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Dancing.Russian.Man

DayZ Forum Team
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Everything posted by Dancing.Russian.Man

  1. Dancing.Russian.Man

    My plea regarding modding and the release of server files

    It slipped my mind but you are right, we've had this (exact?) discussion in another thread. I wasn't personally planning on going over it again in any case though, but now I'm debating on a merge. (I'm "debating" with myself about whether I should merge this with the other thread, which has a different main topic. Probably not.)
  2. Dancing.Russian.Man

    My plea regarding modding and the release of server files

    It sounds like you're more against modding in general than just modding for DayZ.
  3. Dancing.Russian.Man

    My plea regarding modding and the release of server files

    Even if 99% of the post-modding playerbase was playing on "easy TDM mod servers," modding would still be a positive thing for DayZ if more people were playing the game and for longer, but in reality that's not the only kind of mods you're going to see. The gamer audience is vast, and the true DayZ experience only appeals to a niche audience (in my opinion). Having mods vastly expands the appeal of the game for people who either wouldn't otherwise play the game or would try it and leave soon after. Just look back at ARMA 2/3 and see what mods are doing to a mil-sim. Remember Altis Life, remember Battlegrounds, remember DayZ. Mods also increase the longevity of the game even for people who love the base game on its own, because everybody gets bored of their favorite game eventually (or begins to see the flaws or just grows tired of encountering them) and mods can add variety to keep your gameplay fresh and more interesting. I know mods keep me coming back to games I wouldn't otherwise play anymore, like Skyrim, Fallout or (and I hate to admit this) Stalker.
  4. Dancing.Russian.Man

    Way to Ruin Official

    Which server(s) are you talking about, exactly?
  5. Dancing.Russian.Man

    So, hey, It's been a while...

    Just in time for everything to change all over! The devs were showing off a WIP build of 0.63 during this year's Gamescom and letting people play it at their booth. If you want to see the Gamescom footage/interviews, I made this when it was happening: http://steamcommunity.com/app/221100/discussions/0/1473095331485399285/ Or you can just watch the summary with higher quality video: https://www.youtube.com/watch?v=n7FyfXZHFyY Also congrats on the twins.
  6. Dancing.Russian.Man

    How To Win Playerbase Back

    Literally anyone's guess is as good as mine, so I won't try. And personally I don't care as long as 1.0 is decent. I don't have to tire myself out on the game by playing it until completion, I'll just jump in the deep end when it gets there. Though I may be in the minority since I've been a part of other games' alphas/betas that have lasted longer than DayZ and had more than one complete make-over during their time. (Most relevant example: Fortnite, first trailer shown in Gamescom 2011, decent game and very popular, granted not nearly as niche)
  7. Dancing.Russian.Man

    .63 ETA ?

    You're not wrong, but at least we know the reason why the last couple major updates have had such a long wait between them. Things should get significantly faster once 0.63 does hit though, even according to the devs.
  8. Dancing.Russian.Man

    How To Win Playerbase Back

    I know I'm late on this but I just want to set something straight for you, though I don't want to recite the entire history of DayZ SA. The "new engine" you're talking about is called Enfusion and we already have it. It has been gradually built up since the beginning of DayZ's entry to Early Access. If you go back to 0.60, people were thinking that was going to be a new engine when it was only the renderer; just one part of an entire engine. 0.63 won't bring us a new engine either, but it does have more significant updates to the game's engine, like the player controller, camera, etc.
  9. Dancing.Russian.Man

    Dynamic Weather is something everybody wants.

    I doubt it's about difficulty, but priorities and how much time it would take to implement. I mean, rewriting almost the entire game engine is one heck of a challenge. Seasons are probably nothing in comparison, but would still almost definitely take more time than they want to spend at this time. Also don't forget that Adam answered this question during a Q&A video. (I almost did.)
  10. Dancing.Russian.Man

    Will DayZ Ever Go Full Price ?

    The price will go up when we reach Beta, we've known that before Early Access even started. And I would assume this is still the plan since it's still on the store page and hasn't ever changed:
  11. Dancing.Russian.Man

    .63 ETA ?

    My birthday is on the 31st, obviously 0.63 is coming this month as my birthday gift. Thanks devs! <3
  12. Dancing.Russian.Man

    Noobs Hate Rain

    You DO stay on the server for 30 seconds after disconnecting and you'll respawn at the shore if your character dies during that time. Besides, you can't really prevent metagaming -- like escaping rain -- on the public hive. That's why if you have a problem with that, you should stick to a private server. Think of it this way: "Oh no, it's raining and I'm not prepared, I'll probably die if I stay but I can stay alive if I switch to a different server." Of course you're going to switch servers, because it's the easy option that's right there for you. A lot of people don't want to deal with the extra difficulty from rain, night, or even "bad spawns." I don't think it's a problem with the game but the mentality of (some of) the people playing it.
  13. Dancing.Russian.Man

    Character turning

    Turning speed was directly addressed in the latest (Sept 26) status report. I'm going to quote a part of it, please go read the rest to get the full picture (literally, there are gifs).
  14. Dancing.Russian.Man

