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Zak_Prestor

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About Zak_Prestor

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    Helicopter Hunter

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    zak_preston

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    Male
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    Ukraine
  1. Playing Breaking Pint and Epoch ATM: people are much friendlier there, but still KoSng maniacs are the majority.
  2. Zak_Prestor

    I have not played in 6 months Is it time to start again?

    Not yet, dude! Not yet: after around 6-8 month of break I've logged into DayZ and found: HORRIBLE FPS, it's like a slideshow with 5-10 FPS near town and ~10-15 FPS in wilderness.Lots of new shiny DINGI (fancy stuff like weapons, clothes), but... FPS...Lots of balance changes.And still vehicles are super raretents seem to be malfunctioning at their willno bases, no building Soyou get tour gear, find a worthy gun and what? KoD: Electrozavodsk or CS: NWAF?
  3. Zak_Prestor

    whats the plan for optimization?

    What I wanted to say is that ideally DayZ team should have focused on game engine first, because playing a stable game with few content is still more enjoyable than playing a game with lots of content but low FPS and performance issues. Simple example: H1Z1 is nowhere near as fun as DayZ (both mods and SA) for me, but H1Z1 I can actually play time to time, instead of burning my nerves with slide show. I do understand that there is a huge difference between UI designer's, Game Designer's and Core Programmer jobs, so adding more hats and vests won't affect Core Programmer's job much. But still, some features have consumed a lot if Dev team's manhours, and there is no guarantee they would work as intended aftre the engine upgrade. For a simple example: building a solid basement (game engine) for a house is primary, while decorating facade (weapons, backpacks, viruses/deceases) is tertiary (not even secondary). Mods that are developed by enthusiasts, not paid specialists in their leisure time and for free. By the way, ARMA 3 in Alpha was still much more stable than DayZ SA. ARK also has severe performance issues, but has much less in-game glitches and much more working features. I'll watch closely after it's development.Edit: I welcome any engine upgrades, fixes and polishing, even if some features will be broken.
  4. Zak_Prestor

    whats the plan for optimization?

    Yep, most MP games are much more demanding to CPU. ARMA3: Breaking Point and Epoch say "hi!!!!111" with their solid 30 FPS in towns =) DayZ-SA has been in development for about 3 years. H1Z1 was in development for 1.5-2 years, 7 Days to Die, Miscreated and ARK are also much younger than DayZ-SA, not to mention Mod. but still all those listed games are in much better technical state, while I still prefer DayZ gameplay over all of them. I meant that it's more common to fix, debug and to test framework properly before adding features. I'm a bit familiar with Unity Engine: our devs struggle hard (maybe they are crappy devs) with bugfixing all that nasty issues they get with Uninty v4 to Unity v5 upgrade. I really wish I'm wrong, but my guess is that with engine switch/upgrade DayZ will get a huge pile of new bugs.
  5. Zak_Prestor

    whats the plan for optimization?

    I know that my CPU is crappy, but still I can run Witcher 3 with "High+" settings and get over 30-40 FPS, ARMA3 runs "OK" with 30+ FPS on medium, GTA 5 runs on "High" with 30+ FPS. Moreover, when DayZ SA launched, I've got my fair 30-40 FPS in wilderness and 15-20 FPS in Electro/Cherno. After a year the FPS count dropped to 10-25 FPS, now it's barely reaches 15 FPS on same settings. Edit: My FX-8350 @ 4.9GHz (thanx to watercooling) and Radeon 7870 2GB (which is exactly the same as Radon 7970M) runs this game with 15-20 FPS in towns and around 30 FPS in wilderness. But the worst things are sudden FPS drops when you engage someone in firefights or turn your camera a lot. I've edited my config, added start parameters with CPU count and threads, but still no visible result.
  6. Zak_Prestor

    Low FPS on a powerful laptop

    So, more than half a year passed, and I still can't enjoy my DayZ game. ARMA3 + Epoch works way smoother and is kinda enjoyable, H1Z1 runs like a charm with 30-60 FPS, but 5-10 FPS in DayZ SA make me really wonder about this game's future (especially after thousands of hours in DayZ-Mod)
  7. Zak_Prestor

    whats the plan for optimization?

    So it's better to add new stuff and feature to wonder why they all glitch like hell afterwards?
  8. Zak_Prestor

    whats the plan for optimization?

    I have like 6-7 FPS right now, about half a year ago I had 15-20 in the wilds.
  9. Zak_Prestor

    When did people start hating on the game so hard?

    There is an awesome Namalsk map for DayZ-Mod which makes players monitor their body temperature, gather and save heatpacks, warm up near campfire and search for warm clothes to be able to venture into mountain regions. Now imagine this in DayZ-SA with it's complex health system. ))
  10. ARMA 3 commynity-based DayZ mod would bring some kind of competition (that WarZ had eventually lost) to the table. It would be some kind of Proprietary vs Opensource but without any kind of aggression or conflict: any good/innovational/intereswting community-mod features could be implemented to DayZ-Standalone! IMHO it's just great! ARMA3 DayZ will also dramatically increase ARMA3 sales which would bring more income to BI-Studio and would refresh the interest to DayZ-mod before the DayZ-SA lunches.
  11. I have a Hyper-V server with 2 virtual machines that deal with 3-5 server both. The best solution for me was to create a virtual switch and assign it as a gateway for guest OS. We really (REALLY) need a native NAT support! I perfectly know how to map ports or ranges, but NAT is a better solution for those who don't know how to handle their firewall.
  12. Zak_Prestor

    Vilayer's new Package deal.

    If i understand correctly, I can settle up two servers with Chernarus map and Lingor map with the same hive DB?
  13. 50 cal sniper rifles are extremely heavy, too loud, have too high recoil. One cannot just stand and fire with it IRL. IMHO, 50Cals are imba. I now run with DMR + M14 or SVD + M4A1-silenced, but never take AS50.
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