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TimF

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About TimF

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  1. I figured this out if anyone else needs to know how to increase infected spawns at helis or other events in the future. The 'secondary' element defines the type of infected event to spawn (should be an event in events.xml eg InfectedPrisoner) and the zone element in the event in cfgeventspawns.xml defines the number of infected of that type to spawn.
  2. Hey all! Just wondering if anyone knows what controls the number of infected that spawn at a heli crash? I know the class of infected event is controlled by the 'secondary' element in the statichelicrash event, I would have assumed the number of infected were based on the numbers in zombie_territories but I can't see any x,z coords there that match up with the heli locations and it also seems like way less spawn at a heli than are defined in zombie_territories. Is it the <zone smin="1" smax="3" dmin="3" dmax="5" r="45" /> bit under the statichelicrash entry in cfgeventspawns?
  3. TimF

    Stable Update 0.61.138043

    Thanks for the update! May I asked were the ghillie heat values changed upwards or downwards, and what changed with infected damage?
  4. TimF

    Q&A with Lead Animator Viktor Kostik

    Are there any plans to add a sit on object feature/animation? If not, would you like to see this added? I reckon it would be so great to be able to sit on benches or at tables in houses.
  5. TimF

    Q&A with Lead Animator Viktor Kostik

    Are there any plans for improving the chopped tree animation - like the tree falling slowly at first then quickly, crashing to the ground and leaving a stump behind? Will the new player controller have any type of player inertia when moving at high speeds, eg taking a second to get up to full speed and slow down again, or slowing slightly when turning? Will poses for infected be expanded in the future? I miss the crouching ones! Do you plan unique animations for most crafting tasks like making arrows, making stone knives, gutting animals, using a sewing kit etc? Is the ability to shoot from vehicles just waiting for the new player controller or are there other technical limitations still?
  6. TimF

    Feedback on guns and ammo in 0.61

    I'm not assuming this is the final state, just giving feedback on the current iteration. There's always full servers somewhere so CLE should be able to take care of loot distribution even on high traffic servers.
  7. Hey all, Just thought I'd share my thoughts on gun and ammo distribution in 0.61. I think my group of 4 probably has about 40-50 hours and several lives each in 0.61 so we've played a fair bit. Our feeling in general is that ammo is way, way too scarce. I know DayZ is meant to be challenging and items scarce, and I love that, but finding ammo (and a magazine) for a gun is so difficult right now there's almost no point looking. Several times we have looted 3-4 towns completely as we move inland and maybe 1 of us will come out with a pistol we can chamber with a few rounds. This makes for a very un-fun experience because we don't have any meaningful way to defend ourselves, hunt, help others, etc.My suggestion would be to roughly double, or more, the amount of small stacks of basic ammo spawning, like .380, .22 and 12ga. 9mm and .357 aren't too bad right now for volume but maybe would be better still with more common but smaller stacks. .308 needs to be 5x more common at least. Also, low tier pistols like the makarov and p1 should spawn with a magazine most of the time (an empty mag would be fine). As it is they are nearly useless, you can find an AUG and magazine more easily than you can find a p1 and magazine. If there was a decent chance of finding ammo for low tier weapons, looting thoroughly would be much more fun. Finding 2 rounds here, 3 there and slowly building up would be cool, and people who took time to prepare rather than beelining straight to NWA to roll the dice would be rewarded. There would be a good sense of progression if you could get a basic weapon with ammo in the first hour or so of playing and then use it to help win rarer loot. To be clear, I don't want to make it so everyone can just get enough guns to pvp in Elektro 24/7, just think it's reasonable to find enough ammo to have a chance of defending myself after an evening spent exploring.
  8. Hi all! Something I've had on my mind for a long time is how hard it should be to access other peoples bases. The big disadvantage in a game like this is we can't post sentries or just have occupants at our base 24/7 like we would in real life because most of us have a finite amount of time to play games. The fun part of base raiding to me is the fear the owners will show up, or as the owner the fun part is defending your base. However if for example someone in America can join my Australian server while it's 2am on a wednesday here, they pretty much never have to worry about getting caught.For that reason it seems like bases should really be quite hard to access - like it should take significant resources to break into a well made base, with a chance you'll fail. Sometimes I think the solution is to have country specific servers that are only online for a short range of hours each day, eg afternoon through to night in that country. What do you think about how hard bases should be to access? What is the right balance between fun and realism?
  9. TimF

    Stable Branch - 0.60 Discussion

    The new gun sounds are fantastic!
  10. Hey all, Playing on Australian servers in 0.60, I and lots of others have experienced very poor server performance, mostly in the form of rubber banding, dying from fall damage where you didn't actually fall, or position sync (eg server thinks you're stuck in a house). For me it's actually the worst I've seen for a year or more and I've stopped playing for a little while hoping the new player controller will stop me breaking my leg from walking through a doorway ;) I'm just curious about what has changed to cause this in 0.60 as I remember a few comments about improving some aspects of server performance but not anything about changes that should have impacted performance negatively? Has this been acknowledged by the devs and are there any specific updates that might lead to improvements in this area beyond ongoing optimisation?
  11. TimF

    Status Report - 12 Nov 2015

    Hey Brian! Just giving this one a bump as I asked it before you showed up for the Q&A - cheers in advance!
  12. TimF

    Status Report - 12 Nov 2015

    Questions, if any devs pop in ;) Will the new damage system allow better performing armour (combat helmet, plate carrier right now don't offer much protection) or are they working as intended? What is the plan for items stored in packs when slots of the pack become unavailable due to damage? Can we please see a video of the new rain and fog in action?
  13. TimF

    Status Report - 12 Nov 2015

    I hope the answer to this is - vehicles spawn with a random amount of parts missing, so you don't have to find everything on that list to get it going. Maybe you get lucky and just need new hoses and fluids or maybe you get unlucky and need a new control unit, battery and cabling and a rotor but you don't have to find a dozen things every time you want to get a chopper going.
  14. TimF

    Status Report - 15 Oct 2015

    Hey Brian! Thanks for taking the time out for this Q&A. If you're still around - I'd love to hear more about any plans to remodel existing vegetation? Is this intended and to what extent? Pretty sure Chris and his team could make the plants of chernarus look just as good as the new buildings and item models.
  15. TimF

    persistance

    May I respectfully make a suggestion? While I *completely* understand where you are coming from and how early access works and appreciate the hard work from all you guys - I also understand that it sucks as a player of the game to lose a bunch of stuff you worked for, even if you knew you could lose it at some point. While your defense of the process is completely understandable, probably the message your customers want to hear is "Yeah man that sucks, sorry but we couldn't avoid it". A lot of people don't need reminding of the truth, they just need someone to commiserate.
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