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omgwtfbbq (DayZ)

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Everything posted by omgwtfbbq (DayZ)

  1. omgwtfbbq (DayZ)

    I've got it. The reason bandits wear military gear!

    How is this butthurt in any way?
  2. omgwtfbbq (DayZ)

    I've got it. The reason bandits wear military gear!

    Well it's been proved via game files that you're going to have to use the bathroom in DayZ; one can only wonder what sick fucks are going to do when that is implemented.
  3. omgwtfbbq (DayZ)

    So this is what people do on the experimental server.......

    Burlap sack boxing deathmatches
  4. omgwtfbbq (DayZ)

    I've got it. The reason bandits wear military gear!

    DayZ is pretty much an extended Stanford Prison experiment
  5. omgwtfbbq (DayZ)

    Do helmets actually do anything?

    So basically your son is a bandit? Damn, they start early. Next thing you know he'll be demanding your pants.
  6. OMG its James Heller from Prototype 2
  7. omgwtfbbq (DayZ)

    Do helmets actually do anything?

    You play DayZ...with a 1 year-old child?
  8. Again, I go for a friendly approach. I have both a gun and an axe, and in another thread I made (http://forums.dayzgame.com/index.php?/topic/172805-does-my-character-look-friendly/), people mentioned that they would shoot me if I had my gun out. I usually have my gun out, not for shooting, but for instant defense long-range defense against possible threats. However, I seldom actually shoot it, and merely use it for intimidation or putting down the occasional attacker. Now I'm thinking it might be better if I shoulder my gun until I need it. Thoughts? Should I shoulder my B95 or carry it in my hands? I am open to either side. EDIT: Should I hold nothing or my axe? EDIT2: Why do you people pull out your weapons when within a kilometer of a city? You're always within a kilometer of a city.
  9. omgwtfbbq (DayZ)

    Is it better to travel with your gun in your hands or on your back?

    I don't understand the "Pull my gun out when within 1km of a city" because you're ALWAYS within 1km of a city.
  10. omgwtfbbq (DayZ)

    Do helmets actually do anything?

    I was wearing a ballistic helmet when I was shot in the head by some prick with a mosin. I didn't knock out, and I ran away, but my helmet was ruined. It only lasts one bullet.
  11. omgwtfbbq (DayZ)

    The kneecapping pandemic

    Invalid argument.
  12. omgwtfbbq (DayZ)

    The kneecapping pandemic

    Start carrying sticks
  13. omgwtfbbq (DayZ)

    Cars are nice, but tanks? Yes plox

    How to bandage a bullet would: Apply bandage to wound. Done.
  14. omgwtfbbq (DayZ)

    welcome to Alpha

    When I painted my M4A1 I accidentally duped it
  15. omgwtfbbq (DayZ)

    Cars are nice, but tanks? Yes plox

    Not the everyday joe is going to know how to pilot a tank...and you would need three people to operate the tank...what is the point of it in the apocalypse? The everyday joe is ESPECIALLY not going to know how to repair a tank. Question: Do you, OP, know how to repair an M1 Abrams tank? Didn't think so.
  16. omgwtfbbq (DayZ)

