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Everything posted by Zak_Prestor
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Anyone else finds more people in the mod than in SA?
Zak_Prestor replied to mike49's topic in General Discussion
Playing Breaking Pint and Epoch ATM: people are much friendlier there, but still KoSng maniacs are the majority. -
I have not played in 6 months Is it time to start again?
Zak_Prestor replied to tristanyockell's topic in General Discussion
Not yet, dude! Not yet: after around 6-8 month of break I've logged into DayZ and found: HORRIBLE FPS, it's like a slideshow with 5-10 FPS near town and ~10-15 FPS in wilderness.Lots of new shiny DINGI (fancy stuff like weapons, clothes), but... FPS...Lots of balance changes.And still vehicles are super raretents seem to be malfunctioning at their willno bases, no building Soyou get tour gear, find a worthy gun and what? KoD: Electrozavodsk or CS: NWAF? -
What I wanted to say is that ideally DayZ team should have focused on game engine first, because playing a stable game with few content is still more enjoyable than playing a game with lots of content but low FPS and performance issues. Simple example: H1Z1 is nowhere near as fun as DayZ (both mods and SA) for me, but H1Z1 I can actually play time to time, instead of burning my nerves with slide show. I do understand that there is a huge difference between UI designer's, Game Designer's and Core Programmer jobs, so adding more hats and vests won't affect Core Programmer's job much. But still, some features have consumed a lot if Dev team's manhours, and there is no guarantee they would work as intended aftre the engine upgrade. For a simple example: building a solid basement (game engine) for a house is primary, while decorating facade (weapons, backpacks, viruses/deceases) is tertiary (not even secondary). Mods that are developed by enthusiasts, not paid specialists in their leisure time and for free. By the way, ARMA 3 in Alpha was still much more stable than DayZ SA. ARK also has severe performance issues, but has much less in-game glitches and much more working features. I'll watch closely after it's development.Edit: I welcome any engine upgrades, fixes and polishing, even if some features will be broken.
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Yep, most MP games are much more demanding to CPU. ARMA3: Breaking Point and Epoch say "hi!!!!111" with their solid 30 FPS in towns =) DayZ-SA has been in development for about 3 years. H1Z1 was in development for 1.5-2 years, 7 Days to Die, Miscreated and ARK are also much younger than DayZ-SA, not to mention Mod. but still all those listed games are in much better technical state, while I still prefer DayZ gameplay over all of them. I meant that it's more common to fix, debug and to test framework properly before adding features. I'm a bit familiar with Unity Engine: our devs struggle hard (maybe they are crappy devs) with bugfixing all that nasty issues they get with Uninty v4 to Unity v5 upgrade. I really wish I'm wrong, but my guess is that with engine switch/upgrade DayZ will get a huge pile of new bugs.
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I know that my CPU is crappy, but still I can run Witcher 3 with "High+" settings and get over 30-40 FPS, ARMA3 runs "OK" with 30+ FPS on medium, GTA 5 runs on "High" with 30+ FPS. Moreover, when DayZ SA launched, I've got my fair 30-40 FPS in wilderness and 15-20 FPS in Electro/Cherno. After a year the FPS count dropped to 10-25 FPS, now it's barely reaches 15 FPS on same settings. Edit: My FX-8350 @ 4.9GHz (thanx to watercooling) and Radeon 7870 2GB (which is exactly the same as Radon 7970M) runs this game with 15-20 FPS in towns and around 30 FPS in wilderness. But the worst things are sudden FPS drops when you engage someone in firefights or turn your camera a lot. I've edited my config, added start parameters with CPU count and threads, but still no visible result.
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Low FPS on a powerful laptop
Zak_Prestor replied to zak.preston@gmail.com's topic in Troubleshooting
So, more than half a year passed, and I still can't enjoy my DayZ game. ARMA3 + Epoch works way smoother and is kinda enjoyable, H1Z1 runs like a charm with 30-60 FPS, but 5-10 FPS in DayZ SA make me really wonder about this game's future (especially after thousands of hours in DayZ-Mod) -
So it's better to add new stuff and feature to wonder why they all glitch like hell afterwards?
