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rome

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Everything posted by rome

  1. rome

    Disconnecting to avoid death

    Yesterday in Cherno, i approached a newly spawn player from behind. He is busy searching the floor for some loot. He has an axe. I have an AK. And i'm thinking i need this axe to go north and get some wood. But i dont shoot. I use my mic : "Hey there! You are getting robbed. I wont shoot if you go prone right now. I'll just steal your axe and be on my way." He slowly turn around. I repeat:"go prone now, you have 5 second." He deco.................................. It is ruining the game. We really need this ------------->NEW : 3min timer when you disconnect from a server. Please use caution when disconnecting. ------------->NEW : When you just disconnected from a server, you won't be able to join AN OTHER server for 7 minutes. Please go make yourself a coffe if your internet went down. With these 2 things in the changelog, no more coward deconnection, and no more server hoppers. And if you think 3 mins or 7 mins is an unbearable amount of time to wait, then you clearly shouldn't play this slow paced game.
  2. The problem I see here is that we assume most of the population is dead, which leaves few left to even imagine researching a cure, and even fewer functional facilities to do it in, never mind actually producing a cure in significant quantities. With the black plague, the infected didn't go around trying to kill everyone who wasn't infected. That's why the idea of the zombie apocalypse is so scary. You are horribly outnumbered, hunted on sight by infected, and constantly running out of supplies. I don't see any scenario in which humanity comes out on top, short of preventing the spread of the infection in the very beginning. Once it's worldwide, it's pretty much game over. Have you read 'I Am Legend" ? I remember that in the end of the novel , the hero encounters some others human that found a cure. You actually just made me realize that how we behave on Chernarus pretty much depends on how we interprate the background story of the mod.
  3. I love how kids here (i hope most of them are kids to be honest) are truly convinced that killing on sight is a realistic attitude in an hostile environment. Guess what. that couldn't be more wrong. The level of Cooperation is what makes species SURVIVES in an hostile environment. It is our high level of cooperation that made us -human race- stand where we are now. In any apocalyptic event, i would bet on the guys able to communicate and cooperate to survive the longest. the lack of cooperation is one of the reason invoked for example to explain the exctinction of the Neanderthal faced to the Sapiens. Bandits: Neanderthals. Survivors: Sapiens. Your thoughts? Hard to speak of these darwinian things not in my native language. Sorry about that. Oh, and for the kids : http://www.darwins-theory-of-evolution.com/ (Dayz is really the only game game that makes me speak of such thing as darwin and evolution, i love that !)
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