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Bribase

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Everything posted by Bribase

  1. Bribase

    This is how you deal with Bandit Snipers.

    The problem is that if you are found to be using a hacked weapon the suspicion is on you. Best to just hide the body. I think the OP made the right decision to use it to even the odds. What the fuck was the guy going to lose if he died? He could just hack in the same gear next time.
  2. Bribase

    MAKE NIGHT TIME MORE LIGHT

    I don't believe you've really played Day-Z until you make your way along a dirt track in the middle of the night in an eight man, three car convoy only to get your arse handed to you by a group of heavily armed players with NVGs. Check out the kill reports at the bottom left of the screen. I was in the little hatchback at the back of the convoy.
  3. Bribase

    Well I just uninstall this POS

    I felt the same way until I decided to stick to one private hive server. Not only is there no hopping and strict measures against hacking. The private hive has side chat enabled along with public teamspeak so an actual server communty arises. People actually give tips to new players and warnings about the map, people join squads with strangers and factions persist. There is plenty of bandit royalty, a steady traffic of newbie players and us, the experienced moderates in the middle. It makes for a reasonably safe Cherno and Electro but an exciting and lethal Stary, NWAF and NEAF. Find a private hive server, that's my advice. Life is cheap on any server in the public hive but players that stick to a single server make a name for themselves, vendettas arise but so do partnerships.
  4. Fuck yeah! Urban guillie suit! http://f00.inventors...sist_custom.jpg I'll be safe in this... Until some thirsty noob decides to loot me.
  5. I think that switching HDR falls under the same category as the draw distance. For the sake of a fair game they need to be set for the game and not adaptable. If not, one player could see another as plain as day when the other fights in the shade. OP, learn to use it to your advantage.
  6. Day-Z's controls take a great deal of getting used to for the average FPS gamer. They're clunky, slow and a little complicated. But with the complexity I see a far greater scope for playstyles and mechanics than the average run and gun. To that end I wanted to make a list of my own ideas and add a multiple choice poll to see what everyone else thinks. Basic additions These are intended to broaden existing mechanics. To streamline gameplay and provide a greater range of interaction. Holster A simple button that holsters your equipped weapon and puts your hands by your sides. No more worrying about muzzle discipline when in a group. Make it toggleable with a 1-2 second animation so players have a chance to react if someone decides to pull out their weapon unannounced. Open Pack A button that saves you from scrolling down to the bottom of your inventory to fish something out of your bag. In inventory it switches to the view of the contents of your pack, out of inventory it opens the inventory screen and switches to the pack contents. A lifesaver for switching primaries on the fly but not enough to make it instantaneous. Drop/throw A drop button that works in the inventory and out. In the inventory it drops the highlighted item on the floor from your pack or pockets. Simple and functional. Out of the inventory it drops the selected weapon, from primary and secondary to flares and grenades. It allows you to leave a smoke grenade behind you to distract Zeds and conceal your movement and leaves a line of flares on the floor to mark your route. Ideally, I would bind the throw mechanic to the same button. A single tap would perform a drop and a held button would perform a throw as usual. No more being stuck in a throw animation while a zombie attacks you because you forgot to switch back to your weapon. Proper Surrender We have a broken surrender animation allready so this is more of a simple request to broaden and fix it. The surrender button should drop your selected weapon in front of you and make you assume the surrender stance. Being robbed should not force you to drop your weapon from the inventory, it should happen in a single button press. Wave This should be an action that replaces the salute. We're survivors, not soldiers and saluting someone is dorky. Wave should be a relatively big animation that can be seen from a distance. It performs everything from showing a willingness to break cover and greet someone, signalling for assistance and flagging down a vehicle. Complex Additions These ideas are slightly more esoteric. While I think they are in keeping with the game's ethos they are a bit more of a departure. Dive/Roll While the game is intentionally a little less rapid than most FPSs, I feel that a slighly greater range of movement is missing. I would like to see an evasive manouvre added to the game. The dive is performed from a standing stance, the roll from the crouched position but both quickly move you to the side no more than 2m from where you were. This allows you to duck back into cover or simply become a harder target to hit for a moment. It's useless against zombies however, because there is a moment of recovery time before you can move normally, similar to the moment of immobility when you drop off of the edge of a platform. This should be bound to a double tap of A or D and should not be repeatable for a few seconds after. You're rolling with a rifle in your hands and a pack on your back but you can still leap out of danger if it means your life. Butt Attack It seems intuitive that instead of fumbling for the next magazine you would quickly use your rifle as a hand to hand weapon. The effect on a Zed should simply make them stumble back a metre or two, enough space to clear a doorway or buy you a few seconds to reload, it is entirely non-lethal to Zeds. On fellow survivors an attack to the front should cause a minor injury, to the back it should have a chance of knocking the player out with a similar probability to being hit by a zed with under 9000 blood. Quick Secondary The time it takes to switch from primary to secondary makes perfect sense. The time it takes is spent securing your rifle to your pack or removing it again. But surely you should be able to hold your rifle in one hand while firing with your secondary. I'm not talking about dual wielding, simply pulling your pistol from your pocket to fire with one hand while holding your inactive rifle in the other. I propose that there should be an assignable button that allows you draw and expend the magazine of your pistol without taking time to put your rifle away. This should hamper your movement to walking speed (holding both weapons and running would slow you down) and since your other hand is occupied you can't reload either weapon until one weapon is stored by untoggling quick secondary or selecting a weapon in the scroll menu. There you go. What do you guys think?
  7. Bribase

