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madmaxm
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Everything posted by madmaxm
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DayZ Redux - DayZ purist focused custom DayZ Mod (Formerly DayZ DIAF)
madmaxm replied to venthos's topic in Mod Servers & Private Hives
I donno if it woud be posible for you to make "optional" file, which i woud like to see in future. Optional file woud consist of: - Removing CZ550 and M24 - Removing Rangefinders, GPS and NVG. - Removing Firewood from normal spawns. - Ammo box woud not spawn but instead 1-3 clips for specific gun. - Medical box woud not spawn but instead 1-4 medical items woud spawn. - Adding Russian helicopter/airplane (up to you) crash site and replacing those 12 removed guns with 12 "Dayz friendly rifles" (no thermal, no nightvision, no sniper scope). -
Looking for a true zombie survival experience?
madmaxm replied to General Maximus's topic in Mod Servers & Private Hives
No hacking/cheating. Everthing else is ok.. -
Looking for a true zombie survival experience?
madmaxm replied to General Maximus's topic in Mod Servers & Private Hives
Server still doing ok an kicking. A lot of heli's up for grab. -
Looking for a true zombie survival experience?
madmaxm replied to General Maximus's topic in Mod Servers & Private Hives
Killa: It seems you misunderstand me a bit. I said "false alarm" becouse heli's where not spawned by admins (so no cheating by admins). While you guys where flying around in chopers, i already had a fixed car with my mate and no... no cheating :P Other clans, lone wolfs, groups, etc... Ye the server is legit and latest Bliss database + a lot of anti cheats. -
You best bet is to find private locked server and have fun.
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Looking for a true zombie survival experience?
madmaxm replied to General Maximus's topic in Mod Servers & Private Hives
I thought it also, but it turned out later that heli's where already fully repaired. False alarm. -
Looking for a true zombie survival experience?
madmaxm replied to General Maximus's topic in Mod Servers & Private Hives
Good private server with Bliss DB. - Admins dont cheat / abuse. - Even if admins die (happened several times a day), they dont shut down the server. Recommended :) -
Private Hive DayZmod Integration Project
madmaxm replied to rocket's topic in Mod Announcements & Info
+1 for this :) -
Damn :) I wish i coud seen this fight!
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I am thinking the same (as previosly posted). But gonna wait for Rocket to see if we two are correct or not.
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Tnx :) Probaly a database check coud solve such problem. As in explane: ID 343434 is reserved to player 1 and if transfered to player 2, database woud check the ID and give that item to player 2. While player 1 woud stay without items and no duplication is posible, becouse database denies it ( ID 343434 assigned to player 1). I might be wrong, but something like that woud help to solve the duping :) (im sure database guru's woud find beter ways to fix this).
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Rocket: Can you please some how fix character item duping ? How the exploit works: - I give items to other players and instant disconnect (database server does not record it). Then i come back to the server and i have items + player which i gaved the items.
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Same issue here.
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Rocket: Can you please add server (database, if needed) side checks for tents and character duping weapons and clothing. Tnx :)
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I installed latest dayz patch + latest arma 2 beta patch (ARMA2_OA_Build_95099) and i get Wrong file common/dubbing.pbo. Any ideas how to fix this issue ? Re-installing arma 2 is a no go, becouse i woud need to re-dll like 16gb+. Edit: This started only when i updated to latest patch (95099).
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Looking for 1-2 players - 22+ old (more info. inside)
madmaxm posted a topic in DayZ Mod General Discussion
About us: We are small group of survivors who shoot on sight (due to exsesive negative expirience). - Me (Metal 29 old): Extensive CS and CSS carrer, Real life 4+ years professional rifle training. - Requada - (26 old i think ?): Hardcore player (playing 10++ hours a day). - Krazz - 24: Competitive background an Hardcore player (playing 10++ hours a day). A certain degree of maturity and tolerance combined with the necessary straightforwardness whenever needed is what gives shape to this community of friends, joined together by the game. Ranks as such are not present in our group, we always pursue the ideology of "THE ONE". We try to work, battle and evolve as one big individual. Don't expect from us to be something special, We are normal, custom players who think with our heads and use our past experience into advantage at any given moment. We are looking for 1 players who are mature, big sense of humor, smart, hardcore. Most welcome would be ex-hardcore players from other fps games. We don't care about your nationaly, gender, race, religion or your gender interests. Becouse once your in the team, your equal. We are looking for: - 1-2 players expirienced with rifles. Pre requirements: - You played in clans such as arma, cs, css or other games for years. - You dont have issues with dying in DayZ. - Large/Medium expirience in team play. - No cheating, gear whoring, etc..... - No stuck up or ego. attitude. - Greater sense of understanding: Humor, sarcaszm, "dark" (english) jokes. - You have your anger managment issues fixed. Requirements: - Older then 22+. - You have TS3 and a mic. - Preferbaly from Europe (due to timezones difirence). - Your atleast 6+ hours online a day. - Expirience in team play. - Good english speaker. - Medium/Large Expirience playing under extreme presure. Plus: - Professional gaming background. - Ability to form new friendships that last years. - Real life Military background. If your interested, write down your information in this topic, so i can contact you: Age: Game Name: Steam: name: Time zone: What i need to know about you, before i contact you: With kind regards, Metal -
Looking for 1-2 players - 22+ old (more info. inside)
madmaxm replied to madmaxm's topic in DayZ Mod General Discussion
Invite sent on steam Edit: can you give me your steam profile ? I just hope i added correct person. -
So.... exploiters crying about removing this ? Since when is exploit an ingame feature ? Prety damn stupid crap crying about it, if you ask me.
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My english is not my primary talk. So we are clear on this side. Feedback: Temperature, blood, drink and water icons: They show way to much information what is going on. Animations for everthing is alreays ingame and woud not need any icons from the start. Instead: - Finding termometer for temperature control will enable temperature icon. - Finding water bottle will enable the drink icon. - Finding food woud enable food icon. - Finding the pen woud enable the blood icon. Hearing/seeing icons: These 2 icons coud be removed as they are sandbox breaker. You become to reliable on them and they make surving way to easy. Flashlight: Flashlight shoud attract zombies to the light (Oh... whats this, lemme go check it). Military flashlight on other hand woud attract zombies 50% less when there is light. Animals/wild animals: When you skin them, they remain the same. Skining an animal coud show carcas and atrract a zombie if near. Some of them coud be infected (bite mark cleary showen), so careles player coud get infected. There is to litle to no wild life. Meaning fox, wolf and bear which eat meat, coud have an infection and start attacking you. Zombie perma running after: This is a bit game breaking. Zombie coud follow you to a certain distance and then stop. Extreme noise from helicopter: Zombies from mayor (if heli lands in mayor citie) cities + near fields or small towns shoud be attracted to the sound of the heli. Same with other vehicles which make noise. Same if/when the tank will be added. Suggestions: Pets: I've seen at main menu that there is german shepard. This dog coud be used as your companion in pve/pvp. Dog: - He coud walk, crouch, walk silenty and bark. - When the dog dies, is injured, etc... Same positive/negative effects woud be aplied as by the player. Horses: Adding a horse, mule as mean of going around the world or they carry items. - When the horse dies, is injured, etc... Same positive/negative effects woud be aplied as by the player. Adding into game a hand train: http://group160.org/group160/wp-content/uploads/2009/07/hand-car.jpg Offcourse hand train woud had to be made from the parts found around the world. I will add more as i remember.