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xtali700

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Posts posted by xtali700


  1. Hi Adam,

    I remember back in 2012 when I first started playing the mod, there was such mystery about the whole map, it seemed endless and unexplored, I felt scared, lost and vulnerable, I kinda miss that feeling... Do you wish you could have started on a new location, are there any plans on new terrains? I just really want to get lost in a whole world again..

    Second question, when are we going to get that apocalyptic feeling back, I really miss it from the mod :(..


  2. Hi Brian,

     

    1) Could you tell us something about the mushroom picking mechanic? Is it similar to the one with sticks, or are the mushrooms going to spawn randomly?

     

    2) "Take All" option while looting or swapping backpacks/clothes?

     

    Thank you.

    To add to this. Is the fruit picking mechanic going to be changed. Someone suggested having the fruit spawn as a dynamic event on the trees themselfs ect.


  3. 1. To what extent is the small object interaction going to be used? Are moved object going to be persistant and or used for barricading? How will it affect loot (as in moved loot respawns?) and if so will it damage it?

     

    2. Would you consider scraping real world objects for items (I.E. a fence hatcheted down for wood).

     

    3. This ties in to 2. Would you use the Static Randomizer described in this Squad monthly report .

     

    We have also introduced a new system for randomizing buildings and other static meshes when starting a new map, greatly increasing round variety and encouraging players to adapt to the always changing tactical situation. One round it could be an open alley, the next it could be a blocked off section of wall. In the future we want to continue to add to this system and include modules like doors, windows and other elements to make the player constantly aware of their surroundings.

    Could this be used on par with object scraping to give the world a new layer. This would stop abuse on the level of hopping for wood or what not. Or to have a part of the woods on one server but not on the other and so on.

     

    4. Are any of the Advanced Social Mechanics from the 2014 roadmap still planned?

     

    Advanced Social Mechanics (working in progress):

    • Faction identification methods
    • Spawn systems tied to controlled locations
    • Better UI support for trading.

     

    5. Can you reconfirm that you will be able to completly clear out a town-village of zeds like described early on in the project.

     

    6. And my last and final question. How was the sound guys funeral. I mean we havent heard from him since his first post, so I assumed he died. R.I.P.


  4. Q2 2015

    • Advanced animals (life cycle, group behavior)
    Q3 2015
    • Animal predators + birds
    Q4 2015
    • Animal companions

     

    Looking at the roadmap the animal AI seems to have gotten some attention this year with group behavior seemingly in on the latest EXP. Seeing how the hermit gameplay style seems to be getting a lot of attention, I thought it would be cool if hearding animals was possible. Like fence up a farm with some land and grass on it and heard goats, sheep, horses etc. and be completly self dependant, maybe even have grass decay after a couple of days.


  5. One of my alltime favorite moments of the mod was when my group finnaly met up and one of us got the cold. As we started to look for matches the cold spread and we soon found ourselfs dead stuck in the rain in the middle of nowhere.

     

    Why not bring it back? Right now, you dont caugh, or have any sort of consequence besides health loss. This was honestly one of the best aspects of the mod, and it would be a dammn shame if it didnt get implemented.

    • Like 1

  6. I thought about making mods for standalone once the support comes out. And the only thing I could think of was using existing systems to make the game better. I thought about how RUST and ARK showed their fruits, rocks and resources in the world.

     

    This lead me to an idea about using the dynamical system to spawn fruit on trees like apples, or berries on bushes, and even the trees themselfs, so every server could have apple trees on a different spot.

    dayz-0-57-leaked-sambucus-nigra-3d-modeldayz-0-57-leaked-pear-3d-model-160x90.jpHave these spawn directly on bushes or trees.

     

    And just like police cars, we could have something like truck crashes with containers that could be open and have a massive amount of one item inside, like notacola or something.

    article-2179818-143D936E000005DC-311_964

     

     

    And who says it should only be vehicles, why not have dynamically spawning police checkpoints or crashed cars, why do they have to be spawning in the same place every time.
    dIgSq1H.jpg

    tumblr_nlmo75l1ic1tugd7xo1_1280.jpg

     

    In my opinion this could expand to a whole lot more things once we get some new tech integrated.

     

    Lets say that in the future we get roaming zombies that can be customised, and a while back we still had confirmed animal companions.

    You could combine these to have a hunting party (as in hunters hunting game), turned zeds, with dogs as their helpers, that you stumble into in the woods.

    Hunter-Dog.jpg

     

    And, heck, why not even have uniqe items on some zeds and combine those with these events.

     

    Like have a dynamic even where 1 church could spawn a wedding and with that you get a wedding dress,champagne or a limo.

