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Everything posted by oldfossil
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This morning during a frenzy mad fight the holy Zombie magic touch restored my damaged Ssh68 helmet to pristine condition... GSTZ!
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The real big bad wolf of DZ, at the moment, is the totally demential melee combat, in my opinion runs better the miniDZ than the standalone one.
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I made my first ever dayz background.. hope you like it! :)
oldfossil replied to Irish.'s topic in Gallery
Really nice, the new lighting is awesome -
Still not, thx a lot for your suggestion!
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At the moment I can't find any private server using the game browser...
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Very nice approach, devs should be grateful to you. The sharp stick seems one of the most powerful weapons at the moment!
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Some people chooses the female character skin because it's skinny and thinner compared to the male one and this makes it harder to hit
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This one is more than decent: https://play.google.com/store/apps/details?id=com.innovaptor.izurvive save a slot in your inventory!
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Great, this video demonstrates how demential is the melee combat at the current release status, thanks for posting it. I still trust that the developers will fix it soon or late.
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Totally agree with you. At the current state would be better to solve melee combat rolling a D20 and consulting a damage table... anyway, regardless my disappointment about this topic, I trust in devs and I'm appreciating the great work they're doing.
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0.62 Sounds make it hard to differentiate
oldfossil replied to Henk Grunn's topic in General Discussion
At regular intervals of time I can hear some weapon cocking sound like. The first times this made me quite anxious, then I get used to it. Z's footsteps are the same of humans, but are more regular and easy to detect, unless they are aggroed. -
No milk, no sugar, please.
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Why don't use spraypaint to leave messages on the walls or other surfaces? In my opinion this could add some drama and mystery to each adventure. Following the signs could bring to more player interaction (new friends, traps, etc.)
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I agree with the restrictions about the symbols that a player can leave (as similar to the map marks), but this possibility should be expanded with the freedom to leave some script, as can be done with the paper and pen crafting option.
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respawn option while unconsciousness
oldfossil replied to DayZ Standalone News's topic in General Discussion
IMHO would be better to delay the respawn time after deciding to kill your own character, instead of prolonging the unconsciousness time. -
Not removed, rebind it looking for "Turbo" option and reassign it to double W tap Take care of your wrist! ;)
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I think it's a good idea
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What clothing set/weapons would you add if you could?
oldfossil replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
It's not a piece of equipment, but I'd like to use the Spraypaint to leave marks and writings on the walls to communicate plainly or to code some message with other survivors. -
Weird, as today, when a Z hit me and restored my soviet military helmet from damaged to pristine... It's not a joke
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In my opinion the sound of the sporter and trumpet rifles in current version is too loud compared to the RL ones, everytime I shot a thick pack of Z's get aggroed. Any experience or thought about It?
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Same message to me too sometimes. Usually solved by GPU driver update.
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Hi everyboby, yesterday while I was walking in the middle of the Chernorus territory I heard the frightening howling of a pack of wolves, so I prepared myself for a sudden attack trying to get shelter into the nearest building available (a small wooden house) I waited for a long time inside the building, but nothing happened... does someone nave had the same experience? Could maybe I have heard some pack hunting for another nearby player or group?
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All my guns and ammo couldn't protect me from getting sick and dying :(
oldfossil replied to bfisher's topic in General Discussion
In my experience I ate canned foods and drinks taken from infected corpses without suffering any disease -
Lets talk about looting and zombies/animals animations
oldfossil replied to kevo1414's topic in General Discussion
IMHO the real wrong thing talking about realism and animation is the time needed to access everything into the inventory wherever the item is located. Just as an example think about the possibility to reload a weapon using a magazine stored on the bottom of a backpack in a few seconds... These kind of actions should at least pass through an undon and put on the ground the backpack. For the sake of playability I prefer the actual looting-object switching system. -
It seems only a matter of game mechanics knowledge. Don't give up, you'll find your fun soon