Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
dolph
Members-
Content Count
169 -
Joined
-
Last visited
Everything posted by dolph
-
DayZ Server Suite Alpha 1.0.3
dolph replied to [email protected]'s topic in Mod Servers & Private Hives
That's in your list of valid items and I thought that was just the PDW in game. Non-silenced on course. I've seen that floating around and I'm almost certain it's spawned in. -
DayZ Server Suite Alpha 1.0.3
dolph replied to [email protected]'s topic in Mod Servers & Private Hives
Which? -
I've looked through my logs several times after seeing vehicles spawning (like 5 buses in 10 seconds), being thunderdomed and being sent off to Misty Peak (like thunderdome but the ground is covered in bear traps) with basically nothing in the scripts.log I see everyone being transported but not who initialized the move. If they're injecting code, like I've watched in a youtube vid the other day, they aren't running a script for BE to see.
-
BattlEye is going to have to start catching them then.
-
I've had a few people get banned for timing out during signature verification. Started happening when I changed: onHackedData = "kick (_this select 0)"; // tampering of the signature detected to this onHackedData = "ban (_this select 0)"; // tampering of the signature detected I've since changed it back but the people that were banned (I personally saw them time out) are still banned and I don't see their GUIDs, IPs or player IDs in the bans.txt in either BattlEye folder (just checked both for the hell of it). Anyone else change that or inadvertently ban people that are timing out? They don't appear to be global banned as they join other servers fine. Trying to unban people. Halp. :(
-
Everyone should be unbanned. I just saw a new ban.txt in the root dir.
-
Try now.
-
bump
-
I can't seem to unban. It's nothing you've done other than probably time out from the server. There are several ppl that got bans but I don't have your info int he bans.txt http://dayzmod.com/f...ion-timing-out/ PS: I was the unarmed guy in the Electro market last night. Also, you're better off checking our forums. I just happened to see this thread.
-
Attention Dobryy Hill snipers on US 1325
dolph replied to MarkTheBandit's topic in DayZ Mod General Discussion
Negative. We try not to hang out on the coast unless we're going to drive around looking for trouble. -
Sounds like you found the truck Mark saw on Dobryy Hill. http://dayzmod.com/forum/index.php?/topic/59198-attention-dobryy-hill-snipers-on-us-1325/page__hl__%22us+1325%22
-
Attention Dobryy Hill snipers on US 1325
dolph replied to MarkTheBandit's topic in DayZ Mod General Discussion
Glad you're enjoying our server. :) -
Send support ticket for host to reinstall BE. scripts.log now shows up and it's ~20MB. Scanning now.
-
DayZ - Day Zero The Day the infection began. It even says Day 0 when you first spawn.
-
Does that mean the scripts they're running are just bypassed so I have nothing to look up? Edit: Or does my host suck?
-
DayZ Server Suite Alpha 1.0.3
dolph replied to [email protected]'s topic in Mod Servers & Private Hives
lol? -
DayZ Server Suite Alpha 1.0.3
dolph replied to [email protected]'s topic in Mod Servers & Private Hives
Unless your slotted server host is still using TCAdmin 1.0 which doesn't have that feature. :/ -
Well, shit. I don't even have a scripts.log I have a scripts_old.txt and a scripts.txt in two different folders. I know battleye is running because I've seen it kick for pings and it kicked someone for Gamehack #38 today. I saw that live in dao's rcon though - 1.85 Beta II. Which appears to log in the server_console.log in the cfgdayz folder.
-
These would show up in the arma2oaserver.rpt right?
-
Evening reset and all the vehicles reappeared where they were yesterday.
-
Well, that lasted two days. Server restart this morning and all vehicles are gone again. Sent a ticket to the host to double check we're running Hive 0.7.2
-
Yep. After a server restart last night vehicles started spawning. :D
-
Servers have to make sure they update the hive files also. Guys in my clan all use arma II beta exe's and still use steam though.
-
Defcon just updated the 1.7.2.4 update package with the hive files that were missing the first go around. Reinstall from control panel and everyone will be able to load in. EDIT: If you guys are still stuck on loading, it's most likely because the hive files haven't been updated on the server you're trying to connect to.
-
1.7.2.4 Installed new Hive but no-go
dolph replied to falcon911's topic in Mod Servers & Private Hives
I just created a ticket to import our instance through support. Hopefully I'll be on the cool kids mailing list when they review it. Thanks anyway.