    Status Report - 26 September 2017

    I believe someone (Eugen? I'm paraphrasing.) said that it wasn't intended behavior and that the camera was attached to the gun's barrel in the Gamescom build, but there just wasn't enough time to change it for Gamescom. Apples will be physically hanging from the trees, and disappear when you pick them up one by one. Searching for stones is also going to change to something similar -- you'll actually see rocks on the ground, not just in a texture.
  15. Dancing.Russian.Man

    Shared Bases

    I have a lot to say, but I think it'd become a very long-winded ramble so I'll condense it for now. I don't think it's a problem to be solved by the game/devs, but the mindset of all of those individual people. Do they want a "communal space?" Do they even want to work together with random people? Does it conflict with their other wants, like PvP? Would they attack/grief other people in the same camp? Does that mean we need a "safe zone" for shared bases? Are people going to camp the border? Small groups/clans can already pool resources into the same area together. How is this different?
  16. Dancing.Russian.Man

    With BETA comes modding

    The devs have said they're going to fully support Steam Workshop. https://dayz.com/blog/status-report-3-mar-15 https://dayz.com/blog/status-report-08-apr-15 There have been a couple other mentions about the Steam Workshop, but those are most notable and relevant.
  17. Dancing.Russian.Man

    With BETA comes modding

    I went back to edit that part of my post, you can let it go as well. But I don't get where you're going with this, nobody but you is arguing about whether or not DayZ is unique or not. I just pointed out that you were wrong in saying that death was somehow truly permanent in the DayZ mod. It wasn't, because tents existed unlike how you remember.
  18. Dancing.Russian.Man

    With BETA comes modding

    To be fair I think it depends a lot on where the starting point is. DayZ is very survival/scarcity oriented, so there is less need for mods that make it even more so. For example, look at Fallout or Skyrim. They're loot galore and very accessible games, and for those games you can find many large mods or complete overhauls that make them significantly harder and more "by the skin of your teeth" survival games. And just to clarify, "less need" doesn't mean "won't be," there are mods for Fallout and Skyrim that make the game even easier and ridiculous in many ways, and likewise there could come mods that make DayZ even more difficult and/or add detail to the survival elements. (Also I get the examples are SP games but my point stands.) It is out of the question as far as Bohemia is concerned. https://www.bistudio.com/monetization Sorry, but what? The original DayZ mod had persistence -- in fact it was worse than what we have now. Tents were in the original DayZ mod. You could put weapons in them and save the tent, then take the weapons out and not save. Now your tent would always be filled with all your saved gear on server restart, same with vehicle positions. (Though I think manual thing was later removed and tents save automatically, but tents remain.)
  19. Dancing.Russian.Man

    With BETA comes modding

    A fair way to turn it around, but I still stand by my thinking that modding does not hurt a game in the long run.
  20. Dancing.Russian.Man

    With BETA comes modding

    Here's some things I've said back in June on the Steam forums, and I still fully stand by them (though some context is missing): It's the last paragraph that I should bold and underline. The people who would only play the easy-action mods will not contribute to the playerbase at all in the long run without mods. DayZ is a niche game, just like ARMA. A lot of the people who play "ARMA" are not playing it because it's a military sim.
  21. Dancing.Russian.Man

    With BETA comes modding

    Modding only adds to the longevity of a game, just look at what happened to ARMA 2. DayZ's roots are with modding and Bohemia already has lots of experience enabling that, so there really isn't a reason against modding. The spreading of the playerbase obviously hasn't hurt ARMA.
  22. Dancing.Russian.Man

    Will Reshade 3.0 Get Detected by BattlEye

    Couple more years and nobody will have to know.
  23. Dancing.Russian.Man

    GamesCom Pics/Vids

    To me it just shows that people do care about and appreciate him.
  24. Dancing.Russian.Man

    [Dev] Eye zoom 'probably' being removed entirely

    I can't tell if this is sarcasm, so please excuse me if it isn't, but.. Do you enjoy playing games at 45 FOV? Is that what you do when there isn't a toggle? That's some interesting backwards-logic, but sure, when there are less pixels (less detail at a distance), you might notice more color changes on a per-pixel basis, but I'm pretty sure you'd notice a lot more if you simply had more detail in any given space.. Besides, what you're saying is missing a lot of nuance, people aren't playing CSGO (or any other competitive game) at 800x600 to "see better" than the other team with their peasant 1920x1080 resolution. The reasons are things like preference, more stable FPS, higher refresh rate, and visually wider character models (4:3 aspect ratio) or just not having their eyes "wander" around the screen (boxed 4:3). These reasons don't really apply to DayZ, especially because of what's already been said about resolution and distance. You're not going to spot that grainy-wookie-bush on the hill even with "eye zoom" if you're playing at too low a resolution.
  25. Dancing.Russian.Man

    [Dev] Eye zoom 'probably' being removed entirely

    This. You guys should definitely keep it calm regardless of how you feel about possible changes. Getting hostile towards people doesn't stop change. Besides, if it does get removed, you might be able to very easily just mod the feature back in if you need/want it.
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