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Chrisling started following Robert-_-Frost
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Robert-_-Frost started following Chrisling
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Maybe add a megaphone to talk to people further away while facing them.
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both! canoe for 3ppl/ storage and kayak for solo/ rough waters
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Food and drink should be more rare
Robert-_-Frost replied to V.Prophet's topic in DayZ Mod Suggestions
I believe you are right in saying food/ drink should be more rare. How much rarer I don't know. As of now the bean wars of electro is a joke because the bandit is already well feed and doesn't need the beans. If food was to become more rare it could add some tangible justification to being a bandit. Right now the only justification a bandit has for killing a new player is that he ran out of stuff to do. -
dam this looks cool!
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Another cool idea would be the ability to skin a corpse, and hang it from a tree. Would be some predator type decoration for a bandits layer. Or it could be some troll's way of scaring somebody. :)
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As lights stated canned food should become rarer. An idea would be to keep it as is now for a bout a year but when the beta gets released make it very rare. This would add emphasis on hunting/ growing your own food, so as in a real appocolypse food supplys would dwindle.
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Yea farming would be a tough thing to impliment, but possable. Seeing as horses will be implemented we could pretty easily do this. Basiclly my idea is to add a plow, whatever spreads seed, and a hand sythe to spawn list. You would first cut the trees down, then plow it, then probably w/ a tool similar to the plow you would spread the seeds. This would make it so you would need 4 very uncommon items, horse, plow, seeds, and a devise to spread the seeds. Then maybe after 60 days, assuming this isn't winter, you would be able to harvest the wheat/ corn w/ a sythe, but other foods would just be hand picked at a much slower rate. If done like this it could probably eleminate all but the powerful clans from farming. Then once you had a successful harvest you could save it, eat it, or feed it to your animals. For animals you would need adults of both genders, a rather large supply of hay, and a wooden/ metal fence to contain them. Once again only those who are cooperating w/ the plant farmers would be able to domesticate animals on the large scale. Both of these could be protected by a pack of domesticated dogs, but that would not be enough. For true protection farmers would have to pay a protection tax to the local clan, and be able to keep the wolf population in check. Hopefully the paragraphs help this seem less confusing.
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I would also like to see smarter/ more agile animals. Right now the only animal that seems to act as it would in real life is the rabbit.
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DayZ STANDALONE base respawn idea (KEEP THE DISORIENTATION)
Robert-_-Frost replied to finkone's topic in DayZ Mod Suggestions
On a second look there would need to be an exception to your rule and that is if people are assaulting the base. Maybe if the base is seen as underattack spawing there would be impossable. -
Just some ideas to tack on to your pretty good idea. My first one is there should be a blood trail when pulling a carcase through the brush. Also maybe after 8-24 in game hours have the body begin to bloat/ decompose rather rapidly. Possable over the course of a week it could become nothing but bones and unwearable clothes. About the time you could drag it 5 minutes seems a bit much. I would make it an hour but after that hour have it begin attracting dead from kilometers away, and have buzzards begin orbiting it. Once it begins stinking then it would become undraggable. I kind of hinted at it but I would like to see buzzards being usable to spot dead game, live zombies, and dead players.
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Will Pistol damage tables be fixed in SA?
Robert-_-Frost replied to Robert-_-Frost's topic in DayZ Mod Suggestions
agreed -
DayZ STANDALONE base respawn idea (KEEP THE DISORIENTATION)
Robert-_-Frost replied to finkone's topic in DayZ Mod Suggestions
this system seems pretty logical to me. I suppose we will see if Rocket picks it up. -
I've been reading up on the dayz standalone over the last couple weeks and I havn't seen anything about what the pistol damage tables will be. According to what I read from Rocket, a couple months ago, the change from the revolver doing 4.5k damage to 1.38k damage was arma 2's decision not the dayz devo team's. Does that mean in the SA pistols will be the 3 shot kill/ 2 shot knockout they used to be or does Rocket not plan on revisiting the pistol damage tables? Does anyone know if Rocket will be utilizing the old pistol damage table or the current one? As a side note I believe a 3 shot revolver kill was pretty accurate, so the old system would be the system I would choose if I were in charge.
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Potentally PvP Problematic Map glitch w/ a possible fix
Robert-_-Frost replied to Robert-_-Frost's topic in DayZ Mod Suggestions
this is in the wrong section can somebody either graveyard it or move it to bug reports? -
Potentally PvP Problematic Map glitch w/ a possible fix
Robert-_-Frost posted a topic in DayZ Mod Suggestions
Ok, basicly there is a glitch that allows you to go inside the little box(the box the 3rd teir rests on) on top of the electo hospital. I know thats a terrible description so here is a video explaining what I'm talking about . For a little disclaimer I did not post this on youtube. When you are in this glitched spot you cannot be shot, and to make it worse you can spawn in on that location without sustaining damage. Basiclly it is a perfect spawn in zone for a bandit sniper to just hop server to server w/ no risk of being killed. Another bad glitch Ive noticed is if your in prone on top of the hospital and have a pistol equipt and aim while looking down you can see through the floor. This is a pretty bad glitch because you can successfully make yourself unable to be snuck up on by legitamit bandits. If this isn't an issue you can just patch over then I have another idea. My idea is to make it so you can't spawn in on top of a building or better yet inside a building. This would fix the glitch but the reason I would prefer this fix is because it would make it so if you have a roof top barracaded a guy won't be able to server hop to the top of the roof and shoot you in the back. This fix would also prevent people from logging in underneath the air traffic control towers stairs, inside those cranes by the docks, barracks, tree stands, schools, pubs, general stores, and various strange sniping towers.