was never removed as it never was present to begin with, but a matter of giving said player more aid. I wish not to be given some ridiculous help. I have gone without self blood-bagging and I can do it again. I abhor the option. I re-iterate: You cannot remove something that was not present to begin with and, therefore, it does not further limit a player. We speak of an aspiring zombie survival sandbox that aims to be as realistic as possible whilst still retaining fun. The aim is/was/shall be to be difficult. I do not, as stated previously, want some extra assistance. -
what have you done to anger a clan
Inception. replied to shadowolf (DayZ)'s topic in DayZ Mod General Discussion
Well. During my earlier days of DayZ I was kidnapped by a group of bandits carrying high-value gear, in a URAL. We stopped up near Pik Kozlovka for their camp lay amongst the rocks; during our trip to said location I figured out the names of my kidnappers and their specific roles, by listening in on them speaking to each other via direct/vehicle chat. Whilst I sat in the back of the URAL [being watched by one of the bandits, of course], I noticed that the driver, Fillip, had been kicked by BattlEye. However, for some strange reason, it appeared that no one else did. So, once my "guard" has turned around to check something, I quickly switched to the driver's seat of the URAL and waited. After a few minutes, everyone else piled in and the driver, me in this case, was given the go ahead to leave. Well...of course, off the cliff I drove! And from that day forth, I have had a need to go out explosively. -
The Offical DayZ forums Animation thread
Inception. replied to Wolfensteinsaurus's topic in DayZ Mod Gallery
Will there be any act of kamikaze? -
Dear Rocket and his team, no private hives, please.
Inception. replied to Dekkymane's topic in DayZ Mod General Discussion
For it is logical. If we exclude detection (dis)advantages, etc, a lone wolf generally has a tougher time playing; since DayZ is swallowed up with PvP at the moment, 1v2 is generally more difficult [for the lone wolf] than 2v2. -
The Offical DayZ forums Animation thread
Inception. replied to Wolfensteinsaurus's topic in DayZ Mod Gallery
In the next episode, the audience discovers that Lancer tends to subconsciously tick the "Listen to this device" box. -
Admin Abuse and How to stop it.
Inception. replied to TheShine299's topic in DayZ Mod General Discussion
I concur. -
The Offical DayZ forums Animation thread
Inception. replied to Wolfensteinsaurus's topic in DayZ Mod Gallery
Fair enough, and yes you are correct. Darth Vader it is, then! :D