Jump to content

jd85

Members
  • Content Count

    29
  • Joined

  • Last visited

Everything posted by jd85

  1. From a purely cosmetic point of view, it's more interesting when you are travelling around to see the world around you, and to view your character and your clothing/equipment. It's also easier to spot items on the ground/shelves etc and the animations don't look as clunky when they aren't forced right in your face.
  2. jd85

    What is "Fully Geared" to you?

    I consider myself 'fully geared' when i have clothing that i wanted, and my preference is still a tan tactical shirt, and beige cargo pants. I find that this combination provides a good level of cover when in the wild or in cities. Do binoculars still exist? My essentials for being 'fully geared': Hunting backpack A decent primary weapon (M4, Moisin or SKS) A decent scope Tan Tactical shirt (or decent camo) Beige cargo trousers (or decent camo) At least 50-60 rounds for my weapon (more if an M4) A decent side weapon with at least 3 clips (preferably an FNX) A morphine pen Some painkillers A few bandages A canteen (preferably two) Some tinned food and some rice
  3. I would hope that once they balance the loot spawns items like canned food and drinks will be much rarer. This would drive the need to forrage more for supplies (both in town and in the wild) , encourage hunting, cooking etc. I would enjoy the atmosphere i would feel if oftentimes the primary reason for killing someone is because you are hungry and you think they might have some food on them. There's still lots to come, but i'm sure surviving will become a more prominent challenge. Or at least i hope it does. The only threat is players at the moment. The new techniques for hunting, fishing, catching water in bottles, finding berries etc all create multiple options for staying alive, and hopefully those will become the main ways for people to eat and drink, the other finding cans and food in towns (but have it more rare) or taking it from other survivors. Considering there's still lots more being created, i don't expect stuff to be balanced appropriately for a while whilst they are still adding content.
  4. jd85

    What Do You Want to See When you die?

    I'd be interested to see some simple stats. No points or score, Just something like "how many (ingame) hours/days you survived in Chernaus. Perhaps how many zombies you killed and how many humans you killed.
  5. In general, food and drink does feel overly common at the moment (to me) but i expect loot spawns will be constantly changing and balanced throughout alpha. I remember the old days in the mod where i was so low on food and struggling to find any that i was hunting zombies in the hopes they had some food on them.
  6. jd85

    Sniping and Handguns.

    There is currently a bug at the moment which is causing way more sway for scopes then normal when zoomed in. Particularly noticeable with the long range scope on the mosin. As someone else pointed out, a temporary solution is to bind two keys together for the 'hold breath' command which seems to steady it. I've binded shift and \ and can hold them both down whilst scoped and lining up a shot.
  7. jd85

    So.. Is this what its about?

    Just unfortunate in this instance. Simply you wanted to be friendly, they didn't... You had stuff they wanted. It's a tough call, but sometimes it's not worth the risk in trying to help people. That said, hopefully this particular encounter will make you more wary and more cautious when attempting to make contact in the future. However if im ever alone and i make contact with someone, i tend to get quite alarmed if i am suddenly outnumbered. And i wouldn't choose to approach a group of more then one player if i am alone.
  8. jd85

    Glitchy scopes.

    thanks, works like a dream :) Been dreadful trying to compensate for it and practically made shooting from a distance impossible. Happily hit somebody from about 300m yesterday with the LRS.
  9. jd85

    Where did YOU find an AKM

    I killed someone for mine. In fact, they deserved it. I was held up on top of an apartment building in berizno and someone was at the bottom of the ladder shooting up at us. After a 15-20 minute standoff (during which they wasted lots of ammunition), they appeared to log out, and then a few moments later appeared on the rooftop with us (still in the logging in animation) so we shot them immediately. Turned out they had a AKM with pristine attachments, 5 fully loaded ammo drums and two ammo crates of loose SKS/AKM ammo. Am surprised someone with that much gear would ghost to try and kill someone and risk losing it all. There was only one way onto the roof and we were covering the ladder, so they must have logged out, joined another server, got to what they deemed would be a vantage point behind us, and logged back in. Fortunately there were two of us, one covering the ladder, the other watching the surrounding area.
  10. I would quite like to see some kind of 'ingame' counter so that you can see how many ingame hours/minutes you have survived for. I don't require a rankings table or anything, just curious to know how long this paticular character has been roaming the world of DayZ before they unfortunately died. I guess it would also be satisfying to be shown the amount of time a player has survived if you check their body too, but not sure how it would be implemented.
  11. jd85

    Kill on sight reasoning

    As always (and i dont see it changing) if you are well kitted you have nothing to gain by trying to trust someone and everything to lose. For the most part now, i am KOS if someone has a gun. I've tried making contact several times only to be shot immediately. If they have melee weapons i may let them live (if they have seen me) depending on if they seem aggressive or not. However if i am looting a down and someone else is there looting, i will try and kill them. Why let them go their own way when they could potentially find a weapon any moment and turn it on me? I enjoy teaming up where possible, but very few people afford me the chance.
  12. jd85

