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Daimyo21 (DayZ)

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Everything posted by Daimyo21 (DayZ)

  1. Daimyo21 (DayZ)

    Keep Zed Number As-Is; Change Spawning Algorithm

    Agreed, it needs to be somewhat balanced.. Id like to see them respawn though to simulate zombies coming out of buildings etc.. Just not so constant. Also overrall id like to see them in forests, open fields, in between towns etc. Hordes even roaming, sometimes massive ones that cover a large area would be epic.
  2. Daimyo21 (DayZ)

    [Rangers] "Rangers lead the way" (US based)

    Do you guys play on Hardcore servers only or dont really care?
  3. I really enjoyed the new spawns. I would keep it around this number but maybe take some from the towns and throw random wanderers everywhere.. in the open, in forests.. just like in The Walking Dead.. they may sort of migrate looking for more flesh etc... Random hordes even wandering.. Why are more zeds important? Well if were talking realism.. I like the numbers cause you got to think with the amount of towns and major cities. That at least a few hundred thousand+ can easily populate Chernaurus and migrate etc.. Also, more zeds promote friendly grouping or grouping in general, as it is much harder to fend off zombies as a loner murderer. It doesnt force it, you can be the stealthiest mofo there is as I have demonstrated with my friend in sometimes 25+ zombies in a 100 meter radius. Nothing is more fun then sneaking through walls of zombie patrols and having a backup plan if shit goes down. In 1.5.6, I had too many supplies, ammo etc.. after that I didnt care to scavenge much. I was falling asleep and I was so bored because I didnt see many zombies or players sometimes. This time around, it was exciting all the time. Just needs more zombies randomly wandering outside of towns to keep things spiced up. Else it feels robotic, like zombies are strictly only in villages. Im sure theyll come around to this. I love seeing 500-1000 zombies on debug monitor. The world becomes more dangerous and supplies and ammo mean that much more. You got to have a plan though, thats for sure. Also on a side note, we've found that some zombies spawn fast while were in town.. I liked this, as it could simulate more zombies coming out of houses etc.. after hearing more gunshots or something.
  4. Daimyo21 (DayZ)

    1.5.7 Zombies Spawns, GJ Rocket

    If I was talking about the whole update... I was talking specifically on the spawns. Thanks though
  5. I love the numbers. I had soo much fun this time around. We would sneak through handfuls of zombies and it was exciting when we got caught and had to fend off 10-20 in a building. Please keep it as is. I would even further say have random wanderers in the forests etc. Also, on a side note, more zombies makes grouping more practical and would stray from lone wolfing it as it is much harder to fend off zombies.. however, sneaking through them can be tough too. As of now it seems zombies only spawn near buildings, one was a tower in the forest, and we didnt see them, got ambushed, was AWESOME. Please add more wanderers in the forest areas as well. Maybe even random hordes patrolling etc to get the blood really flowing.
  6. Daimyo21 (DayZ)

    Don't listen to the casual gamers

    I love DayZ and think the devs are going in the right direction. I completely agree that there should be freedom of choice in terms of Hardcore "expert settings" servers (which I only play on) and "regular settings" servers that have 3rd person and mouse scrolling etc. because a majority should not have a vote for the minority and vice versa. So let the two exist. As for the game being too hardcore. Yes as of now, with so many in-development features and functions and common problems, the game is definitely leaning to a far more hardcore edge (I've play Darkfall and AC DT so I know hardcore modes). I just made a post about this on vehicles, and the lack there of. CURRENTLY, its a matter of HIGH Risk (not of supplies but of TIME SPENT) vs Mild Reward (supplies arent hard to come by, the reward is simply wasting the other guys time then yours). When you die, your off running again. The games in development, it has potential. But never shun the community behind it, listen to everyone, and find the best median to fit both sides. Darkfall failed to do this and yes, there game died and is dead. They got their wish and now more of the community hates them then likes them. This Rocket guy could very well drive this game into the ground with a small niche of community and ignoring a vast amount of it. I try to find the perfect balance between realism and gameplay. Cause after all, I have very little time too these days, and want to enjoy great mods like DayZ and my own.
  7. Daimyo21 (DayZ)

    Dynamic bandit AI Groups

    To make things more interesting and encourage human grouping. Introduce dynamically created bandits that go and scavenge and travel between villages/cities. Various types, military, farmers, civilians, police, etc. Even vehicles would be good for them, it would encourage good ambushes and promote more action for human vs human thats not always PvP. Maybe some of these AI are recruitable etc.
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