-
Content Count
39 -
Joined
-
Last visited
Everything posted by Smiling Bandit
-
Click on "Advanced" (lower left), find the "Interface size:" selection (center right), set it to "small" or "very small" and restart ARMA. Note that interface sizes other than "normal" might cause trouble with other mods/missions/map/etc.
-
Can you get banned for using a custom skin?
Smiling Bandit replied to Dariooo's topic in New Player Discussion
If someone uses a custom skin in multiplayer the skin gets distributed to all other clients via the server. Same for custom sounds (I'm not talking about sound mods but the short sound samples you can replay via radio commands). That's also why some servers have a size limitation for these. Other peoples' custom skins and sounds are stored in %USERPROFILE%\AppData\Local\ArmA 2 OA\players (that's on Vista, note that the "\ArmA 2 OA\" part might be different on your computer). -
Stolen Admin
Smiling Bandit replied to mattygarry@hotmail.co.uk's topic in Mod Servers & Private Hives
.oO( http://www.google.com/search?q=creating+strong+passwords ) -
Hey, that's not a "keyboard". That's a 16 year old IBM Model M! @twinturbonet: The jukebox in my head started playing while I read your sig. Thanks! :)
-
This is an older image. Sadly, my desk doesn't look this tidy anymore... :blush:
-
plausible "Easter egg" creatures
Smiling Bandit replied to scoffield77@gmail.com's topic in DayZ Mod Suggestions
The problem is that you cannot really hide things in an ARMA mod. So no matter what kind of easter egg they might add, people will find out within minutes after downloading the new version. Then they'll come here and spill the.. uhm, beans and ruin the surprise for everyone. -
The markers the OP was talking about are called waypoints.
-
I agree with the second part. Keep it!
-
The character you play is a fruit cake
Smiling Bandit replied to random_stuff's topic in DayZ Mod General Discussion
In 1.7.2.5 temperature has no unit. It's in percent. <- Bullshit... It's probably in degree celsius since the standard temperature is given as 36. -
Reduce the amount of zombies in remote towns?
Smiling Bandit replied to SerbPrototype's topic in DayZ Mod Suggestions
There's no such thing as "too many zombies". -
Heading west in the wee hours of a rainy morning.
-
Helping new players with pop-ups?
Smiling Bandit replied to Tyler_Sharp's topic in DayZ Mod Suggestions
No. Reminds me of this one... -
.
-
Inventory Not Saving on Logout
Smiling Bandit replied to AquatikJustice's topic in DayZ Mod Troubleshooting
Oh boy. This "backpack ate my gun" issue is one big pain in the ass. So far it has cost my current survivor a M4A1, a M4A1 CCO, two MP5SD6s, a Bizon, a M14 AIM and two DMRs. This thread mentions a bug that might have been part of the problem: -
There are a few simple rules when dealing with the Real Virtuality engine: Never walk over destroyed structures, rocks or "animated things", like players, animals, zombies, etc Never trust ballustrades or handrails Never stay in a vehicle after a crash Never do anything except going up or down while on a ladder etc... I think helpful_bear is right: you died because you were walking over the collapsed building.
-
Can u grow a beard? How does the days survived work?
Smiling Bandit replied to andrewmont's topic in DayZ Mod General Discussion
This is not the time you've spent in-game. It's in real time, e.g. "Day 36" tells you that you've survived since June 30th. -
B.I. doesn't give a shit about you...
Smiling Bandit replied to YouCan'tGetRidOfMe's topic in DayZ Mod General Discussion
@OP: Nice trolling. Here's a dancing banana for you. -
0:49... what? how?
-
Rumors have it there's a white rabbit with nasty, big, pointy teeth somewhere in the north. It is known to have killed many brave and battle-hardened men. They call it the Killer Rabbit of Chernarus. I've also heard you need some special explosives to finish it off.
-
Automating actions aka scripting (i.e. quick switch to hatchet)
Smiling Bandit replied to tommes's topic in New Player Discussion
Let's face it: The moment you manage to run a "custom script" you're cheating. There's no way to allow some features in scripts while restricting others. So a script for switching weapons plays in the same league as a script that spawns a fucking nuke. -
"containers" instead of loot piles
Smiling Bandit replied to alderous (DayZ)'s topic in DayZ Mod Suggestions
Good idea. But you won't get rid of the 3d models because you can drop items anywhere. -
What a pity. I have yet to find a GPS (been searching for weeks) and just yesterday I put an excess pair of NVGs into somebody else's tent.
-
To temporarily fix this problem: log off, restart the game and reconnect.
-
Inventory Not Saving on Logout
Smiling Bandit replied to AquatikJustice's topic in DayZ Mod Troubleshooting
Same here. A buddy and me just played on a server which became laggy as more and more people joined the game. At one point I was bleeding but couldn't bandage myself: I clicked but nothing happened, then it seemed to work but I was still bleeding, etc. So we switched to another server with less players. Bandaging worked immediately on the new server. However, when I looked into my backpack I noticed that my beloved DMR - which I've been carrying around for about 4 weeks - was AWOL. This is the 3rd gun I've lost this way. The other two were MP5SDs. Todays loss made me change my mind about duping: duping now seems to be a legit way to create backups of items the game will steal from you sooner or later. -
Here's a map that helps with finding the desired UTC offset: http://www.worldtime.../datetime24.php