    I've got a problem

    Am not sure what the issue is here. It normally takes your steam name (which you can set to whatever you want) and now you customise it to be something different on the DayZ landing page when you launch the game (bottom right) and that name will display ingame. Also, it has been reported via bug tracker that your character will reset whenever you switch to a new server (for the most part) so the best thing you can do is find a suitable server and save it in your favourites. Re-visiting that same server should maintain your existing character.
  13. jd85

    Post Your Gear So Far

    Everyone seems to go for the TSsKO (or whatever they are) trousers and jacket but in my opinion there are much better options if you are looking to blend in. My latest character (who was wiped last night when i joined a new server) was sporting Olive Cargo Pants and a Tan tactical shirt. Those two go together wonderfully and when travelling around with a teammate (who was wearing TSsKO stuff) he constantly lost sight of me, it even blends in fairly well around buildings. Is definitely what im seeking again and will stick a photo up if i get it him back the way he was.
  14. That's all i need to know. Temporary solution.
  15. occasional loot on zombie corpses would be good, and give an incentive to engage them if its safe to do so.
  16. Health seems ok, but increase their numbers (which we already know is in the pipeline anyway). Regards weapon damage, i would like to see zombies taking more then a single chest hit, perhaps 3-4 rounds in the chest and 1 shot kill for headshots depending on what the hitboxes allow and how good the hit detection system is, and hopefully varies dependent on weapon used.
  17. It's always a pain. I've managed to escape before by doing some continuous server hopping, eventually i landed in one that reset my character and i was back on the beach again. Bit time consuming, but no more then just waiting for your character to die and i've managed to trigger a character reset on about my 8/9th server attempt before. Best way is to cycle through servers hosted by different providers, rather then for example going through 10 'Gamingdeluxe.com' servers or whatever they are called. Not sure if server admins have the ability to kill characters at this stage either...
  18. jd85

    What random events would you like to see?

    Whilst i do love the concept of events occurring in game being caused by players only, i worry that there is simply not enough player activity in your average server to create enough of these and enough variation. Perhaps if the larger capacity servers happen and we see 60+ players then it may lead to some interesting abandoned cars, crashed helicopters etc. I spent about 2 hours in a 40/40 server at the weekend and i only saw one person, and this was sweeping through Balota, along the coast through Cherno and all the way up to Elektro. Granted that is probably not the norm, and i had to constantly check the server details that the server was still full. No idea where everyone was! With the large map, and a map that is seemingly growing, without server generated events the chance of coming across a 'player caused event' like a crashed helicopter/car/whatever is going to be quite uncommon, except maybe in hot spot areas on servers with lots of players online. Just speculation, i have no actual idea what is around the corner just my own thoughts. Personally I would like to see zombies spawning inside buildings however, i occasionally see a zombie in a building but i can only assume it followed a player into it and never came out.
  19. Hey Dude Im in the UK and am also looking for a few people to play standalone with. Message me your steam username and i will add you if you wish. I've got a few years experience under my belt from the mod and am familiar with the standalone so happy to help
  20. jd85

    New Server - Hardcore

    Yes as someone else mentioned, all SA servers are running standard settings, they can't be modified in terms of 1st person view, crosshair or loadouts etc. This is to do with the testing side of things, i can imagine it being very difficult to carry out accurate bug tracking if there are dozens of servers with varying configurations.
  21. The guy actually has a point. It's not clear when buying on Steam. I can kind of see why this keeps getting asked, to those who are not familiar with early access offers. Thinking in the shoes of someone new to DayZ and is not party to the forum discussions, and has not participated in Alpha Releases before... The DayZ steam page is here and it does not clearly state anywhere (that i can see) that you get access to the full game when released. http://store.steampowered.com/app/221100/ Compare this to other popular Alpha Releases like Prison Architect where they make it 100% clear you are getting the final version when it's ready as shown here http://store.steampowered.com/app/233450/?snr=1_7_15__13 Yes, if you follow the link to read more about general Alpha Releases on steam, it does state you get access to the game. Plus, on the BI website it has the two different editions. Only the 'Supporter edition' states you get the 'final game' in its brief description - https://store.bistudio.com/ The basic version doesn't state you get the final game (even though most of us here already know the answer) I think DayZ could benefit from the same. A few simple text changes will add the clarity. BASICALLY, they should add a description to the 'Buy DayZ' box on steam like other games do, just to make it clear to potential buyers. My mock up is below shown in yellow. Here is how some other games look: And here is how DayZ could look:
  22. jd85

    zmbies running THROUGH walls

    reported dozens of times, in bug tracker and on the forum. So rest assured it is a known issue
  23. Haven't had much chance to look yet, but initial comment is changes to the day/night cycle. Definitely enjoy experiencing both, and i appreciate how it acts at the moment is possibly not intended, but i want to be able to experience DayZ daylight when playing in the evenings. A 4/6 hour cycle would be preferable, and i (personally) would be against seeing it linked to real life dependent on location.
  24. A: James B: Infection (low blood) C: Church in Elektro D: Normal survivor, not a bandit. I unluckily contracted it whilst eating raw meat as i didnt have any matches, and i've been searching for ages and haven't found antibiotics or any wipes. It has gone past the stage where wipes will help now. Any medics willing to help out with anti antibiotics and a blood transfusion? (i have the blood bags)
×