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Your DayZ Team

Dancing.Russian.Man

DayZ Forum Team
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Everything posted by Dancing.Russian.Man

  1. Dancing.Russian.Man

    Can't re-install battleye

    http://lmgtfy.com/?q=battleye+download Yes. The size is required.
  2. Dancing.Russian.Man

    SA suggestion for zombie movement

    The internets. You can have them. It's a nice suggestion that actually makes sense. In most games/movies, the zombies do at first turn towards you and maybe stumble a couple steps as if trying to figure out if they're hungry or not. And then the chase begins.
  3. Dancing.Russian.Man

    DayZ Standalone suggestion

    I'm pretty sure Rocket confirmed this mechanic on his own a couple months back.
  4. Dancing.Russian.Man

    Can't get 10 + FPS

    Your processor is terrible for ARMA 2.
  5. Dancing.Russian.Man

    Infections

    A chance is still a chance. Even with 1.98% chance to spawn, it is possible to find even multiple antibiotics in multiple spawn nodes, even if the likeliness of that happening is virtually 0%. Players aren't supposed to be the main threat. It wasn't meant to be that way and I doubt that Rocket wants to make that the main thing about DayZ. (That's why there have been things that were supposed to encourage co-operation, like wrecked vehicles and not being able to use bloodbags on yourself.) Personally I hope that they don't raise the spawn rates for antibiotics, and won't turn the zombies back to "herp derp gonna catch player. hurr dat invincible player, gonna catch."
  6. Dancing.Russian.Man

    A question about frames. (Stand-alone)

    Obviously they can lower the quality of the game(through graphical options, etc) and try to optimize the game for older hardware, but they can't really write "Here's where the player is going to have 120 FPS." in the code, and expect the game to care.
  7. Dancing.Russian.Man

    Infections

    ..Then what about all the zombies? Those just fell out of the sky to haunt you? The difference between a movie and DayZ is that you are NOT the main character. You are not the guy that has every convenient little thing happen to them so that in the end, they survive. You are the commonfolk. You are the cattle that gets slaughtered mercilessly, with no real escape ever. Survived this time? Don't worry, it'll start all over around the next corner.
  8. Dancing.Russian.Man

    A question about frames. (Stand-alone)

    Isn't it always hardware dependent on what kind of FPS you're going to get? It's not like it's the devs that decide what FPS you can get in certain areas.
  9. Dancing.Russian.Man

    [SA suggestion] Hiding places

    +1. Crawling under a bed seems like a pretty likely option for me in a zombie apocalypse. And since so far in DayZ, zombies can only see and/or hear you, so scent doesn't even rule it out. They should also be allowed to attack the player if they have a line-of-sight to him/her while they go into hiding.
  10. Dancing.Russian.Man

    WTF?

    I may have gotten teary eyes due to laughter at the point where they "jump humped" the zombie and it just.. froze in shock.
  11. Dancing.Russian.Man

    Visibility setting won't stay

    Yeah, that would completely change the subject. Your files are fine.
  12. Dancing.Russian.Man

    Visibility setting won't stay

    Sounds like your .cfg files are set to Read-Only. (Too exhausted to explain how to fix it at the moment. If somebody could do that, I would appreciate it.)
  13. HAH. I wish. Not completely, but still. You really should research how ARMA 2 works, and how the Standalone will work. This is the kind of threads people post when they don't do so.
  14. Dancing.Russian.Man

    Requested Post for SA Damage model Suggestion.

    At first it sounded kinda dull. (Because it was posted prematurely, like you said.) But.. I am impressed. This would be a fine compliment to the realistic disease/treatment system.
  15. It's safe. As mentioned before, Steam does this with Valve's games(Orangebox[remember that?], HL2 bundle). Since it's ARMA 2, and Bohemia Interactive is asking for the CD key, you're safe. They're the company that made and sells the games. They have your CD key anyway. All they need you to take a picture of it for is to verify that your info matches their database.
  16. Dancing.Russian.Man

    Requesting information about the status of the mod.

    SmashT, stahp with the Reddit links. One day I will give in and become a Redditor.
  17. Dancing.Russian.Man

    Requesting information about the status of the mod.

    Nope, I am pretty sure I've seen several mods here (Fraggle, Matt(,even Rocket?)) mention that they will be evaluating the current Alpha in June and that "this month is yet to be over." So I'd say it's an estimate, although nothing was promised.
  18. Damn you have a neat room. As for my loot, I already have it all here, even though they aren't actual photos: http://dayzmod.com/forum/index.php?/topic/139653-dat-game-called-innawood/#entry1370516
  19. Dancing.Russian.Man

    Requesting information about the status of the mod.

    The first estimate was December 2012. The current estimate is June 2013. Which is still to be over. Nothing was promised, however, they're simply evaluating the current Alpha. As for the "pre-purchase," that's more or less correct. YES, you can get access to the Alpha by buying the game when it's released on Steam. NO, it is not a pre-purchase. Think Minecraft when you think about the release-model. You buy the game while it's in Alpha, and it will be generally cheap. (Minecraft was $5-$10 in Alpha, DayZ will probably be $8-$15.) You will not need to buy the game again once it's "finished," and you will receive all updates as they come and go. DayZ will probably leave Beta in a good year or two.
  20. The zombies will be able to run in the Standalone. And there will be 12+ different diseases with separate cure for them. (Real ones. Can't recall right now.) The infection from zombies themselves will most likely get tweaked to no end when the Standalone comes out, so we'll see what we end up with and what works the best.
  21. Dancing.Russian.Man

    Requesting information about the status of the mod.

    1. No. Just buy Combined Ops for ARMA 2 and ARMA 2: Operation Arrowhead. The Complete package brings nothing to the table, besides for 1-2 high-res textures for the Hero skin(which is replaced anyway in most DayZ-variations). 2. Yes, but it's definitely not recommended. Use DayZ Commander instead. 3. Yes, no, yes, same as usual. 4. There are FPS problems due to the unoptimized nature of ARMA 2. But you can run it, yes.
  22. Dancing.Russian.Man

    My DayZ 1.7.7 review.

    Fair points, the path-finding and common wall-clipping. But I still believe that this patch has been a step to the right direction as far as challenge goes, and making the zombies a threat, instead of an annoyance. I still remember back in 1.4.1.5 when I used to lay prone and crawl through Elektro with two tin cans and stacks of flares to attract the zombies off of my path. The zombies were far from a threat, but I didn't know better. After I learned how easy the zombies were to trick, I didn't crawl anymore. I simply ran, since there was no fear of being knocked onto the ground or getting caught. Now I can have those fears. And this is where I start enjoying DayZ again.
  23. Dancing.Russian.Man

    My DayZ 1.7.7 review.

    "DayZ is boring. All you do is run through buildings to get loot and avoid zombies." > Patch that adds more features to make the mod more challenging, with a promised hotfix for the things that were KNOWN to have gone wrong. "DayZ is too hard, the new patch sucks, you can't do anything anymore." Just because you can't save yourself with buildings or pine trees, doesn't mean the game sucks. Learn to play the damn game or find a fan-made variation. This IS a SURVIVAL game, after all. And a brutal, unforgiving one at that.
  24. Dancing.Russian.Man

    DayZ song parodies

    You had me at "...and I'm like "where?""
  25. Dancing.Russian.Man

    Dead army men

    They DO have smoke grenades and STANAG magazines. (Along with the normal loot.) It's just uncommon. It's always been like that.
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