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I have like 6-7 FPS right now, about half a year ago I had 15-20 in the wilds.
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When did people start hating on the game so hard?
Zak_Prestor replied to Cap'n (DayZ)'s topic in General Discussion
There is an awesome Namalsk map for DayZ-Mod which makes players monitor their body temperature, gather and save heatpacks, warm up near campfire and search for warm clothes to be able to venture into mountain regions. Now imagine this in DayZ-SA with it's complex health system. )) -
So...How long until a DayZ ARMA 3 port?
Zak_Prestor replied to leviski's topic in DayZ Mod General Discussion
ARMA 3 commynity-based DayZ mod would bring some kind of competition (that WarZ had eventually lost) to the table. It would be some kind of Proprietary vs Opensource but without any kind of aggression or conflict: any good/innovational/intereswting community-mod features could be implemented to DayZ-Standalone! IMHO it's just great! ARMA3 DayZ will also dramatically increase ARMA3 sales which would bring more income to BI-Studio and would refresh the interest to DayZ-mod before the DayZ-SA lunches. -
How important is NAT Negotiation to server hosters?
Zak_Prestor replied to rocket's topic in Mod Announcements & Info
I have a Hyper-V server with 2 virtual machines that deal with 3-5 server both. The best solution for me was to create a virtual switch and assign it as a gateway for guest OS. We really (REALLY) need a native NAT support! I perfectly know how to map ports or ranges, but NAT is a better solution for those who don't know how to handle their firewall. -
Vilayer's new Package deal.
Zak_Prestor replied to tspriv@gmail.com's topic in Mod Servers & Private Hives
If i understand correctly, I can settle up two servers with Chernarus map and Lingor map with the same hive DB? -
**Awesome Server Host**New Timchanging feature & Pre-whitelisted | VILAYER
Zak_Prestor replied to johndstill@gmail.com's topic in Mod Servers & Private Hives
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M107/AS50 and Skill; do they go with one another?
Zak_Prestor replied to Obsolescence's topic in DayZ Mod General Discussion
50 cal sniper rifles are extremely heavy, too loud, have too high recoil. One cannot just stand and fire with it IRL. IMHO, 50Cals are imba. I now run with DMR + M14 or SVD + M4A1-silenced, but never take AS50. -
Adding new edges to DayZ experience with least efforts.
Zak_Prestor posted a topic in DayZ Mod Suggestions
Hello, DayZ community! I have searched this forum for a while and hadn't found the exact idea I was thinking about for a few last weeks. As a relatively experienced player I have noted a few interesting things: The most populated areas in DayZ are South Coast with major cities and Central Western Plains. Choke points are Cherno\Electro, Stary Sobor and North-West Airfields with all the space between them. North-Eastern and Central Eastern territories are almost uninhabited and way too boring to explore, except Berezino's hospital and two supermarkets. Fifty and more people on the server create an unhealthy situation, when you can get a bullet from almost any barn or nearby treeline. That really kills the survival atmosphere, converting it into an ultrahardcore deathmatch. As for post-Soviet republic the amount of NATO weapons is suspiciously overwhelming, while there are really almost no high-end Russian weapons. http://imageshack.us...grationmap.jpg/ DayZ map overview. Preferred spawn ponits: Most popular are Balota, Komarovo, Electro, Cherno and their suburbs spawn points. There survivors can get medium-quality military gear, clean up storehouse and head their way to Stary Sobor and NWAF or heli crashes. Medium-popular are Kamenka and Kamyshovo: lesser preferred, but also have their advantages. From Kamenka or Balota Airfield (after getting some firearms) it is a smart choice to go to Zelenogorsk: barns can provide some good civil weapons and supermarket can fill up your tool belt. The least optimal are Solnechniy and its suburbs for anyone: too far away from any supermarket with maps, compasses, matches and Alice Packs, no military mid-grade weapons, too far from Stary Sobor and NWAF and a big chance to meet an armed to teeth sniper and/or his teammates. After a continuous and detailed analysis of current DayZ geographical and demographic situation I have generated a following opinion over current situation: Further increase of server-side performance can