    Bribase's control suggestions- Poll

    Umm.. which ones?
  8. Bribase

    Changes to female characters

    Beating a person to death ≠ Firing a gun at them If they employ an unarmed combat mechanic your thread might apply. Not before then.
  9. Bribase

    Changes to female characters

    Despite the rather heavy handed rule of thumb that the OP has mistakenly apprehended as actual knowledge, he doesn't know what he's talking about. Handling a rifle or handgun, dealing with the recoil and holding it steady enough to aim and fire is not a question of shere physical strength. Dealing with recoil is a matter of technique; assuming a proper firing stance, leaning into the stance and locking your arms into the correct position. Don't think for a moment that the OP's conception of what he thinks of as the average man and woman are in any way connected to their ability to hold and fire a rifle. Assuming that the players are survivors with little or no training with firearms renders the difference in ability to use their weapons to zero. A burly male with no experience can be much worse of a shot than a woman with a little experience or a simple aptitude for it.
  10. Sounds good but it must be well balanced. Realism is important but getting around the map efficiently is important too. Imagine yourself in Chernarus IRL. You plan on getting to NWAF with a pack full of supplies and a rifle in your hands, would you be able to jog there? Face it, you'd walk and the game would be a strolling/ambling/sauntering simulator. I propose that while thirst and hunger should increase as you sprint, it should be by around a 40-50% increase. But instead of a stamina guage that runs to zero and sprinting stops, give the player around a 60 second high speed sprint and when fatigue sets in, let them jog at a pace that couldn't outrun an aggroed zed but will still get them where they need to go. The high sprint speed's duration should be effected by thirst, hunger and damage and I would add that carrying a heavy rifle or machine gun could remove the high speed sprint phase alltogether. I think that perhaps the mechanic aught to work under the hood, with no artificial sprint guage on the HUD. As long as the mechanic feels natural, players will learn how it works by playing.
  11. It varies. Small towns are harder now because there are more zeds to deal with, they are more likely to aggro and there aren't places to hide and evade them like in 1.7.1.5. Cities and airfields are much easier, You can run from structure to structure to evade them and never expect to aggro more than about 3 of them. used to get surrounded in buildings like radio towers and supermarkets. Now I get pestered while I loot.
  12. Bribase

    Crows/ravens that circle above dead bodies

    Excellent idea! But I want them to be difficult to spot and only appear a few minutes after their death. Make it less of an artificial marker for a lootable corpse and more of another thing you need to read the environment for.
  13. Bribase

    I dislike lootmaps.