    In-game sound needs to be re-worked

    Sound in general seems to be a big issue right now. Before the shitstorm of "alpha" comments, I am merely suggesting that in the next update, sound is what the dev team focuses on. There are still many glitchy/bad sound effects that need to be reworked, and the reason they take priority is because sound plays a major part of survival. Making a sound can give away your position to another player or zombie, so it would make sense to have sound and visibility be among the most smoothed-out features. As many of us know, there are some weird sounds that can be heard while running around Chernarus. The ones with the prefix "random" occur when the object in question is not anywhere near. Here is a list of the weird or out of place sounds I know of, and it can be added to if others mention more: - random can opening sound - random chain link fence sound - random garbage can being kicked over - random rice eating sound - random reloading sound - random zombie yells when no zombies are around - random sound of combining stacks of bullets - random sound of eating food - random gunshots or sound of melee weapon (very rare, and occurs when no other players are around) - random sound of stick breaking (possibly from my feet while walking through a forest) - rabbits make zombie sounds when near - female characters make male grunts and panting - character eats way too god damn loud - new magnum sound sucks - melee weapons still make bullet ricochet sounds when swung - when sprinting (not fist running) character's feet do not line up with the running sound - sound does not always play when eating or using an item - when hurt, character endlessly repeats profanities (and yet doesn't say "ow") - vomit does not create a sound (minor gripe, listed only under "weird") - rolling while prone makes no sound Yeah, it's a big list. At least there's no ambient helicopter sound like in the mod. I would like to see these issues ironed out in the next few months. Addition for sound: On-screen directional sound indicators AT LEAST UNTIL the surround sound can suffice for specifics around you. In other words, if specific directional sound is not refined, indications of sounds near you are needed. It isn't easy mode, it provides situational awareness. Similar to ArmA's on-screen white circles to indicate squadmates or enemies, there would be white circles to indicate general sound direction and distance. These white circles would indicate specific directional sound, not well represented through headphones/speakers. In real life, imagine an object one foot behind you on the floor making a sound. You can tell at the very least two things. First, it is behind you. Second, you could tell it was coming from the floor a close distance away. The reason I suggest this is because I find it far too easy to lose my friend I was running next to. Especially on first person servers, where my backpack may obscure my view, and I would lose them even though they were within ten feet of me. The same would apply to zombies, cars, or any other sound. The circles would vary in size depending on how far or close the sound was. However, and this can be up for opinion, it would or wouldn't show an indicator if the sound was in front of you. The point is to increase spacial awareness. Not to make locating a gunshot sound easier, or making it harder for someone to follow, but to make me more aware of what is going on outside my field of vision.
  17. omgwtfbbq (DayZ)

    Help with Blood Test Kits spawn

    Well in the real world they aren't all going to be in the same kind of building all the time. They are hard to come by, but I would like to see them spawn more in hospitals.
  18. I'd like to see them push the ends of the map out further, then fill it with massive cities or another airfield or something. I know it'd annihilate everyone's computer to make the map even bigger, but I'd love to see that happen.
  19. omgwtfbbq (DayZ)

    [RECOMMENDATION] Unable to spawn in when players are in your proximity

    Sounds good to me...would prevent ghosting. HOWEVER, I'm sure some prick would use this to determine where someone is based on which areas they could not spawn in to. Plus if you do spawn in, then you know someone is nearby.
  20. omgwtfbbq (DayZ)

    New status effects (Something people should read)

    Best possible guide. Thanks to Merino I stay alive for weeks rather than hours :D
  21. omgwtfbbq (DayZ)

    Sleeper Servers

    Don't compare DayZ and Rust; DayZ (IN MY OPINION) is infinitely better than Rust. Also, Rust removed zombies so now it's a PvP survival game. Therefore, the similarities between them have to slow down, because they are becoming more different. They're taking their own identity rather than copying the other.
  22. omgwtfbbq (DayZ)

    Your preferred backpack in SA right now.

    I have the blue taloon backpack. I don't like the hunting pack because of the camouflage, and the mountain backpack prevents the ability to see over your shoulder on hardcore servers, the only ones I play on. Why don't I like camouflage? I'm friendly and it seems that camouflage is the uniform of the killers or the paranoid. I am neither.
  23. omgwtfbbq (DayZ)

    Pretty game is pretty.

    The god rays are still too ridiculous
  24. omgwtfbbq (DayZ)

    [Poll] Should zombies only die if shot/axed in the head?

    Why would a shotgun blast to the abdomen not result in a kill? There wouldn't be anything left, and they'd bleed out. Headshots only should not be implemented.
  25. omgwtfbbq (DayZ)

    1PP servers and the occasional Run mode bug

    You have to right click. You accidentally scoped in. If you aren't holding a weapon or you have a melee weapon, there is no animation for scoping in. This makes it seem like a bug. Simply right click again to solve the problem. (I thought it was a bug too; I eventually figured it out)
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