cause significant increase of average server's capacity, which means more slaughter near high-end item spawns and even on your way to them. That would kill the whole spirit of survival of this game. A relatively limited range of choice for guns and familiarization with most of South shore, East-Central and North-Western parts of the map kills interest of exploration greatly, while there is no point in exploration of Eastern part of the map because of almost no high-end loot up there. Another aspect of the game that could add new edges to gameplay are vessels: Currently there is little to no point in owning a boat if you haven't established a base near Guba (+/-2km). Two types of boats are too slow and too vulnerable to snipers if they are near the coast, and too rare. Adding new points of interest to the Eastern coast will increase the value of any boat tremendously. My suggestions in short are: Add more mid-tier weapon spawns to the game at the Eastern part of the map and one top-tier loot point at the North-East. Add more mid- and some top-tier Russian weapons to the game. Look, only two suggestions, that have already been proposed countless times before! But the tricky thing is proper implementation: Adding more mid-tier weapons like AKM/74/Kobra/etc and M16xx/M4xx/DMR/M24 at the Eastern part of the map will greatly increase the player traffic in that region, which will offload Western parts of the map if the server has more then 75 players online. Adding more Russian types of weapons which are already in original ARMA2 files (like AK107 and AK-74 with various scopes and grenade launchers plus non-camo SVD, some AK-based machine gun as a mid-tier and KVSK, VSS Vintorez plus said AK-XX with silencers/NVG/scopes) that spawn in the northern top-tier territory will create new choke points and a new PvP-areas. And it will offload NWAF.with Stary Sobor. Possible loot spawns for Russian\Soviet weapons: Krasnostav: Add more military zombie spawn to the city, some more barbwire, sandbags and towers at the perimeter, two barracks with possible-top-tier Russian weapons spawn (silenced\scoped AK-107\74, KVSK, Vintorez) near the center. This will add new experience for close quarter combat, will encourage squads for orginized raids with scouts, assault troopers and snipers. Also it will make Berezino a much more desirable place to visit (more injured, more n00bs for basic tools) Gorka\Polana\Dubrovka: A military camp between those three boring villages like camp in Stary Sobor, so that respawned on the Eastern coast had a mid-tier weapons spawn place to visit within a 3-5km reach. The drop can be the same as in Stary Sobor, but with KVSK instead of M107 and AK-107-PSO1-GP/AK-107-SD-GP instead of M4a1 Camo SD or even common SVD (non-camo). Rog Castle: the main tower and courtyard may have 4 or 5 loot spawns of Soviet/Russian weapons just to add more tense to the South-Eastern coast and give a motivation for newly spawned players in Electro/Cherno to go to the Eastern part of the map. Also there can be added military barricades and more military zombie spawns. Skalysty Island: solutions may vary, as it could be some kind of small camp or a few military objects with mid-tier military spawn. The purpose of this zone is to give players reason to search for boats and use them more intensely =) Green Mountain: A very interesting military object but now has almost no interesting loot. Adding 4 or 5 Soviet/Russian military loot spawns will greatly improve North-Western player traffic, making it as viable as Central (from Cherno/Electro to Stary Sobor and NWAF). Also Berezino and Zelenogorsk are sub-par to Cherno or Electro due to small amount of points of interest ATM. Russian Heli crashes: I'm pretty sure Russian helicopters could crash almost the same way as NATO did. As most internet sources say, there are 4-6 heli crashes at each server. IMHO, if Rocket added 2 crashed Russian Mi-8 to the game with possible top-tier weapon spawn, it would also be great. Similar no NATO FN_FALs with NVG scopes or LA-85 with heatsensor and NV-scope some AK and SVD versions with analogical scopes could fit. Those crashes can be situated mostly in North-Eastern part of Chernarus, while leaving the rest of NATO heli crashes as they are. Now I'd like to talk about proper RP-reasons: While NATO bases were situated in the western part of the map, Russians had their bases established on the Eastern coast and their command center had been in Krasnostav Airfield. As there was no war conflict and they