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Everything posted by [email protected]

  1. So the total time played divided by the number of players doesn't give you an average played time? Enlighten us, oh math wizard!
  2. 500 years is 262 974 383 minutes, divided by 665 363 players you get 395,2 minutes. That's less than 7 hours average.
  3. It was almost perfect OP, only needed a paragraph about how the fact that it's Alpha isn't an excuse to all this and then they would all have had to insult you and tell you to GTFO. But you left them with this argument, and it's their favorite argument, too. :( I've been playing this game for a month now, and if an Alpha is meant to be the phase in which the game is going to change heavily well it really didn't, unless bear traps are such a heavy change. Ah and zombie detection tweakings... Nothing else. :|
  4. 2 weeks or something, roaming around Cherno and Elektro hunting bandits with a Lee Enfield (Who needs military grade weapons? I never even wanted them.) so I don't get too bored. Else I would just live of the land with my matches, hunting knife, water bottle and hatchet.
  5. They do it because they can. Power corrupts !
  6. I get food and drinks and my lee enfield, then I proceed to camp in a high spot in Cherno or Elektro watching people with my binoculars. If I see them killing some other player in a way that I think was unjustified then I'll kill them. Sometimes before I leave I'll bury the corpses so nobody gets to loot the gear they acquired by being bandits. That's the way I like to play DayZ! :lol:
  7. So small! It would be a permanent deathmatch IMO. Otherwise I'd say this is really nice. ;)
  8. I do agree with you on a lot of things you said in the beginning, but after the 15 minute mark not so much any more. :|
  9. I'm pretty sure when he says private server he means it's not connected to the Hive, which means they are free of doing whatever they want.
  10. The number of players in the last 24 hours went from 130 000 less than two days ago to 110 000 today but that's most likely because of all the patches and the servers are really not empty, there aren't fewer either. ^_^
  11. Breaking rules for profit? You think someone would do that? Whoa!
  12. Lee Enfield, easy to come by, lots of ammunition, good accuracy and huge damages.
  13. Go to Cherno or Electro, watch people from afar with your binoculars, study them, and end their lives if they are bandits.
  14. Then you sir must be a bacon-eating magician who can tell whether somebody is a bandit or not. :thumbsup:
  15. So you and your buddies hunt people too, how can anybody tell at first sight that it is bandits that you're hunting? So people will shoot at you and you will shoot at them because they shot at you. That's the way it works, everybody kills everybody.
  16. Everyday 5 new people make a thread about how they are now deathmatch players. We know.
  17. Everybody is a bandit, deal with it.
  18. Well you can still find a group to play with by searching on the forums or on reddit or whatever other site. But yeah don't expect players you don't know to trust you when stumbling upon them, and not trusting somebody means you must kill them before they kill you.
  19. I don't know what you expected if you knew that the players were killing each other on sight and you didn't bring anybody to play with you. :P
  20. Hello everybody, I'm creating this thread because I'm confused and worried... Let me introduce myself really shortly, I am a HUGE fan of the zombie genre as a whole, movies (I've seen more than 55 of them), series, video games, short films and even a couple animes, if there are zombies in it then I'll love it. So when I heard about DayZ I thought that finally it had come: The game that everybody was thinking about, the one that would let us role play as survivors of the zombie apocalypse. We all thought about how awesome it would be at least once, but we're not actual game designers nor do we actually know about the exact limitations developers must deal with so we didn't have a precise idea of what it'd be like. So DayZ really sounded like it would be the Holy Grail we were looking for! Well it's not actually a game, just a mod, but that's even better, it has this indie feeling to it "For gamers. By gamers." which means it doesn't have to follow the beaten path or to set boundaries with itself. The guy who was making the mod also seemed to be determined to make it the way he wanted it to be, no matter what people would say about it. Well fuck, that's amazing ! So what's the matter? Well I've been reading a lot of people's reactions to playing the mod (and also played it myself.) and a lot of people seem disappointed, every update seems to be highly controversial and most people just seem to keep playing because they hope it will get better soon since the mod is only an alpha yet. They're willing to deal with anything because DayZ is the one, that one game they imagined. And they trust Rocket to make it so, the perfect game, the Holy Grail. But is this perfect game even actually makeable as of 2012? While Rocket has been good at carrying on with the idea he has of what DayZ should be, which he does share with some people, we can see more and more people complaining in the forums after every update. They didn't think the mod would be the way it is and they try to talk the people making it into changing things while it's still in alpha. But it doesn't seem to work at all and these people just stick by the mod thinking "Wait and see". The total amount of players is still rising: 500 000 players as of today, many of them even bought Arma II : CO solely for DayZ. But here's the matter: Aren't people getting too hyped up about a mod which will in the end only be satisfying for a rather niche audience as it was probably meant to be from the beginning? Didn't all this hype bring the wrong people here and won't it generate undeserved anger amongst the casual gamer community towards DayZ which will in the end disappoint them? Isn't such a project as DayZ bound to disappoint because it's been fantasized over so much?
  21. I'm certain you have solid reasons to think I'm ignorant and "uncreative". (How is my creativity even relevant?)
  22. Haha, well I don't know if I agree with that! :lol: I do agree that the mod might have been made playable too early in the development process, Rocket couldn't guess it would get so big though, so we can't really blame him for that.
  23. I think we can agree on the fact that the mod is currently somewhat hard enough, making it even harder would be uncalled for IMO. (While it's not hard to survive per say, the mod is very punishing when mistakes are made and I think it's fine this way.)
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