    I'm pretty sure that loot will disperse much more erratically as development progresses. I think there will still be high spawn/high PvP areas but I think the game will have military loot spawned by wrecked hummers, jeeps and checkpoints at some point. That is, if we stick with Chernarus as the game's sole map. It means actually investigating places that might spawn loot as opposed to places that you're bound to walk away from with something useful. I am speculating completely though.
  14. Cloud movements? They always blow inland? I've had nothing but a watch and did the old find a vertical object, check the time of day and the position of the sun and you should find your bearings trick once or twice.
  15. I've used them a fair share in the past and have pretty much stopped now. I have the Dayzb map open on my ipad constantly though. I do like to get lost sometimes.
  16. Bribase

    Parkour/Free Running

    i just don't think this is in keeping with the ethos of Day Z. It's a slow and ponderous game with moments of frantic action. The best players have their routes planned out, the foresight to know where the threats are and how to avoid them. The best survivors never need to run for it and never need to fire their weapon out of necessity. It's a game of intelligence and planning, not of speed and agility. It's also a game of fucking huge backpacks and combat boots, filled to the brim with assault weapons and cans of beans. Try climbing a wall with one of those on.
  17. Bribase

    Has rocket given up on DayZ?

    Have you seen the traffic on this forum alone? Threads fill faster than anyone could possibly read and reply to, and he still manages to keep us updated. I've even seen him give his beans to a couple of posts today. And that's when he's not giving interviews and presentations, fixing bugs, trying to keep almost 150.000 players a day playing on servers that are working far beyond their capacity, all the while dreaming up where next to go with development and what the big picture for Day Z will be. Yeah. He's clearly moved on.
  18. Bribase

    Waiting for character to create.

    It builds character. (sorry)
  19. Bribase

    Most intense firefight of my life

    Terrible use of cover when all you had to do was be patient and use the brow of the hill and zoom, exploiting ammo bugs, bad weapon selection discipline, spamming bullets and nades to destroy the vehicle you wanted to loot, losing your cool completely, not equipping your sidearm when you moved closer. Taking out 7 guys in a truck single-handedly, being fearless and ruthless, perfectly summing up what an intense game Day Z can be.
  20. Bribase

    new feature: military

    What about this? No ground force, too risky. What about periodic sweeps from NPC gunships over heavily populated areas? They'll clear the streets of zeds for a while but finding hard cover to avoid them is a must because they will engage any and all targets.
  21. NOT CALL OF DUTY ≠ BAD GAME And stop trying to sound tough on the internet. The more you do it, the more I detect the whiff of stale cheetos and office chair induced bed sores about you.
  22. Bribase

    How many murders do you have?

    2 at the moment, both in retalliation. 2 guys decided to take potshots at me from the tree line in Pulkovo. They wounded me slightly but they didn't know my AK-74 wasn't the only primary I had. I pulled out my DMR an got them both. I don't tend to PvP, I don't plan on starting, but taking them both out felt good.
  23. Bribase

    Many questions for Vehicules.

    Some servers still have them. I know a few that still do.
  24. The more I think about it, the more I think the persistence of a character across servers was a misstep in game design. Character persistence may allow you to feel more connected to your character, but boy does it make you feel like the lives of others is cheap. I personally like the danger of PvP, what with the infected being less of a risk now as I've become more proficient. But what I like is a mixture of playstyles. I look forward to seeing lone wolves that keep to themselves and are generally passive, small groups that seek to achieve objectives and build bases, bandit groups that seek to dominate the map and horde goods, and yes, ruthless players that are out to kill. Private hives on servers that forge their own communities and identities do that better than a public server list, filled with seemingly expendable players. Day Z is in a state of flux. It's a game with little to do beyond PK at a certain point. COD kiddies will get bored of the mod eventually, lone wolves will get lonely and realise that some thnigs can't be done without backup, people will begin to assume roles as the complexity of the game deepens. I don't think that PvP will be the only playstyle out there for long.
  25. Bribase

    DayZ roadblocks, why?

    Roadblocks must have been setup by the military or appointed militia to stop and search vehicles fleeing from the three high density, high infection risk areas on the coast as they sought sanctuary inland and escape via plane from the two airfields. It was part of the infection quarantine, searching vehicles for infected civillians. The infected overran these areas, leaving the roadblocks where we found them.
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