were allies, there's no reason not to add NATO weapons to any possible Russian bases, but with less chance to spawn. Map legend: Square: spawn point Line: approximate player traffic route Green: most popular Cyan: average popularity Blue: unpopular Circle: popular choke points and PvP areas magenta: popular Purple: average popularity Dark-red rectangle: suggested new military objects with medium//high-grade loot spawns. Red rectangle: Suggested new military objects with top-tier military spawns. Conclusion: Adding more spawn points of mid-grade equipment and one more top-tier location for weapons at the Eastern side of the map may cause huge changes to overall player traffic on high-populated servers, increasing potential map capacity without any discomfort. Russian//Soviet weapons can add a new edge to gameplay: some of our weapons have no alternates in Western armies and the variety of firearms arsenal would make players collect weapons that fit to their playstyle. All proposed changes require the least of map designer changes, minimum balancing efforts and will have a huge impact on DayZ gameplay and respective community. P.S. Moders, please, don't move this thread to Suggestions subforum, I think that my ideas should be discussed more intensively. I've put considerable amount of time to generate idea and post this thread =) P.P.S. English is not my native language, so please, don't blame for mistakes and improper synthax. =) P.P.P.S. My precious text formatting has been partially broken, I'll restore it as soon as I can. -
Adding new edges to DayZ experience with least efforts.
Zak_Prestor replied to Zak_Prestor's topic in DayZ Mod Suggestions
bump... -
2 days ago my squadmate killed a camper near Cherno and looted him and his ATV. Among common GPS, NVG, backpack and other stuff there were 3 M8 HWS M203 SD M4A1_Holo_m203_SD with lots of stanag sd rounds. In my opinion, the gun is pretty mediocre in terms of damage, accuracy and aimingdue to less usable scope, but with a grenade launcher intact. My first question: Is this a legit weapon, added to DayZ with 1.7.2? The second one: If it's hacked, can me and my buddies leave it untill we die? The gun is not as accurate as m4a1, the scope is worse then Acog, and I have never ever used any grenades before. Question to survivors: What unconventional weapons have you looted since 1.7.2 had released? It doesn't matter if you picked them from bodies of foes or looted in military objects.
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Wassup with this server? =)
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Adding new edges to DayZ experience with least efforts.
Zak_Prestor replied to Zak_Prestor's topic in DayZ Mod Suggestions
Unfortunately, WarZ claims to have twice or even trice the territory DayZ already has and player limit at 250 ppl sounds sweet. As I told before, DayZ really needs some more points of interest and a bit more loot spawn (but perhaps with less high-grade military weapons. -
Anyway we have only 2 of them left: I have died once just before server restart. But I have seen this gun 3 more times in hands of survivors =\
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IMHO you should add 2-4 cores on your hypervisor to the DayZ-server to maintain 100 slots, and I'm not sure if raid 10 disk system is quite fast enough for high-loaded server. We were just searching for a new homeserver, if you will be as active in future as you are now -- you won't have problems with contstant players and residents =)
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Ours were too, but I definately saw one marauder wielding it.
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Yesturday a saw a guy who held La85-AWS in his hands while looting my tents. Cheater?
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Post apacolyptic greifing simulator for D-bags
Zak_Prestor replied to skyter's topic in DayZ Mod General Discussion
So why did I team up in groups back in late May? Why didn't I shoot survivor when entered a store and had seen a guy looting supposedly my gear? Why did I help to raid NWAF to a group of n00bs, having m4a1_camo_sd and picked up from a cheater VSS vintorez (didn't know it was cheated), NVG, rangefinder, backpack and full toolbelt and none killed me for my superior stuff? Two month ago the game had morale. Now cheaters and griefers sank in blood of newcomers. -
I'll try this server in the evening =) Hope you are competent enough in reading server logs and banning cheaters =)