Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Dancing.Russian.Man

DayZ Forum Team
  • Content Count

    2676
  • Joined

  • Last visited

Everything posted by Dancing.Russian.Man

  1. Dancing.Russian.Man

    Forum

    Beans or riot!
  2. Dancing.Russian.Man

    Zombies spawning on top of me?????

    Can you repeat that situation and record video or take screenshots of it?
  3. Dancing.Russian.Man

    Arma 2 DayZ Mod vs DayZ: when will we be there?

    Not everybody likes to know how the sausage is made. c:
  4. Dancing.Russian.Man

    Tools used to make DayZ Mod

    SQF, the scripting language used in ARMA 3. He didn't use any 3D modeling tools as far as I know. He re-purposed the assets from ARMA 2 and later got a small group of people to help him, for example by making small models for some items. (Hatchet, Machete, some other things I can't remember.) What tools those people were using is anyone's guess.
  5. Dancing.Russian.Man

    For those complaining about the development time of DayZ

    I wasn't singling you you out. I always speak in general terms unless I specifically mention a user. Guy Smiley did the exact same thing (and he did it first, which doesn't excuse anyone else from doing it), and I'm addressing everybody -- even those who have yet to do the same. This is me stepping in before the posts escalate further, I don't care in the least what your opinions are regarding the game as long as everything else checks out. If you (Rick) still have issues with that, send me a PM. But anyone can go back to read the P.S. in my first post in this thread and realize I don't agree with OP.
  6. Dancing.Russian.Man

    For those complaining about the development time of DayZ

    Please don't give me lip, I'm only asking you guys to calm it down. Bolds/italics is fine, but combining all-caps, color, and a larger font size is completely unnecessary.
  7. Dancing.Russian.Man

    Arma 2 DayZ Mod vs DayZ: when will we be there?

    Loot threshold checks are done every 5 seconds. And as a side-note, there are currently over 1 million potential spots for loot (not all of them have loot), which is going to be reduced to around 130k with a new spawn method.
  8. Dancing.Russian.Man

    For those complaining about the development time of DayZ

    I don't disagree but if people have so much trouble behaving themselves, maybe they could be put on a vacation until the next patch arrives. c: (But we're not at that point yet.)
  9. Dancing.Russian.Man

    For those complaining about the development time of DayZ

    To be fair, BI doesn't need to put a disclaimer there. Valve has already got them covered by stating on the EA FAQ page that some games may never be finished, which is why you should only pay for a game if you want to play it in its current state. That said, let's not resort to all-caps and bigger size font. No one can hear you scream on the internet and it doesn't make anyone's point any more clear, convincing, or valid. From here on I hope you guys can continue the convo with some patience for each other even if you disagree.
  10. Dancing.Russian.Man

    Dayz Coming out on Xbox?

    You'll have to buy the game again for a separate platform. I'd be extremely surprised if BI was going to offer free copies for those who owned DayZ on PC.
  11. Dancing.Russian.Man

    Status Report 24 October 2017

    "The FNX has 28 individual animations," according to this SR.
  12. Dancing.Russian.Man

    Status Report 24 October 2017

    I still disagree with you saying that creating (mocap and by-hand, we know the devs do both) and implementing dozens of animations for each weapon (not to mention literally everything that also needs to be animated) is something that can be just "done in a couple days/weeks." And I believe there is a difference that can't be ignored between "movie animations" and ones intended for live gameplay.
  13. Dancing.Russian.Man

    Status Report 24 October 2017

    What experience/knowledge do you base your assertion on, or do you just like trolling as an armchair dev?
  14. Dancing.Russian.Man

    Tent Render Distance can get you killed. I have some questions.

    I'm sorry if my wording comes off as tense/aggressive, that's not my intention in the least. I was actually trying to help too, by giving you info but I guess I should've been more specific. "Legacy" is a specific term for "unsupported" or "deprecated" in software development. It doesn't refer to age in any way. 10 years old code isn't legacy if it's still actively being used or developed, but a 6-month old feature will become a "legacy feature" if it's getting phased out (though that's a pretty extreme example).
  15. Dancing.Russian.Man

    Tent Render Distance can get you killed. I have some questions.

    We don't really know the exact reason for the behavior, so slapping a "legacy code" sticker on it isn't really right. It may well be intended or there may be other reasons. The term "legacy" should only be used for things that are (or soon to be) defunct. I doubt that's the case here.
  16. Dancing.Russian.Man

    Are wounds and puddles still coming?

