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Everything posted by Dancing.Russian.Man
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Dear staff, Hello, I have a question to ask.
Dancing.Russian.Man replied to Sy.skaup's topic in Mod Servers & Private Hives
You will need to contact BattlEye. You can find the email in the link above. There's nothing we can do for you here. -
Global Bans and VAC bans are permanent.
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Let's keep the insults to an absolute minimum, thanks.
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Favourite DayZ YouTube Content Creator survey
Dancing.Russian.Man replied to boydy73's topic in General Discussion
Staged or not, Frankie's videos were the height of production quality for DayZ videos. Edit: I'm talking about the mod days. -
0.63 Experimental Release Check list
Dancing.Russian.Man replied to Baty Alquawen's topic in News & Announcements
I don't remember where I heard this exactly, but I recall Eugen(?) saying that the stress tests themselves will be "focused," as in, features the devs don't need feedback on will be disabled. The stress tests may include stuff like altered spawn locations and gear to make it easier to test stuff. -
Status Report - 27 March 2018
Dancing.Russian.Man replied to Baty Alquawen's topic in News & Announcements
Let's not get into politics here, thanks. -
0.63 Checklist Updates
Dancing.Russian.Man replied to The Ghost of Hoik's topic in General Discussion
In this case it was mom telling you she would be making dinner soon but it's past midnight. No need to get upset yourself either. -
We are shutting down Experimental servers
Dancing.Russian.Man replied to Baty Alquawen's topic in PC Experimental Updates
E V E R Y B O D Y P A N I C -
Despawning of player dead bodies
Dancing.Russian.Man replied to Mantasisg's topic in General Discussion
The despawn time for bodies is intended to be much longer. The devs have talked about their ideas for decaying bodies, visible causes of death, blood puddles from bleeding, transferrable diseases, etc. -
Can and should and will are all different things. Not only would the devs have to yet again rework their architecture and throw away previous work up to now, which they really can't afford to do and while SpatialOS might allow for big player counts, people can no longer host their own servers. (How are they going to react to their servers being taken away permanently?) SpatialOS games don't seem to really support modding either, so that's one of the core pillars of DayZ out of the window.
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If it worked in WWI, it can work in Chernarus.
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@exacomvm Real MMOs like Lineage 2 don't run on a similar server setup as DayZ servers. Nothing is guaranteed right now, but a general increase is likely, based on what we know about SQF, EnScript, and everything else related to the server performance improvements. But 300-1000 is way overly optimistic at this stage. I don't recall any talk about loot being spawned in a radius around each player either. That's how the mod worked and it created some metagaming the devs want to eliminate.
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Status Report - 27 March 2018
Dancing.Russian.Man replied to Baty Alquawen's topic in News & Announcements
I think it was a really good call to do the stress test on a separate, clearly labeled branch. -
Of course it won't be "finished" -- otherwise it would be called the 1.0. Edit; Also locking the thread since the Brian Mystery has been solved, this doesn't need to devolve further.
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Yes, we're talking about the same thing. Reducing their speed is not a viable solution.
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Will DayZ Standalone ever be supported on Linux in the future?
Dancing.Russian.Man replied to mottrising's topic in General Discussion
Only the server hosting software will be supported on Linux, there are no plans to port the game client to Linux or Mac. -
The problem mentioned in the stream was not related to balance at all, but networking.
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https://youtu.be/-RmJrnp85K0?t=4844 - "Completely zero HUD is absolutely possible on any server." By the way, you can see in that time-stamp that the HUD icons can/do have color on them as well.
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Any info about the new Main Menu and character visual effects of ingame statuses and events?
Dancing.Russian.Man replied to exwoll's topic in General Discussion
Ah, sorry for misinterpreting the question. In that case there isn't much at all that has been shown or talked about (but I would assume the desaturation from low blood isn't going away). Maybe a dev can pop in here to comment, or talk about it in a later Status Report. -
Any info about the new Main Menu and character visual effects of ingame statuses and events?
Dancing.Russian.Man replied to exwoll's topic in General Discussion
You should go watch the recorded streams of 0.63 and Gamescom. The devs have demonstrated or talked about their plans for most of these, including a list of active characters with stats in the main menu, but those might not make it to the initial experimental builds. Character status will be conveyed through character animations and sounds where possible, like animations for low health, broken bones, exhausted/heavy breathing, reaction to melee/fall damage, etc. The particle system was redone with one of the goals being able to show bullet wounds on players and maybe pools of blood on the ground, but that hasn't been shown yet (but the particle system is being used for guns already). Headgear affecting the players vision hasn't been talked about, so I think that's unlikely to happen anytime soon. The same goes for spawn/death view, aside from the current full-body animations that will transition to ragdolls. Here are some links: Devblog about the early 0.63 demo that people played at Gamescom Most recent 0.63 livestream --- And my notes on it. 0.63 Ambient Sound Preview 0.63 Watercourses Preview -
If you're talking about a Game Ban, contact Steam Support to get it checked. If you have a VAC or Global Ban, they are permanent. We cannot help you here.
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The HUD can be toggled, so there's that.
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[Modding] Code or UI?
Dancing.Russian.Man replied to Weyland Yutani (DayZ)'s topic in General Discussion
Just for clarification, "UI like for Ark" means an editor of sorts, with things like the game view and object hierarchy/properties visible. There will be some kind of graphical interface for the modding tools, maybe separate programs for separate things (but I'm just speculating). We've seen a few peeks a while back (namely some CLE tools), but we haven't been shown much else yet. But you will definitely have to deal with code. DayZ won't use anything like Unreal Engine's "visual scripting" stuff. -
I really like the idea of using simple shapes to represent actions. But, I don't think it's as intuitive to put the "up" arrow for increasing stats below the icons. I think it makes the changes less clear to read at a glance.
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0.63 Experimental Release Check list
Dancing.Russian.Man replied to Baty Alquawen's topic in News & Announcements
Sorry, I hadn't noticed they kept logs of even no changes at the bottom of the page.