    Indiana-Couple-Have-Zombie-Wedding-38329

    Or have a chance of a house having a event in terms of a party, so a lot of alcohol or food.

    Heck you could even have a shed of a gun nut or something, which would be a random shed with a ton of guns and ammo, but just one, out of the 300 on the whole map.

    Shack-Full-Of-Toy-Guns3.jpg

    I know, but its the best picture I could find.

    • Like 1

  7. Eugen, if tents stay for 9-12 days at the moment before being deleted what about guns, backpacks and containers left on the floor? Am I also right in thinking if you move stuff around in you tent it will reset the 9-12 days timer? Great work by the way, keep it up :-)

    The last test we did 2 patches ago it seemed to be 3 days with a backpack that wasnt touched at all. So dunno if it its the same right now, we had a test going, but since the peristence restart is going on we arent able to access our server and we cant see it.


  8. I think this is a great direction, in most other games, when they give you this kind of action you are usualy given a green or red indicator, I think the opacity idea was the best choice for DayZ, hopefully it doesnt show up on others peoples screen but that is just my opinion. Although I have to agrue that the placement i.e. howering is not ideal. Furthermore I would like to see this implemented on other objects (but dont make it right click "place"), like if you want to line up all your guns on a shelf or backpacks on the ground, this would be more than welcome, I can see this feature working well with containers ( the infamous red fridge ) ,horticulture,and barricading when it is introduced in its full form.

     

    It would be insane if we could get it at the same time as full peristence and economy loot, would be a nice update.

     

    And if you are doing base building, make it modular as in everything fits, but that is way down the road I guess.

     

    Btw. loving the interactivity during the last few weeks with the dev team.

    • Like 4

  9. Will you remove the uninteractabule objects, like the shoes in various houses, stuff on the table in the piano house,  the books in the drawers, canisters in trash and those tents that were in the mod and are in NW tent city?

    • Like 1

  10. Perhaps better than banning, use some passive aggressive techniques.  Set so ever can they open spills 100%.  Every hit they take damages everything to ruined.  They don't even need to know for sure they got caught.  They could just think it got really hard for some reason.

    I say we make them suffer as much as possible, make them freez randomly, 1 hit deaths, 1000x speed of starvation and temperature raise or fall ect.


  11. Closer work with Valve and the VAC team

    This might be the best news as of late.

    May their beans spill or better, make them choke on them before you ban them.

     

    Btw are we gonna start seeing snippets of the new rendered or is it just gonna be an expolsion of content out of nowhere like we are used to?

    • Like 1

  12. Leading/dragging restricted players would be great.

    I agree, although we did have conformation of the dragging players once the new rendered allows it, if that means restrained,unconcious,dead or a broken leg is another thing I think we would all like an answear to.


  13. Can't wait on silencers being re-added, any insight as to when we can see the bipods return?

    Hopefully the new zombies will have some nice animations like limbs being removed and exploding heads etc when damage is inflicted to certain body parts.

    Looking forward to seeing what 2015 will bring ;)

    Way back when it was supposed to be a much smaller scale game, I remember them saying that gore and dismemberment wasn't gonna make it, Im guessing it could have at least partially changed,but I would still rather have good performance over zeds without arms ect. To me, the bigger issue is the fact that they dont spawn any loot or clothes,they should at least drop loot if you kill them and so on, gives an incentive to killing military zombies.


  14. Will the new zombie AI sensors be included in 0.52?

    IIRC they said it was too connected to the new systems coming in Q1 that it would take too much effort to try and put it in now..

     

     

    Design:

    • Config and scripts for prion disease balance

    • Cooking extension

    • Loot defines for new centralized loot spawning

     

    Programming:

    • Client/server performance

    • Loot distribution redesign/improvements

    • Player & Item duplication fixes

     

    Personally  I am most happy about hearing these few things. Although I am confused as to what "prion disease balance" means.

    Keep up the good work on the central loot economy, the sooner that is fixed the sooner I can put my tents down for longer than a week :D


  15. My mentality is randomise.

    A lot of people think north is a safe place,but there are always people going for raids up there,and if they have a vehicle its even easier.

    Rocks,walls,houses and other objects are mostly out of the question becouse they fixed it (you cant place tents inside them anymore).

    I put them in 3 different locations and each one of them is different.

    One tent goes very close to the coast,in a small valley between some rocks and trees,it hasnt been found once since I started playing,and if you get the right spawn its a minute of running.

    The second tent goes besides a green buidling in the middle of nowhere,no more than 15 min of running,though it has been found once.

    The third tent I put up goes in a center of a circle of major loot points,and its my main tent,about a 8 minute run,and it has never been found.

    Its places no one would expect to find a tent,its in plain sight but hidden.

    • Like 1
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