    Small update to my last post; The new particle system is being used in 0.63 (dev pointed out the new fireplace fire/smoke effects as an example during Gamescom), but blood puddles or wounds weren't a thing yet so it'll probably be implemented later. The needed tech is now in there at least.
  17. Dancing.Russian.Man

    For those complaining about the development time of DayZ

    I'm not really sure where you get the impression that any negative posts get someone on trouble -- at least as far as Official and Steam forums go. Sure, you might get some other regular users disagreeing with you and overreacting, but I don't recall any case of a moderator taking action just because someone isn't happy with something and the more you throw in little quips like "fanboy" or "white knight," the more likely you are to get a moderator involved because that's always seen as flamebait at best. That said, nothing you've posted in this thread comes even close to "getting in trouble" in my eyes. More of my rambling aside, all you need to do to be constructive is to explain the "why." When you do that, at least people can discuss/argue about the why rather than attack each other over surface-level issues. Pretty sure almost everybody experiences that feeling in general. I certainly almost-post more than I post.
  18. Dancing.Russian.Man

    For those complaining about the development time of DayZ

    I think a lot of people (including some devs) don't realize how difficult it can be to manage a playable version of the game alongside all of the internal development side of things, not to mention getting instant feedback on everything and trying to keep up with what you're able. Eugen and Hicks have both said they've learned a lot since DayZ's launch into Early Access and think it was a misstep even if it wasn't up to their decision. Like we already know, many of the long-standing bugs we currently have haven't been fixed because doing so would either require a hack which could compromise the game's stability/security, or a large rewrite to properly address the real root of the issue. Many things are very interconnected in game development which also shows in how many things are changing in 0.63 all at once instead of us getting little bits over time. If you have decent knowledge about programming and game/software development, you'll know these aren't just "excuses to avoid criticism" like some like to call it. But trying to hammer the point home isn't going to work if they lack even the fundamental knowledge or the will to care. (And frankly they don't have to care, but if they don't, they shouldn't be buying Early Access games willy-nilly. Their not-caring is going to inevitably cost them money and they'll learn the hard way.) P.S. And because of how different every game project is, I don't think bringing up examples of other games that took longer proves anything or makes a valid point. They had different goals, different problems, different (in some cases several) teams, and different reasons overall for why things took longer. I'm willing to bet some of them even went on hiatus at some point.
  19. Dancing.Russian.Man

    Status Report 24 October 2017

    Just speculation here, but I think "saving the game" can be achieved with some clever use of the persistency database. I mean, you can turn off the server (offline mode is still a server) for months and still come back to right where you were, plus you have a database already at hand to store all your information and game states. Besides, they mentioned things like point-and-click adventure, I'd be very curious to know what a point-and-click MMO would look like, lol.
  20. Dancing.Russian.Man

    Are wounds and puddles still coming?

    Actually it's very likely that #1 and #3 will (or at least could) be done in the exact same way -- render passes for example. To put it simply, you use the point of impact (or directly below a player/corpse) to calculate the position for a blood decal to be combined with the original texture before rendering on the screen, and BAM, dynamic blood splatters on any surface. No spawning of objects necessary.
  21. Dancing.Russian.Man

    Are wounds and puddles still coming?

    Here you go: https://www.dayz.com/blog/status-report-24-may-2016 A lot of the stuff that's talked about in the SR are in relation to a new particle system (replacing the legacy one), which I don't think is currently implemented.
  22. Dancing.Russian.Man

    Abusing admin powers?

    That's not really how things work, even if you wanted to explain things in a simplified way. Whatever rules you have for your server don't protect you "legally" from anything, especially when you're renting a server from a provider. You have to abide by whatever rules are set in place by the developers AND the server provider. Bohemia even has strict rules on how you're allowed to monetize your server, regardless of whether you're renting or hosting it yourself. Heck, just recently an inventory wipe was announced because there are players using items that are in the game files but not actually spawning, and they're planning to remove those files from the game to prevent people from getting them anymore. Clearly the devs aren't allowing people to do "whatever they want" even if they are server owners. That said, you don't need to have an explicit rule on your server in order to give yourself items or teleport people around. When modding and better admin tools come to DayZ, you can just do it, but it might not be a good idea if you want to actually grow a community for your server. (it depends on what you do, obviously)
  23. Dancing.Russian.Man

    Abusing admin powers?

    Posting a link isn't any different, please do not post any private conversations in any form. If this was a public hive server, the admin needs to have just cause. If you believe there was no just cause, make a report as instructed here. If it was a private hive server, the admin can ban anyone for any reason -- even no reason.
  24. Dancing.Russian.Man

    Abusing admin powers?

    Please do not post the conversation. I'm sorry to hear you've encountered a seemingly abusive admin, but the forum is not a place to report them. Please re-read the forum's guidelines.
  25. Dancing.Russian.Man

    Tent Render Distance can get you killed. I have some questions.

    Bullets can penetrate surfaces, so as long as someone knows you're in there, they could possibly kill you before you have any idea someone is out there or have a chance to see them. But to my understanding, hit-detection is (almost?) entirely client-sided, the server might make checks for player/vehicle positions (and I think it does, hence people appearing to take hits but not dying) but ignores object checks. So if a building doesn't load but a player is standing in the second floor, you see them floating/jittering in mid-air and can shoot them regardless of walls/floors. You will (or used to) also be able to walk through the building like it wasn't there at all. The obvious solution there is to have the server check for any kind of environmental obstacle in the bullet's path (every frame), but I've no idea what the implications would be for the server.
×