It was sweet. Spawned at some coastal outpost unarmed, no one around. Scary as hell! I'm 22 and I haven't felt tension like that in a game since Resident Evil 2 for N64. Luckily that tension decreased when I heard a voice talking and it was a good player who had just restarted. He told me to follow him over the mic & I started using my mic and we stuck together for hours. We both ran unarmed sneaking past zombies and checking buildings. It took us an hour to find a building that had a nice find of a shotgun & 2 Winchester rifles. I found a bunch of car parts & some jerry cans which I pickd up and stored in my backpack. We saw another survivor armed so we layed down in some bushes and he ran passed us (about 200m away). Later we found a small body of water next to a dam and while we drank and refilled we saw another survivor by a campfire on the hill. He never noticed us but took off. We followed the direction he was in but he simply disappeared with no trace. But with the servers under attack we had to switch servers a lot until we found a good one but that eventually bombed. My first impressions: The Good: -Original fun "hardcore" gameplay -True "Survival horror", scary zombies, music, limited ammo, permadeath -directional close in-game voip is excellent for communication -fast zombies keeping you on the edge of your seat -big world -epic multiplayer The bad: -being based on arma2 i need a monster system to get good frame rates and they dipped pretty low at times on my system -in its current state zombies sometimes ran through walls or entered a building by just walking through a wall -pretty much being based in arma2 If BI or another game developer used an engine & designed a game solely around the concept of DayZ, it could be a huge success and even the thought of a game like that excites me. I'm going to bed now but I love the mod & can't wait to play it again