Tysta
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Serova (DayZ) started following Tysta
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Tysta started following Serova (DayZ)
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I can see this providing problems. But overall, I like the idea!
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That's the most obvious chemlight screenshot you could make. Why bother assuming the engine was altered to include artifacts when you can actually even see the chemlight itself in the pictures?
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Banned from Eu8 for russian language
Tysta replied to OldFox (DayZ)'s topic in Mod Servers & Private Hives
Define 'racism' please.The term itself is derogatory' date=' for it assumes there are different races. Language has nothing to do with racism. Especially not when we're talking about the global lingua franca. This is the 21st century, you shouldn't be on the internet if you don't want to use English. It's already a mandatory language in schools all over Europe. -
Clearly you've played S.T.A.L.K.E.R. or Fallout, where radiation levels magically appeared on your HUD. Do you have any idea how impossible it is to measure radiation levels? Even complicated geiger counters can only point to a vague measure, and have you ever seen one? Do you know how impossible is to survive in a radiated area? If you survive your journey out you'll most likely just have radiation illness for the rest of your life. It's a bad idea to introduce this to the game.
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International players filling up the server
Tysta replied to Zoop's topic in Mod Servers & Private Hives
Rebooting a server every 6 hours is a perfectly sane thing to do with this mod. Also, take in mind the past updates meant lower FPS, and further strained the central database. How are the South Africans not able to play on European servers, if it does work the other way around? Is the internet connectivity there that bad? -
WIRE abuse at barracks by griefers
Tysta replied to franck.rostain@gmail.com's topic in DayZ Mod Suggestions
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Minutes for murders! Solving the "shoot on site".
Tysta replied to Dylan(Pezix)'s topic in DayZ Mod Suggestions
Except this isn't always the case. Every now and then you lose a ridiculous amount of Humanity for a single kill. I've gotten from 3k to -6k a few times' date=' by simply shooting a survivor that could form a threat with his heavy weaponry aimed at me. Exactly, and this is what ruins the game for a lot of us. There is no proper reason to go on a random killing spree in a zombie apocalypse, there should be a better system so that avoiding murdering someone actually has benefits.Respawn linked to humanity like this is a bad idea, though. You keep your humanity level across deaths, which would mean your 1-minute-old character can still have -8k humanity, which would mean a seriously long spawn time. -
Banned from Eu8 for russian language
Tysta replied to OldFox (DayZ)'s topic in Mod Servers & Private Hives
I'm suprised this hasn't happened before. Do you realize how much hatred there is for Russians at the moment? We can't understand the speach, it doesn't even use the alphabet! That combined with the enormous amount of Russian players spread across all the servers is a big source of racism. The imminent request to use English in chat is often greated with anti-American slurs immediately. I personally don't think it's not a bad rule to enforce English in the chat. I've had to teach myself to use this language on the web, why don't you? -
The One, The Only: I HATE TEMP THREAD
Tysta replied to rocket's topic in DayZ Mod General Discussion
Seems to me that this system is currently just an exra inventory hogger, and just postponing the point where you consider taking risks because your character is 'properly' equipped for an apocolypse. -
Same exact thing is happening to me, and has been for the past 2 hours. It's almost as if the central database is corrupting newly spawned characters with othere people's data. Here's what I posted in a different thread;
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[1.5.8.2] Consistenly loosing my thirst/starvation progress
Tysta replied to slimlacy's topic in DayZ Mod Troubleshooting
Replying to this thread with a similar experience (mods prefer deleting my threads over acknowledging the bug) Spawning in random locations after dying or joining, with random temperature/blood/hunger/hydration. Not spawning in normal spawn locations, rather in the middle of towns/guard towers. 90% of the time I spawn in hourglass mode, and I can't even use the ESC key. (Seriously, get rid of this shitty system) I hopped servers 3 times, killed myself 20-odd times, got some other people to shoot me just to be sure. It looks like the database is fucking up. -
How are you not noticing the similarity with S.T.A.L.K.E.R.? Really, Dead Island and Thief have nothing in common with DayZ. They're not survival games, at all.
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That post is uncalled for. There's been a long and good discussion about the humanity system, and the choice was made to remove its effects for now. Let's hear your argument, why would an automatically assigned skin be so vital to this survival horror game?
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If you're stuck in a zombie apocalypse, would you run around with non-lethal weaponry to protect yourself? I guess it could be a tactical choice, like flashlights taking up pistol slots, but I cannot see much added value. These weapons would be really rare, and useless to most players.
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With the removal of the automatically-assigned bandit skin Rocket notified us of the new skin system; loot! These were not included in the changelog yet, but rumours are still out there. Can anyone confirm these are implemented already, or maybe, do you have any idea what the available skins will be? If so, enlighten us by posting the screenshots of your glorious looted clothing? All I've got so far is rumours, and I noticed the default survivor skins can still be different for every client that looks at the player. Thanks in advance!