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TheRunningManZ's open letter to the DayZ developers
oldfossil replied to Kathosky's topic in General Discussion
https://www.youtube.com/watch?v=T8XeDvKqI4E 🤭 -
Experimental 1.26 and diseases: did I miss something?
oldfossil replied to Riddick_2K's topic in General Discussion
Hi, I get constantly disease without any reason (I posted some complaint about it recently) even in 1.25. Often I can't get out with the sickness even with antibiotics, vitamines, charcoal tablets, and so on... In my opinion the actual sickness system is to rework, at least about the disease rising mechanism, and should be good to have some clue about the sickness type (IRL I know when I'm down for a headache or for a stomachache, or for a flu, so I can choose the best cure to get out of it). At the moment I have no idea about this subject. -
...get ready to... die
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...this is a very good point... but what I'm actually waiting for is the disease management in a so cold environment. If in Cherno-Livonia you get sick everytime you get some rain or for other unknowable reason, I expect to start to play Frostline already sick with at least a cold. ...please BI, rearrange the sickness game mechanic...
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TheRunningManZ's open letter to the DayZ developers
oldfossil replied to Kathosky's topic in General Discussion
No, man 😄 I got sickness before trying to kill myself by a drug overdose.😁 -
TheRunningManZ's open letter to the DayZ developers
oldfossil replied to Kathosky's topic in General Discussion
In my experience, dealing with infected and killing them with the stealth approach is not so difficult... I admit that until 1.24 version it was a little bit easy. One of the worst actual features is the unreal item degradation speed, in particular for melee weapons (ok for opening cans, but not so good for peeling potatoes...). The worst (in my opinion) game feature is the sickness mechanism. More than often I get sick without any apparent reason (no rain, good hydration and feeding, good food choice... all apparently fine) and when it happens the game is almost over. It is too annoying to look for meds only to discover that in most cases they are useless (even antibiotics combined with vitamines... one time I ate so many mixed meds that I should be died for drugs poisoning...). -
Hi, I agree with U, especially about the silly and absurd sickness in-game mechanism... I experienced lots of sickness rising without any valid reason to set up. Warm clothing, perfect hydration and feeding, perfectly dry environment, no infected attack, disinfected items, but suddenly a sickness that starts without any reason is the beginning of a ruined game session. Furthermore, one of the last times I played, I ate tons of antibiotics, charcoal tablets and vitamines without getting out of the sickness... In my opinion the sickness mechanism should be heavily revised... last one, the absurd hydration toll that have to be payed to get alive and the usefulness of the medical drugs make often the game worthless to be played, I committed lots of carachter suicides because I got extremely annoyed by the need to drink more than a camel in the desert to stay alive (to don't talk about how to deal with the food when you are sick...). Anyway DZ is still my favourite game of all times and I'd like to play it for long time.
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Little update about last carachter cold. The sickness started yesterday morning and lasted until I disconnected from the server. After reconnecting this morning the sickness indicator disappeared. The clothes was still drenched or at best wet, but no more flu. I suppose that a good meal helps to stay healthy because yesterday, before disconnecting, I had eaten a full Powdered milk blister.
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I have a carachter under a cold too, it could be dangerous only during some close combat if you sneeze, or in case of need for a stealth tactic. At the moment seems only to be annoying and don't have any bad consequence on eating food. Vitamins should be the better remedy.
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Hi, try to look for vanilla (no modded) servers, better if you search it into the community tab of the built in game browser. To make the search type vanilla into the text box high on the right part of the browser. Still some server could request some addon, despite the description, but the most part will be playable without any game modification.
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About PC gun reloading mechanic there's a different use of the reload key, with a single short tap you can reload a single round, holding down the key for a longer time will reload a whole magazine, if you have one... I don't know if the key pressing time works even for other game platforms...
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Empty and totally unexplored police station (all doors closed... ok, maybe a tactic by some clever player), no Z's around, no sound of footsteps, all rooms explored without any problem... You are dead... just happened an half hour ago while playing into a community server... very good and encouraging for good game reviews
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2000 Zombies in a Heavily infested Cherno - DayZ Horror Movie
oldfossil replied to liquidcactus's topic in Gallery
Finally a nice video well worth to watch it! Congratulations, I hope to be entertained with the sequel... -
IMHO, at the moment cars are not well worth to be repaired. Too much effort done returned with very poor gameplay improvement, unless the player being part of a large group of survivors, each one accomplishing simple tasks to make the car working. I know, this reply doesn't add much to the discussion... have good Cherno times all!