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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Dancing.Russian.Man

DayZ Forum Team
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Everything posted by Dancing.Russian.Man

  1. Dancing.Russian.Man

    Error Creating Enfusion Engine?!?

    Is your monitor plugged into your graphics card? (Before you say yes, check.)
  2. Dancing.Russian.Man

    After 5 years, I am leaving the DayZ community.

    @Guy Smiley Stop it with the condescending tone already, that's neither useful nor constructive. Yes, assets have been reused. Yes, they've been (and are being) tweaked/updated/reworked to meet new standards. Nitpicking on what/why is a pointless endeavour, especially when the overall tone is what it has been so far.
  3. Dancing.Russian.Man

    BETA Status Report - November 28

    Cool, good to know. Thanks!
  4. Dancing.Russian.Man

    BETA Status Report - November 28

    Not quite, but you're not exactly wrong either. The version numbers between 0.63 and 1.0 is arbitrary. That means they could do any number of 0.XX updates. They don't have to go through every single digit, but they didn't say they'll go straight from one to the other either.
  5. Dancing.Russian.Man

    BETA Status Report - November 28

    For what it's worth, Hicks recently explained the steps it would take to just remove something from Stable. (Like apple trees in his case.) http://steamcommunity.com/app/221100/discussions/0/1489992713687779955/#c1489992713690170372 We also saw that happen in practice with pumpkins. First there was an Experimental update where pumpkins were removed, then it was pushed to Stable. Implementing a new feature/content would follow a similar pattern, with some repeating steps until it's good enough for even Experimental.
  6. Dancing.Russian.Man

    Is there any hope left? Please tell there is!

    Read the quote again, they're saying a lot more than that.
  7. Dancing.Russian.Man

    Is there any hope left? Please tell there is!

    The Steam link you found has a link to the FULL status report at the bottom of it. Or you can just find all of them here: https://dayz.com/blog To quote from under "Features & Content Goals For PC Beta" in the latest SR: Many were expecting 0.63 to drop this year, but that didn't come from the devs.
  8. Dancing.Russian.Man

    BETA Status Report - November 28

    The changes they can do for Experimental are limited. https://forums.dayz.com/topic/237631-status-report-7-november-2017/?page=2&tab=comments#comment-2381757
  9. Dancing.Russian.Man

    Status Report 7 November 2017

    For those that haven't caught it yet: https://dayz.com/blog/status-report-28th-november
  10. Dancing.Russian.Man

    Upload server crash

    To the feedback tracker: https://feedback.dayz.com
  11. Dancing.Russian.Man

    How do i get unstuck?

    That is a good way to get yourself Global Banned.
  12. Dancing.Russian.Man

    Zombies

    Your previous post contributed literally nothing to the discussion. It was just a jab at people with no counter-arguments. But I shouldn't have to explain that, you know what you posted. Fix your attitude instead of lashing out like this, please.
  13. Dancing.Russian.Man

    22/11/2017, servers down?

    It was probably related to this:
  14. Dancing.Russian.Man

    New DayZ-related reactions

    Hey guys, some of you have probably seen Jervant's post about possibly adding/replacing the new "reactions" we have on the bottom-right corner of each comment. We'd like you guys to make suggestions for icons/names you'd like to see in addition to the good ol' beans. Anything goes for now, you can suggest anything from items to survivors/infected. We'll put up a poll after everybody's had a chance to make a suggestion, and hopefully we'll be seeing 3-4 of the most popular reactions on the forum soon. (Or fewer, if the votes mostly go to fewer choices.)
  15. Dancing.Russian.Man

    [ADD] AutoRun Hotkey ,

    This might be super controversial, but I like the convenience of autorun for short distances while I tab out to switch to a different video/song while playing and not wanting to stop moving.
  16. Dancing.Russian.Man

    New DayZ-related reactions

    Of course not. Besides, any reaction placed on a post counts as a "+1" to profile reputation, so they should be positive in spirit.
  17. Dancing.Russian.Man

    When will gameplay be introduced?

    Oh, that. That's not the same as what DannyDog was saying though, it's only about renting public hive servers. See: https://forums.dayz.com/topic/236606-future-of-public-hive-servers/?tab=comments#comment-2370956
  18. Dancing.Russian.Man

    When will gameplay be introduced?

    Where was this? I must've missed it.
  19. Dancing.Russian.Man

    DayZ SA Servers

    Server files and modding support will come when DayZ enters beta with 0.63. But those things might not become available as soon as the update hits Stable. There is no date for 0.63.
  20. Dancing.Russian.Man

    Status Report 7 November 2017

    They can change the loot tables without updating, but that doesn't mean they can do it per-server.
  21. Dancing.Russian.Man

    When will gameplay be introduced?

    But the loot works very much like the mod already though. Valuable medical loot only spawns in few specific medical buildings. (your example) And it's not like the mod had only a few "main hospitals," there were many but loot would reliably respawn as you went in and out of the area, instead of how DayZ SA has a global threshold for items across the entire world. And how about base building and everything that goes along with it (the electrical system for example, which the loudspeakers demonstrated)? That'll definitely give people something to do even if we don't know all the details about it yet, it was also the "end game" of the mod even if there wasn't much beyond tents, catwire, sandbags and tank traps. Not to mention the plans for possibly contaminated areas that you need special gear for (hazmat suit, which we've seen) to enter safely. Yeah, we're going through a content drought even according to the devs, but that's because all of the assets that have been finished ages ago are on hold until 0.63 arrives, so they can be implemented on the new tech instead of doing the same work twice-over (like they have to do with already existing weapons).
  22. Dancing.Russian.Man

    Status Report 7 November 2017

    Are you saying the MP5-K isn't going to behave like that last gif in the base game? Heresy!
  23. Dancing.Russian.Man

    RETURNING AFTER 2 YEARS

    The majority of DayZ's game engine will be the same as it is now when we get 0.63. It's (almost) only the player controller that changes along with everything that's relevant for it, which does affect the majority of how we play and what we can do, but it's not like the whole engine is getting swapped out.
  24. Dancing.Russian.Man

    Forum

    If possible, a "Yeah" and "Nah" options for a reaction would be pretty cool.
  25. Dancing.Russian.Man

    For those complaining about the development time of DayZ

    That's just you putting words in their mouth. I was going to respond to your other post, but it's almost nothing but hyperbole statements or just plain false like the following: You keep saying you're serious and not joking, but there's no way you can be this misinformed about DayZ if you've been following development even sparingly. This has to be bait. If you ran the numbers, the probability would be in favor of it being so.
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