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xtali700

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About xtali700

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    Woodland Warrior
  1. I am completely against removing it, I can take 30% less frames while in zoom...This will just lead to someone modding in a sloppy implementation and everyone will be forced to play that because the feature makes sense, removing it doesn't (or not solving the technical problems behind it)..
  2. xtali700

    Q&A with Map Designer Adam Franců

    Hi Adam, I remember back in 2012 when I first started playing the mod, there was such mystery about the whole map, it seemed endless and unexplored, I felt scared, lost and vulnerable, I kinda miss that feeling... Do you wish you could have started on a new location, are there any plans on new terrains? I just really want to get lost in a whole world again.. Second question, when are we going to get that apocalyptic feeling back, I really miss it from the mod :(..
  3. xtali700

    Status Report - 26 Nov 2015

    To add to this. Is the fruit picking mechanic going to be changed. Someone suggested having the fruit spawn as a dynamic event on the trees themselfs ect.
  4. xtali700

    Status Report - 26 Nov 2015

    1. To what extent is the small object interaction going to be used? Are moved object going to be persistant and or used for barricading? How will it affect loot (as in moved loot respawns?) and if so will it damage it? 2. Would you consider scraping real world objects for items (I.E. a fence hatcheted down for wood). 3. This ties in to 2. Would you use the Static Randomizer described in this Squad monthly report . Could this be used on par with object scraping to give the world a new layer. This would stop abuse on the level of hopping for wood or what not. Or to have a part of the woods on one server but not on the other and so on. 4. Are any of the Advanced Social Mechanics from the 2014 roadmap still planned? 5. Can you reconfirm that you will be able to completly clear out a town-village of zeds like described early on in the project. 6. And my last and final question. How was the sound guys funeral. I mean we havent heard from him since his first post, so I assumed he died. R.I.P.
  5. xtali700

    Herding animals

    Q2 2015 Advanced animals (life cycle, group behavior) Q3 2015 Animal predators + birds Q4 2015 Animal companions Looking at the roadmap the animal AI seems to have gotten some attention this year with group behavior seemingly in on the latest EXP. Seeing how the hermit gameplay style seems to be getting a lot of attention, I thought it would be cool if hearding animals was possible. Like fence up a farm with some land and grass on it and heard goats, sheep, horses etc. and be completly self dependant, maybe even have grass decay after a couple of days.
  6. One of my alltime favorite moments of the mod was when my group finnaly met up and one of us got the cold. As we started to look for matches the cold spread and we soon found ourselfs dead stuck in the rain in the middle of nowhere. Why not bring it back? Right now, you dont caugh, or have any sort of consequence besides health loss. This was honestly one of the best aspects of the mod, and it would be a dammn shame if it didnt get implemented.
  7. I thought about making mods for standalone once the support comes out. And the only thing I could think of was using existing systems to make the game better. I thought about how RUST and ARK showed their fruits, rocks and resources in the world. This lead me to an idea about using the dynamical system to spawn fruit on trees like apples, or berries on bushes, and even the trees themselfs, so every server could have apple trees on a different spot. Have these spawn directly on bushes or trees. And just like police cars, we could have something like truck crashes with containers that could be open and have a massive amount of one item inside, like notacola or something. And who says it should only be vehicles, why not have dynamically spawning police checkpoints or crashed cars, why do they have to be spawning in the same place every time. In my opinion this could expand to a whole lot more things once we get some new tech integrated. Lets say that in the future we get roaming zombies that can be customised, and a while back we still had confirmed animal companions. You could combine these to have a hunting party (as in hunters hunting game), turned zeds, with dogs as their helpers, that you stumble into in the woods. And, heck, why not even have uniqe items on some zeds and combine those with these events. Like have a dynamic even where 1 church could spawn a wedding and with that you get a wedding dress,champagne or a limo. Or have a chance of a house having a event in terms of a party, so a lot of alcohol or food. Heck you could even have a shed of a gun nut or something, which would be a random shed with a ton of guns and ammo, but just one, out of the 300 on the whole map. I know, but its the best picture I could find.
  8. xtali700

    Exp Update: 0.55.126884 Discussion

    Freaking ace job guys,all the work is paying off.
  9. xtali700

    Status Report - Week of 12 Jan 15

    I say we make them suffer as much as possible, make them freez randomly, 1 hit deaths, 1000x speed of starvation and temperature raise or fall ect.
  10. xtali700

    Status Report - Week of 12 Jan 15

    Closer work with Valve and the VAC teamThis might be the best news as of late. May their beans spill or better, make them choke on them before you ban them. Btw are we gonna start seeing snippets of the new rendered or is it just gonna be an expolsion of content out of nowhere like we are used to?
  11. xtali700

    Status Report - Week of 01 Dec 14

    Way back when it was supposed to be a much smaller scale game, I remember them saying that gore and dismemberment wasn't gonna make it, Im guessing it could have at least partially changed,but I would still rather have good performance over zeds without arms ect. To me, the bigger issue is the fact that they dont spawn any loot or clothes,they should at least drop loot if you kill them and so on, gives an incentive to killing military zombies.
  12. xtali700

    Bambi inventory

    Personally I think you should have a chance or ither spawning with a flashlight or a walkietalkie, would return that good old feeling of "Any friendlies in Cherno?"
  13. xtali700

    Status Report - Week of 24 Nov 14

    IIRC they said it was too connected to the new systems coming in Q1 that it would take too much effort to try and put it in now.. Personally I am most happy about hearing these few things. Although I am confused as to what "prion disease balance" means. Keep up the good work on the central loot economy, the sooner that is fixed the sooner I can put my tents down for longer than a week :D
  14. xtali700

    Building my first camp/stash

    My mentality is randomise. A lot of people think north is a safe place,but there are always people going for raids up there,and if they have a vehicle its even easier. Rocks,walls,houses and other objects are mostly out of the question becouse they fixed it (you cant place tents inside them anymore). I put them in 3 different locations and each one of them is different. One tent goes very close to the coast,in a small valley between some rocks and trees,it hasnt been found once since I started playing,and if you get the right spawn its a minute of running. The second tent goes besides a green buidling in the middle of nowhere,no more than 15 min of running,though it has been found once. The third tent I put up goes in a center of a circle of major loot points,and its my main tent,about a 8 minute run,and it has never been found. Its places no one would expect to find a tent,its in plain sight but hidden.
  15. xtali700

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