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flawlesssoul

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About flawlesssoul

  • Rank
    Helicopter Hunter

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  • Gender
    Male
  • Location
    UK
  1. Depends on who hosts your server - if you have access to the log files, you'll be looking at the one showing the updates for survivor location. INFO [main] dayz_####.takistan command E: call proc_updateSurvivor(####, '[###,[XXXX.XX,YYYY.YY,Z.ZZZZZ]]' That's an example from our log (a Takistan server hosted by Vilayer, ofc) of my character before logging out. I've replaced the coordinates with X, Y and Z identifiers. For Chernarus, the in-game map shows an inverted and offset Y coordinate, so you'll be subtracting 15350 from the Y coordinate. This will give you a negative number, which will be the correct Y coordinate. Takistan and Lingor seem to translate directly into map coordinates perfectly. A large difference in either is instantly noticeable without requiring the "conversion", however, so since you're just looking for that (right?) you'll be able to do it easily.
  2. Must be a setting on my server, since I'm not able to see any chat via BERcon or DaRT.
  3. As it stands, none of them show anywhere in DaRT anyway. Is it supposed to capture all chat on the server? I've tested with my own character and friends' on our server, and DaRT doesn't display any chat sent.
  4. Hide them where? Does it stop them showing for other players ingame (without disabling the ability to type them)?
  5. Can you explain the effect of the following options under Settings: Show direct chat Show vehicle chat Show group chat Are they intended to affect the server itself, disabling the in-game chat options?
  6. Depending on the program you used to record, you will need to set the source option in that program to whichever can capture the audio from the game/voiceover. It's entirely dependent on your computer and operating system which setting you'll need to select, your best option is to try each and record a short segment.
  7. Trying to find where Dart keeps its player database, since that isn't loading for me even in the few seconds I can access the tool. May be that is whats causing the crashes.
  8. It certainly is a useful little tool. I used to use the ArmA2 Rcon, and currently have to, but it never automatically reconnects which is a PITA.
  9. I've been having repeat crashes lately, but only since I rolled our server back to 1.7.2.4 - could this be related? Has anyone else that experienced repeat crashes recently rolled back?
  10. flawlesssoul

    Messing with loot piles.

    If I see ammo for a weapon I have, I pick it up. If I see ammo for a weapon I know a friend needs ammo for, I pick it up and drop anything less important to make space if I have to. If I see food and drink, and nobody with me needs it and I'm full on items, I'll take one of each and use it. One thing I do, however, is clear loot spawns of items if I'm in an area and after something specific. At the factory north of Dolina, I'll spend time clearing the outer buildings into a neat pile in front of each and then clear the main building. By the time I'm done at the main building, often items have begun appearing in the outer ones. I'll only do this for things like wheels, engine parts etc.
  11. flawlesssoul

    5.56 x45 ammo

    Any military spawn is likely to have it. Helicopter crashes and barracks can have ammunition boxes that have ~30 magazines in them. Deerstands are probably your easiest target. Not only can the ammo spawn in the stand, but the zombies that spawn at the stand can drop it.
  12. flawlesssoul

    Can someone possibly explain this to me?

    I've seen a standing corpse in an Elektro firestation. It was sitting on the first floor of the tower, as if waiting for someone to come up the stairs.
  13. flawlesssoul

    DayZ sound card advice

    Respect for CEX! Worked there for 4 years, most shops are pretty good :) The Xonar cards are your friend, and I'm glad to see you got one.
  14. flawlesssoul

    US 630 - Car left in supermarket

    Well, get in there and cover it with a camouflage tarpaulin to hide it.
  15. flawlesssoul

    1.7.2.4 Huge Graphic Bugs unplayable

    The artifacts seem to occur, at least for me, after running the game for more than an hour. Can people suffering from this problem try and note how long they've been running the game, and how much system memory the game is taking up.
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